I just wanted to add that I'm never wrong either.
Also, i work in film production in France and the author is recognized and his rights are defended with the law. It doesn't prevent production company to get some income in the use of what they did for the franchise. And even if another production company produce a sequel, it wouldn't prevent the previous production company (and the author) to get income for the use of previous movies. The distributors/TV channels still gain huge income for the use of these movies but they never have the property of the IP. That system is not perfect.
I am not saying that US video-game industry should copy-paste french film-making industry..
Again is this is in anyway unique to gaming industry? e.g. In film industry there are a lot of creative producers/writers/.. and yet we get mostly the usual clones and blockbuster filed with special effect, only few rare gems and shit load of good IP going down the drain(at least for us)Also, i have to remind you that i was talking about very specific develloppers. I am talking about develloppers that have the skill and the experience to provide games that would blow your mind, keep millions of people fascinated for decades, and yet, have no powers in the franchise their produces, and fail to get publishers that is not willing to publish anything other than the usual clones. Even if the game would work great. For the sake of the quality of new IP, they have to get rid of that publishers influence.
kid, indies are part of the industry.. and to sum your argument you rant against mainstream the "crowd" - grow the fuck up, its not just games deal with it.In case you haven't noticed - "indies", guys working outside of the established publisher/distributor system WON. Dota, what's good about it, was made by people with 0 ties to the industry. You can say they used a Blizzard engine, but that engine actually SUCKED. It sure as hell wasn't what was keeping people playing it for years long after it was outdated by an eon. I know this. It was made by gamers, for gamers, refined and tested by legions of people who had no life but gaming for years. And I'd rather give my dollar to those poor shmucks than anyone who worked on 95% of the "mainstream" games. Because the only thing that was keeping it non-mainstream was all the crap peddlers hogging up the main street. And all the while there were LAN cafee's all over the world who only ever had to have WC3 installed to make a load of money off gamers playing Dota for more money per hour than the WoW monthly subscription cost.
PS: I should replace my signature by "i want to believe"
Huh?! What I said is that the gaming industry work just like every other industry and that overall it is currently in very good place, the economical crisis passed we have online distribution and crowdfunding, which made place for small medium developers by allowing alternative means of funding and access to previously untapped niche markets. With many "pc genres" coming back to life.When i read you, it seems that you want to tell that tthe publishers has to take the IP from the author and that the culture should be dumbed down.
Because the bank fuck us, then everybody should fuck us. Otherwise we will all be unemployed.
Who said that it couldn't? put your money where you mouth is, but do me a favor and keep the rants about capitalism consumerism and whatever not specific to game industry to an appropriate thread, same goes about whining about the quality of popular games its as annoying as rant against Justine biver or whatever is the new sh** is.I think that with crowdfunding/system in other countries like France, things could work in a way that seems more fair, that exist, economically works, and doesn't cause unemployement. So cut the crap of bein unrealistic or not growing up.
Hey with kickstarter, you don't even get that, you invest years a head paying extra for shovelware, some people even donate extra money....
As a customer, the concept is incredible.
It allows you to buy games you actually likes instead of games that looks good on the trailer, but become disapointing after a few hours.
On the other hand, it would probably need a DRM client, to check games you already tried.
That pretty much why I invested, to kickstart some mid sized devlopers into the market that was eroded over the years, but then again I don't see this a sustainable model, to me this is nothing but a worst case of long term of Pre-order.About Kickstarter, i picked it as one of the alternatives, but i don't think it is perfect either.
The way i see it, it helps new comers to make their first projects, or well known devellopers to prove that the genre they propose is hugely wanted.
Bullsh**. It is same Hype machine that the big publishers employ, only here the selling pitch was "Good ol' Games" and "rage against the Publisher" for the "repressed <strike>white male</strike> gamer". Take Wasteland2 for example, the majority of people who pledged knew nothing about Wasteland and pledging because they assumed that it would be the "real" fallout 3 i.e. take that Bethesda *put on hypster glasses*.The thing is, if the kickstarter project wants your money, they will have to convince you, by being as much as complete as possible in explaining the things they are planning, so you would be more comfortable to invest in it in advance.