The Good Aspects of Fallout 4

Some find Doom is fun, others find Fallout is fun, just how some like rock climbing and other like skate-boarding. Adding skate-boarding elements to rock climbing is stupid, adding elements from doom to fallout is equally stupid.
Too bad they didn't try to add Fallout elements to Fallout 4.

Wasn't there just a discussion earlier on another thread about how Bethesda couldn't do anything right, and and everyone said criticising them for things such as outdated graphics and clunky shooter gameplay is justified because they were behind AAA standards as an AAA company? Isn't your argument here essentially the opposite of that?

I'm not getting your point because everyone keeps switching it around. Is Bethesda getting better at the "shooter" part good or bad? When I say it's bad, everyone says it's good because at least it's less shit, even if it's not more Fallout. When I say it's good, everyone says it's bad because it's turning Fallout more into a shooter than it should be. I'm confused! :scratch:
 
As in the shooting is better than it was in the previous installment that Bethesda made but still shit compared to good FPS gameplay in other first person shooter games.
It's bad because it's turning it into a FPS where the goal is to get a really huge body count and the shooter aspect of it becomes the only focus which is why the dialogue, writing, and damn near non-existent RPG elements are shit.
 
The shit Bethesda interfaces fail is such basic shit, they just seem to get worse and worse at interface design.
 
I'd like to see a climbing mechanic in the next Fallout game. I'm serious, it's always been frustrating to not be able to pull yourself up and over low ledges. They added a cover system, which was a good idea, but it's too bad they directed their attention toward the combat and glanced over the other things that improve it as a Fallout game.
 
As in the shooting is better than it was in the previous installment that Bethesda made but still shit compared to good FPS gameplay in other first person shooter games.
It's bad because it's turning it into a FPS where the goal is to get a really huge body count and the shooter aspect of it becomes the only focus which is why the dialogue, writing, and damn near non-existent RPG elements are shit.

Yeah, that makes sense. It's because they're trying to be too many things at once, not realising that even companies like Ubisoft don't do that shit for very good reason. It's impossible to maintain ten genres in one game, but never let it be said that Bethesda wasn't dumb enough to try it.

I'd like to see a climbing mechanic in the next Fallout game. I'm serious, it's always been frustrating to not be able to pull yourself up and over low ledges. They added a cover system, which was a good idea, but it's too bad they directed their attention toward the combat and glanced over the other things that improve it as a Fallout game.

What they'll probably do is add a buggy, half-functional climbing mechanic, add customisable grappling hooks, make an entire side quest centered around climbing tutorials, and call it quits because that's as far in the area of developmental progress as they get.
 
I'd like to see a climbing mechanic in the next Fallout game. I'm serious, it's always been frustrating to not be able to pull yourself up and over low ledges. They added a cover system, which was a good idea, but it's too bad they directed their attention toward the combat and glanced over the other things that improve it as a Fallout game.
But then they wouldn't be able to instance the fuck out of the map and make you think things are bigger by forcing you to take linear "alternate" routes.
 
But then they wouldn't be able to instance the fuck out of the map and make you think things are bigger by forcing you to take linear "alternate" routes.

One of the funnier parts of Fallout 4's interiors is that there seems to be no connection between the size of the interior dungeon and the exterior building it is supposed to be set it. Once you've travelled inside via loading screen, it's hard to notice, but sometimes the enemy bases are larger than the ruins they're inside of.

They sort of killed their own illusion when they introduced jetpacks and parkour-able rooftops, but Bethesda is pretty good at shooting themselves in the foot so that's to be expected.
 
Bethesda has no idea how to make any of their features really good. They messed up everything, the power armour with those dumb fusion cores and combat with the shitty AI.
 
Bethesda has no idea how to make any of their features really good. They messed up everything, the power armour with those dumb fusion cores and combat with the shitty AI.

Thing is, they have a lot of potential and were probably orignally good ideas. The problem is that it's almost like the dev teams for each feature never communicates with another, so rather than one game integrating several features (like MGSV between base-building and action), it feels like several fragmented shards of tiny games loosely tied to each other.

The settlement building is not tied to anything. The power armour crafting is not tied to anything. They're all detached from each other, and moving from one feature to the next feels like moving from one arcade game booth to another arcade game booth. The resulting feeling is not smooth and uninterrupted, but clunky and disjointed.

They don't combine ideas, they put them besides each other. It's like cooking all the ingredients for pizza, laying them all out on a dish side by side, and claiming that it's the exact same thing as actual pizza. It's not. It's a bunch of cheese, bread, and possibly meat and vegetables, and in Bethesda's case it's not even particularly well-prepared.
 
It also can't stop a molerat from biting and infecting you with cooties for some reason.
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I gotta admit that was a good one. I did hear that even if you don't get bit but your companion does then you still get infected.
Hey there's a good example of choice and consequence at the end of that quest though! >-10% of your max health< :lol:
 
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