Crni Vuk said:
Lexx said:
Skyrim, when it's working well, follows the exploration model even better than Fallout 3.
Oh god, don't remember me of that... I just hate the way quests are thrown at the player in Skyrim. And most of them are sending you to the other side of the gameworld, so you can stumble "accidentally" over new stuff while traversing the miles. I find this highly annoying.
Not only that. Despite the fact how well done the visuals are in Skyrim the world feels ... unlogic in its size. I blame the "teleportation" for that and teh fact how nothing conects really with each other. Eveything feels so "small". Even the stuff which is meant to be epic. Same issue like Fallout 3 and Oblivion. The world is supposed to be a whole province ... but it does feel from its size like the garden of a small house and not like traveling trough a "land" to speak so.
To be frank, I think this a big problem in New Vegas as well. I really appreciate that they went to great lengths to model the "real world" so to speak but the scale of it all just feels entirely wrong. Granted, I've never actually been to the US but at no point do I feel like I'm traveling a post-apocalyptic version of our world (well... it's not 100% the real world but with the whole 50s thing and all that).
I'm sure each place is carefully modeled but the distances feel completely off.
Something like STALKER gives me a far greater sense of being in a twisted version of our own world. And again, I think a lot of it has to do with the scale of things. And again, why I feel Fallouts (that typically feature a fairly big slice of land, with numerous settlements, to play around in) feel better with a classic overland map when you travel between settlements.
I think Skyrim is overall really succesful in its area design. It's great fantasy stuff to explore, a truly beautiful world. I think they also did a good job with including many different land types in the world. From beautiful forests, to swamps, to snow-covered mountains. But yeah, the "transitions" between these are very abrupt if you keep an eye out while travelling.
Skyrim falters though as soon as you try to interact with the world in any meaningful way besides bashing monsters in dungeon. No surprise there but a shame considering how beautifully crafted the world is in a visual sense.