The N.M.A. Fallout 3 Wish list.

GTA : Vault City & my wish list....

Maybe I play my ps2 too much and fallout not enough, but I got to thinking after reading the Van Buren FAQ that Fallout 3 could sort of look and play like GTA meets Morrowind... I think that the happy medium between the two (GTA and Morrowind) would yield a great game.

In Morrowind you can engage in talk with EVERYBODY, EVERYBODY has some wierdo name. Only the important and relevent have names in GTA. Combine the two you have a Fallout 3. Most people wander around the town someplace between babbleing & high on Jet & just plain civil, but the important inactive people have an indicator or tooltip IDing them as approachable. (I wouldn't mind this for computers too..so many vault computers to try and science so little time)

In GTA towns bustle. In Morrowind towns are pretty sparse and static. I'd like fallout 3 to be more of the in between where I 'm not going to be mowing down insignifigants while pimping around town in the Highwayman. But If I do hit a peasent I'd like the idea of having guards/law enforcement fining me or jailing me instead of the streets erupting in bozar/pistol/knife fights.

The death and mayhem of GTA is great because that is the kind of game it is. Fallout is like GTA in that deaths are violent and gorey. Morrowind people flop over, nobody lights on fire. I'd like fallout 3 to be a happy medium, the violence isn't always uber-hectic, civilians tend to scatter quickly if they aren't invovled and for guys to light on fire to satisfy the pyromaniac nerd in all of us. I tend to like the idea of the pausable RT combat, but I would be just as happy if it was the same old Fallout i know and love.

Lastly I'd love a percent completed meter in the pipboy someplace for each town.

That said my Top 13 wish list unrelated to the above is :

1. I would love if they would implement a character importing system. I loved that about Quest for Glory and remember being half disappointed I was the grandson of the vaultdweller in 2...If the timeline would allow for it I think that could be a great feature to ensure product loyalty. I don't know anybody that liked Quest for Glory and doesn't own almost all of them....

2. Updated talking heads. I want to have to wonder if what I'm looking at is the real Richard Dean Anderson. (Perhaps even a split screen talking head with the main character if they could afford the voice over talent...(Bruce Campbell probably won't doing anything between Spiderman/Sam Rami cameos)

3. More profession and aquired perks. I liked checking my character screen and spotting "Sexpert" "Gigilo" and "Beserker" I'd like more of that. Evil characters should have more too. "Rapist" "Drugdealer" "Peeping-Tom" "Hermit" "Nerd" "Jock" "Pimp" "Serial Killer" ... could be all kinds...and it would only be cooler when it carry all that over to the next game with the import system. Also perhaps even making certain perks attainable by actions. If your character primarily uses bursting macine gun weapons, he'll be unable to get the sniper perks. If he uses mostly hth weps he'll be prone to getting hth perks. If the character is getting into trouble via conversation, then he can't get smooth talker...etc etc...

4. Keep the diversity in easter eggs. Lets get some more Douglas Adams and less Gene Roddenberry, though. I laughed a lot harder with the whale, than I did with the crashed shuttle despite the whale just yeilding daisies. I want more easter eggs that I may not spot at first and broaden my horizons because they clue me into something I may not have heard of. Lets get more post apoc film references in there too. There should be a six-string samurai, and a Kevin & Mel NPCs discussing pre-war era movies.

5. Make the cars & whatnot damageable. Nothing was more frustrating than dying from an Enclave dude shooting me from behind the car or unclean cheating feel than ripping through Enclave dudes with the bozar sitting behind my car.

6. More animations on the main character. If he's shooting up a stimpack lets see it. If he's throwing up from Nukacola, lets see it. If he's growing extra toes from radiation, lets see him contemplate them. If you lose the armwrestling match to Francis...nevermind...

7. All player contolled NPCs should be talking heads, with the expection of dogs maybe.

8. MORE cutscenes, but still practice the less is more philosophy. I think every main city quest should have a nice cutscene. I.E. if you restore power to Gecko. Lets see tha tplant come online like the tanker did...

