The type of game you always wanted to play

Ilosar said:
Oh, and I would like the setting to be a low-key science fiction one, where mankind has colonized Mars but is unable to go further and faces loads of problem with violence on both Earth and the colonies (and no, none of this ''Mars rebels!!'' bullshit, this place is a rock, nothing more.)

Finally (yes, pretty sleepless these days, I am) I would like a game where the protagonist has the unique ability to ''see'' within the minds of others (no explanation, he just does). ''Normal'' people would have relatively intact minds, those troubled by something big would be rickety, and mad person would have a mess instead of a mind. The protagonist could use his talents to ''rebuild'' minds, curing mental diseases. Along the way he would face skepticism and mockery from psychologists, and what he saw would in turn trouble his mind. The fixing could be a sort of puzzle game, with multiple solutions deciding multiple outcomes with no clear best choice (do you cure a man's schizophrenia by making this or that personality completely take over? And yes this is just an example taken from Dead Money).

That Sounds like the seinen manga "Endless Sabath".
 
A Pokemon game where you start out in the Kanto region and finish in the Unova region(pretty much like Ash from the TV show). THAT would be pretty awesome if you ask me.

But they'd have to either make your pokemon level up A LOT slower, or make them level up past 100(maybe 300?) so they're not maxed out by the time you finish the first region.

Oh, and more then 1 save file. Dunno why there's only 1 per game...
 
^Also make a better combat system and have better writing and more content in towns, and get rid of all those horrendous desings of the new Pokemons.
 
Phil the Nuka-Cola Dude said:
ViewedCloth said:
I just find the idea of the whole mass murder thing a bit messed up, I'm sure I'm not the only one.

I shouldn't have to say this, but we're talking about video games. Video games are not reality.

Do you get up in arms about the brutal turtle stomping genocide perpetuated by the family-friendly Mario series?

How about the hundreds of thousands of random "bad guys" we've all "murdered" while playing countless RPGs?

What about that random civilian you mowed down on the sidewalk when you were fleeing the cops in GTA? Did the fact that his digital wife and kids no longer have a husband and father cause you to turn off your console and hold a prayer vigil?

No, because that's fucking ridiculous. I don't see how having a sandbox serial killer game is any worse than any other game that involves "killing" pixel-people in one form or another.

You've presented yourself as an ill-informed condescending hypocrite.

Except mario is cartoony and silly as fuck.

RPGs also pretty much have you committing genocide against the population of continents when you go by how many people you kill. The numbers are a bit skewed. And they had it coming. They attacked you.

And any GTA worth a damn might as well be set in fucking toon town. Violence in GTA isn't actually all that brutal or violent.

His game is fucked because it's a game where the sole point is going around a big city and killing people because you're crazy. And they're squishy meatbags or something.

If the point of it was that your crazy, and constantly hallucinating to the point where the player doesn't know what's real and what's not real, that might actually make for an interesting game and character.

But it's not. It's an open sandbox game where you murder people for no real reason other than because you can. And this is his dream game. If that doesn't make you raise your eyebrows, I don't know what does.

Oh, and Walpknut: They also need to use a completely different game system because the IV/EV system is fucking retarded.
 
Beyond Good & Evil 2 done in the spirit of the original, with less obstacle racing and more sneaking/acrobatics.
 
@Serial killer game: Well, there are games like Rapelay, so I guess there already is a sandbox serial killer game.
Man, there are some fucked up games out there...
 
Does anyone remember that minigame in the Ehrgeiz quest game for PS1? The one where you buy and sell white and red wine based on it's value over time, kinda like a mini stock market. I played that like mad back then, and if I still had it I'd still play it. I've always wanted to play a stock market simulation like that on a larger scale, making informed choices depending on "news" that changes every morning, taking chances on high value stocks and tediously working the lower value stocks and building your riches to buy more stocks.


It would also be cool to be able to like hire AI people and have them do work for you based on certain parameters you set for them.

That game would be bitchin.
 
A game that perfectly captures flowing and realistic combat animations, as opposed to swinging endlessly; blows are rebounded counter attacks launched etc, and then use this animation model on a mass scale in say, the Third Crusade, or WW1.
 
This comes from an idea I had with a friend of mine.

A Zombie Apocalypse MMO.

The idea is that, obviously there is a zombie apocalypse, and you have to go through the motions to survive. Fight off zombies, gather supplies, etc in a large city. There would be a system like in NV where you have to keep yourself fed, hydrated, rested, and so on. The catch is that there are three groups per city, each of about 50 people/players who are all vying for the same supplies.

So the stage is set, you've got three large groups of survivors all at each others throats to gather up what limited supplies there are. You're more likely to fight other players over an ammo stockpile than zombies. You could be fending off a swarm of zombies only to get picked off by another group who kills the zombies and takes the spoils from your half-eaten corpse.

Indeed on occasion a group might attack your stronghold in an attempt to take all your hard earned supplies. You'll have to fend them off in order to survive. Even if you do succeed in driving them off, the damage to your defenses would need to be repaired soon or else zombies may wiggle their way into your compound.

Then there's those occasions where the apocalypse comes to light and the reason for your stockpiling comes into focus. Every once in a while, a swarm would enter the city. Not just any swarm either, a huge one. Thousands of zombies flood into the streets with their ravenous hunger for living flesh unbiased towards groups. There's no chance of leaving your base to gather supplies with that many zombies roaming the streets. The best you can do is hope that your group is adequately prepared and that you can hold them off.

If you manage to survive, the process starts all over again.
 
Empty09 said:
I suppose you really like killing stuff in videogames..

