The Institute's Plan

Wouldn't it be easier to infiltrate the commonwealth through regular Mr Handies, hacked to send whatever they see directly to the Institute?

Given they directly control Diamond City through its Mayor, I don't think you can pull that off with a Mr. Handy.
 
Wouldn't it be easier to infiltrate the commonwealth through regular Mr Handies, hacked to send whatever they see directly to the Institute?
This actually makes a ton of sense because nobody questions the motives of a Mister Handy or Miss Nanny, despite them also being able to have complex thoughts, such as Curie.
 
This actually makes a ton of sense because nobody questions the motives of a Mister Handy or Miss Nanny, despite them also being able to have complex thoughts, such as Curie.
None of the robots should have complex thoughts, but Bethesda already torched the canon beyond recognition, so eh....
 
Might as well try to make some sense out of it, despite how little that is.
we used to think the same thing but then we collectively realized that you can't make sense of nonsense and if bethesda doesn't care then we probably shouldn't either. that's why we're still on this obscure forumn lamenting the death of a franchise that everyone else thinks is thriving.
 
Ha ha! Well, I've tried, but no use giving myself a headache. Seriously, since I've been playing the first one I've noticed lore breaking seems to be their thing. I could accept if they wanted to change a few things here and there, but they change lore that was perfectly fine initially. And they are either very vague about it or don't even bother to explain shit. Reminds me of GOW. Super fun for me to play, but they fucked up Greek mythology so badly.
 
Reminds me of GOW. Super fun for me to play, but they fucked up Greek mythology so badly.
yeah but that was series that was literally about beating greek mythology to death.

. Seriously, since I've been playing the first one I've noticed lore breaking seems to be their thing
they break their own lore too. like a lot.

a good example is one of the lesbain ghouls in underworld describe the ghoulification process as taking weeks or months. but in the same game they have insta-ghoul moria.

or how the capital wasteland "super mutants" are bred in the western side of the map but infest the east side.
 
It always seemed to me that villains in any Bethesda game are morons. The institute can quickly create grown human beings. If they want to Rule the commonwealth they could create an army of solders. Then offer settlements protection, economic and technological aid for accepting institute authority, basically feudalism but with clean running water. Given the state of things we see in game I think many people in the Boston area would make that deal.
Edit: I read Isaac Asimov's foundation series a few years ago, if you can't tell.
 
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Because the Institute are essentially just another leftover from the pre-war government no different than the Enclave, the Brotherhood or Big Mountain. Why conduct needlessly cruel experiments on humans? Why murder people just because they have tech that rivals you? Why make robot scorpions? Because the Pre War US government is a cross between Nazi Germany the very worst of the CIA and their descendants are just terribly stupid versions of the original already crappy product that's why.
 
The Institute had a plan? I played through this game, sided WITH the Institute, and couldn't tell you for the life of me what their overarching goal was.
 
Their goal was to get their fusion reactor running and expand into the earth, permanently.
Yet somehow they increase their presence on the surface after winning.
Yeah, I don't know.
 
With the Institute I get the feeling that Bethesda wanted to combine both Mr. House and Caesar's Legion but they failed to grasps and understand what made those two and their grand plans for the wasteland interesting. I also get the feeing that Bethesda was also inspired by Asimov and Blade Runner but had a childish understanding of their plot and themes. They probably didn't want to go too deep or serious like one would see in the works of Asimov and Blade Runner as:
1. The writers are idiots who have a very childish and simplistic outlook when it comes to storytelling.
2. They want to market the game to 12 year olds and normies and concepts you see in Asimov and Blade Runner would have made a idiot normie stare at the screen slack jawed and yelling, "I don't understand this! I want to go back to shooting and romancing my companions! This is boring!"
 


Given that it was this man that wrote Fallout 4, is it really surprising that the Institute makes no sense? It also makes whatever defense the Bethesda fans have for their games when it comes to writing really funny, when the main writer's mentality for writing and dialogue is what is claimed in this video.
 
My interpretation was that they wanted to be reclusive rulers from a distance to control the happenings and resources on the surface while building their tech utopia underground. Controlling parts of the surface and monitoring others would also serve to expand their capabilities at home and secure their future from outside influence like the player character, which seems to have been ignored in a flight of fancy/risk calculation error by Shaun when bringing their parent in anyways.
 
My interpretation was that they wanted to be reclusive rulers from a distance to control the happenings and resources on the surface while building their tech utopia underground. Controlling parts of the surface and monitoring others would also serve to expand their capabilities at home and secure their future from outside influence like the player character, which seems to have been ignored in a flight of fancy/risk calculation error by Shaun when bringing their parent in anyways.

Problem is though is that it's so vague. House has comparable goals and methods but his vision, reasoning and way of running things are multi-faceted and precise.

Having vague and short term plans is fine for a faction but it clashes with a technocratic "We are the future" hyper-rational group. The Think Tank were just interested in expanding their tech utopia with no real goal beyond that, but they were bonkers and their vision for doing so was complete chaos, they were the opposite of coldly rational as the Institute is repeatedly framed.
 
Agreed. I think it's really just Bethesda's writing style to be as accessible to as many people as possible. I remember reading an interview in Gameinformer when I was like 14 with one of the long time project leads/writers that was with Bethesda on both Morrowind and Oblivion and he said something along the lines that Morrowind was something they all loved when making it, but that it was a bit too weird and difficult for people. Too alien. their response to this was a more traditional, less weird setting and story with Oblivion so it really seems like they are deliberately simplifying their stories and settings.

This wasn't kirkbride, but someone else that was much older looking. I'll see if I can find him. Speaking of Kirkbride, it would have been neat to see him try his hand at a Fallout setting with both his art and writing being what they were.
 
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