G4 TV brings a writeup of a Comic-Con panel where creative director Chris Avellone, lead creative designer John Gonzalez and George Ziets (who works on Dungeon Siege) talk about, well, the process of making the game, but not telling us much insightful or new.<blockquote>The next step in the process is giving the text to the rest of the writers to create dialogue and other material. The Comic-Con audience was given a bief quiz to illustrate the importance of a standardizing document when working with a group of writers. I thought you Fallout fans might enjoy testing your knowledge:
Is it:
A) stimpack
B) stimpak
c) stim pak
D) stim pack
The answer: None of the above. It's "Stimpak." Hence the importance of a game style guide.
Overall, no groundbreaking news was really dropped at this panel, but the look into the creation process for Fallout: New Vegas, and the obvious care and expertise of its makers, give me ultimate confidence that the game will be very, very good when it comes out this fall. See you in the Wasteland, people!</blockquote>
Is it:
A) stimpack
B) stimpak
c) stim pak
D) stim pack
The answer: None of the above. It's "Stimpak." Hence the importance of a game style guide.
Overall, no groundbreaking news was really dropped at this panel, but the look into the creation process for Fallout: New Vegas, and the obvious care and expertise of its makers, give me ultimate confidence that the game will be very, very good when it comes out this fall. See you in the Wasteland, people!</blockquote>