I really don't see the point in mass murdering people in a game like Hitman.
That game satisfies me when you infiltrate successfully, do your job and get out while triggering no alerts.
The killing itself is nothing worth of value...you simply watch 4 seconds of strangulation. The fun part is getting there. So yeah...you really need a detailed game to satisfy your thirst ;]

That's what I do at first, in my first play-through I settle for nothing less than the Silent Assassin rating.

It's when I play the levels again that I start messing around.

Ilosar said:
A nation-building game. Not something like Civilization, something deeper, where philosophical ideas are traded and evolve with time (resulting in vastly different mindsets and societies depending on the course of the game, NOT changing from Slavery to super-happy democracy in one year), relatively realistic relationships between States are achieved, trade and economy follows a coherent model, wars are won more on preparation and strategy than on whoever has the most units (numbers would count, just not be everything). And it would not take place on Earth (or even with humans), so that we would be free of historical bias, as much as possible anyway. Yes, I do realize it would be hell and played only by a few people, but damn I would enjoy it so much.

...I would marry that game.

Wintermind said:
Phil the Nuka-Cola Dude said:
ViewedCloth said:
I just find the idea of the whole mass murder thing a bit messed up, I'm sure I'm not the only one.

I shouldn't have to say this, but we're talking about video games. Video games are not reality.

Do you get up in arms about the brutal turtle stomping genocide perpetuated by the family-friendly Mario series?

How about the hundreds of thousands of random "bad guys" we've all "murdered" while playing countless RPGs?

What about that random civilian you mowed down on the sidewalk when you were fleeing the cops in GTA? Did the fact that his digital wife and kids no longer have a husband and father cause you to turn off your console and hold a prayer vigil?

No, because that's fucking ridiculous. I don't see how having a sandbox serial killer game is any worse than any other game that involves "killing" pixel-people in one form or another.

You've presented yourself as an ill-informed condescending hypocrite.

Except mario is cartoony and silly as fuck.

RPGs also pretty much have you committing genocide against the population of continents when you go by how many people you kill. The numbers are a bit skewed. And they had it coming. They attacked you.

And any GTA worth a damn might as well be set in fucking toon town. Violence in GTA isn't actually all that brutal or violent.

His game is fucked because it's a game where the sole point is going around a big city and killing people because you're crazy. And they're squishy meatbags or something.

If the point of it was that your crazy, and constantly hallucinating to the point where the player doesn't know what's real and what's not real, that might actually make for an interesting game and character.

But it's not. It's an open sandbox game where you murder people for no real reason other than because you can. And this is his dream game. If that doesn't make you raise your eyebrows, I don't know what does.

As I said earlier, what I stated in the OP is just the base idea, if I would actually make something of it I would have to put far more detail into it, it of course could not be as simple as I put it in the OP.
 
Hassknecht said:
@Serial killer game: Well, there are games like Rapelay, so I guess there already is a sandbox serial killer game.
Man, there are some fucked up games out there...
But Rapelay is a 3D sex simulator with graphic adventure style "story" sections that give the rape context, I watched Benzai's video review by the way.
 
Walpknut said:
Hassknecht said:
@Serial killer game: Well, there are games like Rapelay, so I guess there already is a sandbox serial killer game.
Man, there are some fucked up games out there...
But Rapelay is a 3D sex simulator with graphic adventure style "story" sections that give the rape context, I watched Benzai's video review by the way.

That game freaks me the fuck out....
 
But you dream of a game that is more fucked up than that one.
The problem with your idea is that, it seems rather dull, you either kill people or kill people, and the choices seem meaningless, it sounds more like that stress killer game, where you could just boot it up and then it would give you a bunch of thigns to destroy your desktop, from paintballs to chainsaws and hammers.
 
Walpknut said:
But you dream of a game that is more fucked up than that one.
The problem with your idea is that, it seems rather dull, you either kill people or kill people, and the choices seem meaningless, it sounds more like that stress killer game, where you could just boot it up and then it would give you a bunch of thigns to destroy your desktop, from paintballs to chainsaws and hammers.

I think it's the other way around, rapeplay being the worse one.

Eh, everyone has their line, as I stated before, subjectivity.

Anyway, for like, the 3rd or 4th time:
As I said earlier, what I stated in the OP is just the base idea, if I would actually make something of it I would have to put far more detail into it, it of course could not be as simple as I put it in the OP.
 
Walpknut said:
Hassknecht said:
@Serial killer game: Well, there are games like Rapelay, so I guess there already is a sandbox serial killer game.
Man, there are some fucked up games out there...
But Rapelay is a 3D sex simulator with graphic adventure style "story" sections that give the rape context, I watched Benzai's video review by the way.
Dude, you rape a little girl in her teddybear-filled bed, complete with lovingly animted tears in her eyes.
Can't get more fucked up than that.
At least the game can only end bad for the protagonist.
And no, I didn't actually play this game. I read a review of it on Something Awful :D
Of course, the japanese also gave us artistic masterpieces like 'Battleraper' and a whole bunch of other rape-themed games.
 
Hassknecht said:
Dude, you rape a little girl in her teddybear-filled bed, complete with lovingly animted tears in her eyes.
Can't get more fucked up than that.
At least the game can only end bad for the protagonist.
And no, I didn't actually play this game. I read a review of it on Something Awful :D
Of course, the japanese also gave us artistic masterpieces like 'Battleraper' and a whole bunch of other rape-themed games.
The video review I watched mentioned there were only 3 women and all of them as bubble boobied as anime girls get, maybe the guy in SA just made shit up or there is a second Rapelay game that is even more fucked up.
 
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