9. Since it is going to be 3D, an optional First person view for looking around sakeat least and that way the FPS kids will buy it by accident.

10. Leave California. Where are the other at least 9 other vaults. There is no way they'd all be in California. I kept hearing from NPCs that those Vertibirds in Navarro were flying...

11. Being able to type in simple questions or commands. For instance, after T-Ray steals the car I would have asked "Before I kill you, can you upgrade my car if I buy it back from you, because I've never heard of gravplates?" I just found out about those last week & the blower... but if you could ask people about certain people in town or specific gear that could be handy. Maybe I'm bitter.

12. Keep the armor stuff the same. I liked that you don't have to find helmets, gloves and pants and etc. But if the armor is different show it. If you find two sleeved leather jacket I'd like the two sleeves. If you find brotherhood combat armor, show its different than regular on the character. Its a suttle enough that I think it would statisfy all the Fashion oriented folk who think RPG characters should be barbie dolls.

13. Keep and improve multiple endings influenced by game actions. I'd love deeper epilogues that were more like cutscenes or at least subtley animated. Make a few about the smaller stories that took time to beat like, for Fallout 2 what happened to the trappers of Klamath, what happens to the NPCs you picked up, etc. Make a few ending to go with the easter eggs. i.e. find a book by CystSkul and Eggbert that puts to rest the arguement that Kevin and Mel are haveing about OceanWorld and Maximus the Highway Barbarian.



That's my quite a few more than two cents... pardon my length...
I look forward to hearing comments...
 
Wow, that's quite an impressive first post ever for a newbie! Sorry, I didn't read anything you wrote, but I figured it deserved a compliment! Uh, keep up the good work.
 
I'd like to see individual, detailed weapon models. Not like this el-cheapo stuff in fallout where a double barrelled shotgun can look like a an advanced sniper rifle. There also needs to be more expression from characters and a sense that people know what your doing. Because you could have just blown up the sierra military depot and no-one would care. Also, the "type your own question" thing seen in fallout was a gimmick. I asked the overseer about guns and he said he did'nt know about that and i've asked a heaps of people about stuff they should know about but they have no idea. There should also be more consideration for miniguns, maybe even an entire town that loves miniguns and has an annual minigun shoot off.
 
Instead of a "type your own question" thing, you should be able have a list of keywords you can ask the NPC about because of various reasons

1.)It was damn near impossible to figure out what you needed to ask. Believe me, I tried quite a few times and never really succeeded at getting anything cool or relevant.

2.)Having a list keeps a control on the game. It'll prevent you from asking about something you haven't encountered yet in the game. Why ask Tandi about power armor 5 minutes into the game?

3.)It'll make it much easier to know what's relevant and what you can ask since it'll add to the lists as you progress though the game and learn new information. C'mon now, it only makes sense!

4.)Watch out for that low-flying golf ball! Didn't you hear me say fore?!?
 
I actually read something from eraser's post :D :D :D
I heartly agree with "3" :D !!! And disagree with "9"
Also agree with 11.
Hate YOU for 10 :evil: !
13 rulz ! :)
1 sux. 8)
6 would be nice. :)

I huess that's it...
 
Excuse me but i would like to see more cruel i-burst-the-enemy-and-his-inside-turns-out animations .. dunno why but when i did exactly that for the first time in fallout 1 in the raider camp where i had to free tandi i was so damn impressed :oops:

also some more "whoa" effects like i had when meeting the brotherhood for the first time "those dudes in polished armor with gigantic guns where awesome"
since many actual games tend to be relative short in game lenght i would not have any problem to see a title that offers 50+ hours of gameplay - fallout 1+2 story was so awesome and it made so much fun to play, even bos story was good, so i would like to see a big story and different ways/paths to solve the game
 
Guys, I know we all love this thread, but this way you kind of stiffle all debate and make the board go stale by shoving everything into one topic. I don't feel like locking it, though we might, but I think we'd appreciate it if you try to spread out your ideas over more threads ot spark some real discussions.

EraserMark; great post, that's one, for instance, that'd deserve it's own thread (why, gee, I'd even let a double-post slip by *innocent whistle*)
 
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