The Origins of Fallout, Part 3

Brother None

This ghoul has seen it all
Orderite
The third part is the shortest, but also the densest, as lead designer R. Scott Campbell answers the questions most frequently asked of him, explaining why China is the main enemy, where FEV and the Brotherhood of Steel come from, and talking about various bits of cut content, some of which we'd never heard of before.<blockquote><center>Bottle Caps as currency?</center>
I remember my fellow Fallout designer, Brian Freyermuth, asking how much something will cost in a shop. I remember thinking, “cost what?” What was our game currency? We went through a few ideas: <ul>[*]A pure bartering system? Nah, that would be difficult for the player to understand the worth of anything. (Two molerat pelts for a cup of coffee? Is that good?) [*]Bullets as the currency? I gotta admit, bullets are definitely useful in the wasteland. But that idea was shot down (sorry) when we realized that people would be very hesitant to use things like machineguns, since every trigger-pull would directly lower their bank accounts! That level of financial restraint wouldn’t be enjoyable.[*]Credit cards ? – just the hard plastic cards, of course - but most would have probably been melted in the nuclear firestorms. [/list]So, I thought, what shiny token-sized thing would you find strewn around the trash piles? Something common, but not so common as to be everywhere? Bottlecaps, of course! (That, and I liked the idea of a string of caps on a chord that jingled when people pulled them out.)


<center>Two headed cows?</center>
Well, they weren’t initially. Early on, when I was thinking about the Shady Sands farming community, I wondered what kind of livestock they would keep to feed themselves. Just using cows and chickens didn’t seem very post-apocalyptic; we needed a critter that was hearty enough to withstand the wastes, big enough to scare off most predators, and dumb enough to be easily domesticated. Since Shady Sands was to have a Hindi/Tibetan feel to it, I couldn’t get the idea of a yak out of my head. So, the livestock became lumbering mutated gophers with long hair. Gopher meat? Now that’s post-apocalyptic! Since these beasts were what kept the villagers alive, they were considered almost holy – thus the name Brahmin. I was happy for many months – until someone pointed out that my Brahmin looked an awful lot like Banthas. Damn it! I’m not sure who came up with the two-headed cow thing… but at least it wouldn’t get us sued by LucasArts.</blockquote>
 
We even joked that in the end credits of the game, we’d show a Super Mutant walk up to the car and stare quizzically at it. He’d kick it, and it’d roar to life. We last see the mutant driving the Viper into the sunset… Priceless.

Brilliant.


Interesting how FEV and its nature have evolved and changed since its inception.
 
Thanks for writing these up! Great fun reading them through, and brought forth loads of grins!

Loved the part about Irvine Utopia and the Dead Viper.
 
The nuclear Armageddon in the back-story was between the US and China. After shipping several people asked me why China and not the old standby, the Soviet Union. I made the choice when I remembered experiences with Oleg, a Moscow developer I worked with months before when I was assistant-producing a typing game. Once, in the middle of a phone conversation, I heard some muffled bangs, and the phone went quiet. When I asked him what the noise was, he replied, “Oh, it was just the Russian mob firing their guns in the street.” I thought he was joking – he wasn’t. After that, I had a really hard time believing that the once mighty USSR would be in a position to threaten the world any time soon. So I turned to the next major communist country that typifies “the East”: China.

:rofl: Amazing!

Also, I would nominate 'The Origins of Fallout' for the best news post ever posted in the history of nma.
 
Oh man, this uncovers a lot of ideas unluckily not implemented into the game. Wouldn't it be fun to see the Irvine Utopia come to life? :)
 
This series of articles has been absolutely fabulous! I thank everyone involved.

(Watership Down with Guns? I'd play that.)
 
Hi, long time lurker here...reaaaaally long time lurker. Just had to register to thank everyone involved in releasing this gem. Had a great time reading it.
 
This stuff is mint. I've actually had a friend who is a lover of Fallout 3 read this stuff and realize how little thought was put into his once beloved game. He still refuses to play the original Fallout, but I'm starting to convince him that it's a much more intelligent game.
 
ZeusComplex said:
This stuff is mint. I've actually had a friend who is a lover of Fallout 3 read this stuff and realize how little thought was put into his once beloved game. He still refuses to play the original Fallout, but I'm starting to convince him that it's a much more intelligent game.
Keep up the good fight. The Truth is on your side.

I approve of these articles. Have to give props to BN and NMA for managing to come up with new and interesting Fallout material after all these years.

:clap:
 
Really really fun to read about this! Well done, NMA!

Oh what I wouldn't give to have been able to be a part of that.
 
oooooooooo! Bullet currency would have been so awesome!
And the Irvine Utopia sounds fun and very fallouty to me!

Also: I wants pee-dee-eff vershuns!
 
It's interesting to me that he took the FEV position over radiation. Although I prefer radiation as an explanation for mutation specifically for its cheesy "SCIENCE!" theme, it's looking like FEV is starting to win the argument. It seems we have Chris Taylor and now Scott Campbell plugged for FEV vs Tim Cain for radiation.
 
Great stuff. It's funny(in that weird way) how the story comes back to his similar excited purchase of an Interplay game. Kind of sucks that he had to purchase a game that he worked on dearly to create.
A sad laugh at the heartily eclipsed ~$100,000 budgets for games. How can you spend millions on videos/movies then supply those types of budgets for the development of the actual product you're supposed to be selling? Holy fuck. Also, my heart would've sunk after being overlooked for the high sales of the 10th anniversary Interplay set. Sounds like jumping ship wasn't an ill-thought plan, especially considering it was to continue work with Rebecca Heineman.
Thanks to the news team, deadlus and Mr. Campbell. It was a very interesting read.

On a side note:
I wouldn't have minded ammo as currency. I would've been concerned at the barter value of different ammo types, though. Are shotgun shells as valuable as rifle rounds? I think trying to preserve ammo would've been a nice touch and could've been rewarded by ramping up burst fire damage for the tough fights. Bottle caps worked out well though, in my opinion.
Super mutants caused by FEV makes a lot more sense to me. I know that Fallout wasn't supposed to be a paragon of reality, but I much preferred the explanation for mutants over that of the ghouls. Especially the shortly exposed NCR ghouls in New Vegas or Moira in Fallout 3. Maybe if we hadn't already seen that effects of large doses of radiation in the real world, some mystic would have existed concerning radiation's effects. Has the circumstance in which someone becomes a ghoul instead of dying been explained yet?
 
The Irvine Utopia is brilliant, I feel sad it is not in the game.

Damn this reading was amazing. Thanks Scott.

Also, Killap should get on restoring Fallout 1 with Irvine Utopia and dead viper ! :D
 
Quite a good read. I would have liked that car idea, and Utopia doesn't seem as out of place as I feel he tries to imply (I might be interpreting it wrong). The furries.... I am glad they were cut.
 
The furries were well-known, since the Burrows design were public for a while now.

Cain and Taylor have both commented before that they considered it inconsistent with the tone. Scott offers a different reason, though it doesn't necessarily conflict, it could have simply been easier to cut once they were discussion animation sets because it is so tonally weird.

And entire game based on post-apocalyptic Watership Down though? Hell yes. Hell, I love how much he mentioned Watership Down as an idea. I'd play it. It's a genre that's been worked with a lot before, intelligent animals surviving humanity. Like Simak's City.
 
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