The Good Aspects of Fallout 4

Millim

Venerable Relic of the Wastes
Orderite
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Much like the Good Aspects of Fallout 3 thread, are there any things you can think of that are good in Fallout 4.
I'll be the first to admit that the game disappointment me on a Fallout and RPG level, but that doesn't mean I can't see what the game does well.

For me, one aspect I actually did enjoy was the Power Armour, it feels right this time. And since I enjoyed collecting Power Armour in Fallout 3, I liked getting different pieces and creating my own Power Armour hybrid.
I also don't mind the building settlements and creating trade routes and becoming a sort of Wasteland Businessman.
Also, as many people have said, the shooting is more fluid and works pretty well. It's fun and not as clunky as Fallout 3 or New Vegas.

That being said, these are really the only things that could get me through this game.
As a Fallout game, it still sucks, but if I see it as an FPS Spin-off with crafting aspects, I can at least enjoy it a bit more.

On a side note, the Fallout 4 fanbase sucks, just wanted to throw that out there.
 
Honestly? Not much. Settlement building is a joke (roofing your buildings is absolutely impossible for starters), power armor doesn't do all that much to justify the constant repairs it needs, I liked the companions at first but now they just kind of annoy me once I realized how stereotypical they are, the plot is nonsensical, the factions make me want to gouge my eyes out with how stupid they all are, I hate how 50% of the nonhostile population is marked essential for no reason, you can't be evil..

I guess the couple of things I like about the game is 1. I think the Silver Shroud quest was somewhat decent if only because it gave me some actual damn choices (like do I let the drug dealers walk away and just bribe me or do I administer justice through violence or talking it out?) but most quests are simply railroaded with only 1 choice. The second thing I like is the Charisma perk path. I like being able to pacify just about anything with the touch of a button and then make it fight for me/carry my stuff. I also like the Robotics Expert perk which lets me hack into pretty much any robot and turn it into my slave.

That's really about all though. I wonder if this thread will make SomeGuy37 rise from his maggot-infested tomb to provide us with an essay on why this game "isn't that bad".
 
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The shooting mechanics are ok.

The Opening cutscene was quite good(Not as great as it could have been, but y'know)

Strong was a fun companion.

The factions seemed like good ideas that would have been awesome had they given a lot more lore to them.
 
Look, all games have good aspects. The things is that if the negative ones overshadow the good ones that much, you don't even feel like mentioning anything you might have liked.

So it's up to players based on their experience and preferences to set up the scales upon which they will measure things.

Let's take FO4 for example.

Someone could say "Hey at least it's good that I can shoot mutants in the face".

I could say "Hey, having a poorly implemented Yes/No/Sarcastic dialogue wheel in a so-called RPG is so fucked up that I don't care any more about who shoots what".

And so on.
 
Power armour-as-vehicles was about the only feature of the game I really liked. Of course they were so proud of it that they had to spoil it by putting power armour all over the place and giving you a full suit fifteen minutes into the game.

I enjoyed the weapon modding system at first, but it was overshadowed by the godawful legendary weapon system, which was nothing short of utterly stupid.

The shooting mechanics were inarguably better than in Fallout 3, but still not even close to a proper shooter like STALKER, and ruined by all of the bullet sponge enemies with mile-long life bars.

Pretty much every improvement in this game came with a caveat for me.
 
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I liked the world itself, the urban areas, glowing sea, swamps; unfortunately it had to be filled with BGS' shit writing, shallow characters, and then be given the name Fallout. I really hope with these new IP's they lay off on further burying once great franchises, although we still have TES to "look forward" to.

The shooting mechanics were inarguably better than in Fallout 3, but still not even close to a proper shooter like STALKER, and ruined by all of the bullet sponge enemies with mile-long life bars.

I played games on the original NES with better shooting mechanics than FO3. Also I'd give that credit to the guys at ID not BGS.
 
Power Armour was cool except for the lore destroying bits like the need to replace fusion cores constantly or the entire existence of T-60.
 
I suppose if someone held a gun to my head and said, "Like something about FO4!", I'd say then that the 'animation transitions' had been somewhat enhanced from Skyrim.
 
Oh yeah, that's true. The game actually has animations for your character moving in a direction they aren't facing now, rather than just instantly changing direction. Baby steps, I guess.
 
Well there was...yeah for me it's really hard to find so much as one aspect I liked.
I want to say the world but it's a glorified themepark, I want to say crafting but the guns suck and you have to carry 100 pounds of junk, and I want to say the shooting mechanics but I've seen way better.
 
Look, all games have good aspects. The things is that if the negative ones overshadow the good ones that much, you don't even feel like mentioning anything you might have liked.

So it's up to players based on their experience and preferences to set up the scales upon which they will measure things.

My standards are remarkably low, and so my judgement of games tend to be very subdued and forgiving. Fallout 4 hit a particular pet peeve for me, because rather than having four or five clear flaws, it has several little hassles that build up slowly and slowly.

Every concept in Fallout 4 looks good on paper. Settlement building, weapon customisation, character appearance customisation, seperate armour pieces to equip for each body part, multi-faction conflict, and companions whose opinions of you can change depending on your actions. Pitch this to any other open-world FPS and you would have a resounding "YES!" but thanks to Fallout 4, those features are ones I can no longer immediately associate with good things.

It really is an offline MMO. All those features I mentioned, they're what most MMOs on the Asian market tend to advertise heavily. Even their update plans (how they set out with patches, content updates, etc.) resemble that of an MMO. However, without an actual community to help you with the grinding and appreciate the results, nor a viable in-game economy, it won't last.

Pretty much the usual: Fallout 4 has inexcusable dialogue but a great universe.

Bethesda made a beautiful game world and then their writers took a big fat dump all over it.

I would like to quote Yahtzee on Mass Effect here, it feels appropriate:

Nice picture-postcard landscapes, I look forward to when you think of something to put in them.
 
The power armor looks good and lore friendly, not that it actually is.

and thats all I can think of. I woulda said settlement building, but I have to glitch extra memory to keep building everything. bethesda alone I'd only be able to build 2 and a half buildings in some places, (their qualification for a whole settlement).
 
Honestly... and I say this with no remorse: The pip-boy app

The game, as we are aware, was shocking.

But, the gimmicky app that I could interact with actually was by far one of the most innovative things I've experienced in gaming for a long time. I loved watching the map adjust as I travelled, I liked hitting that 'stimpak' button and my character on screen reacting to it.

It had some UI problems which are down to poor design rather than any glaring issue, but on the whole, I really really bloody liked it.
 
Honestly... and I say this with no remorse: The pip-boy app

The game, as we are aware, was shocking.

But, the gimmicky app that I could interact with actually was by far one of the most innovative things I've experienced in gaming for a long time. I loved watching the map adjust as I travelled, I liked hitting that 'stimpak' button and my character on screen reacting to it.

It had some UI problems which are down to poor design rather than any glaring issue, but on the whole, I really really bloody liked it.
Oh it was nice, no doubt about it, but I think they should have worked harder on the game rather then some pip-boy.
 
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