The Good Aspects of Fallout 4

Did anyone else find the settlement system a tad overwhelming? I felt like every time I went to do something I was getting alerted to the fact it was under attack.

Nevermind the fact that constructing buildings and putting roofs on them was a complete pain in the ass. Every time I was out of beds and often out of crafting materials for various things (not steel, cloth etc but more useful stuff). I also didn't have the patience to sit for hours building up a settlement so I could figure out some way to make money off water. I still don't know how people made money off their settlements because it just didn't feel natural to me. I recall collecting caps from looting corpses or being rewarded for completing things in the old days. Not wasting hours building water pumps and setting up trade routes so I could earn extra money.

My interest was in the story which never showed up. I guess some people have more fun picking locations to build farms for money or figuring out how to run electricity to their prefab wood building.
 
Did anyone else find the settlement system a tad overwhelming? I felt like every time I went to do something I was getting alerted to the fact it was under attack.

At first, but later, nope. Turns out there isn't any real consequence to letting it get attacked. The unnamed settlers may die, in certain cases, but they're instantly replaced by new ones anyways.
 
At first, but later, nope. Turns out there isn't any real consequence to letting it get attacked. The unnamed settlers may die, in certain cases, but they're instantly replaced by new ones anyways.
Settlers are actually flagged as "protected" meaning only the player can kill them. Defeats the point in protecting them if you are the only one that can kill them, but that's just Bethesda's way of holding your hand in an immersion breaking way.
 
Settlers are actually flagged as "protected" meaning only the player can kill them. Defeats the point in protecting them if you are the only one that can kill them, but that's just Bethesda's way of holding your hand in an immersion breaking way.
They can die off screen if a settlement is attacked. The game doesn't simulate combat or anything of the sort, it just deletes them if you fail to respond.
 
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