The Vault and Fallout 4 at Gamescom

He might be skilled at writing fictional Dragon Languages

He really wasn't. It was literally a 1:1 language- instead of word x, he used word y. No unique words or concepts, nothing in English that can not be directly translated, no unique gimmicks, no different word orders, nothing. It;s the kind of thing I made when I was twelve
 
Bethesda most definitely define it now. They own the series now and they do what they want with it and shape it how they want. They get to choose how they want their games to be since they own it. I'm not trying to make you guys angry but its true.

Defining what Fallout 4 is is not the same as defining what the Fallout IP stands for. They are different things, and it is possible for even the originator of something to miss the mark when making a new installment of a series. For example, there is a reason why so many people hated the Star Wars prequels, even aside from their general crappiness...

As another example, if Bethesda releases Fallout 4, and it turns out to be a space combat sim about dogfighting evil weasels from Venus, even fans who don't remember the original games will wonder what the heck is going on. Just because they have the legal right to do whatever they want doesn't give them infinite power to redefine Fallout.

The thing is that Fallout 2 gave them a lot of leniency with the setting by doing things like New Reno, the psychic shaman, some of the funny references in Broken Hills, and arguably the special encounters. Yes they were easter eggs and it takes them out of context to do what Bethesda has done but they were a popular part of the games. The great irony is that Bethesda latched onto the conflict between the BoS and the Enclave, inflated it, twisted the groups, and made it the core of their game. They then built the amusement park trying to replicate the extremes of Fallout 2 around it, and failing. We will see if Fallout 4 follows in those footsteps or moves onto something new.

BSG does have the right to redefine the fallout genre, after all it's their franchise now. I don't quite agree on " For Fallout 3 to be a proper Fallout game should have been top down and turn based" It's like saying that the only proper GTA games are the top down view GTA1 & 2.

Not really. The core of Fallout was an experience which imitated PnP RPGs in a retro-futuristic post apocalyptic world whereas the core of GTA has always been an action game around stealing cars, shooting people, and doing jobs for gangs involving one or both of those things. GTA3 kept the core of the games intact, Fallout 3 only had the aesthetic. It's more akin to lemon fanfics which involve the same characters from a show but instead of focusing on the plot of the show, it's all about sex. A better example might be Mega Man X7, a sequel which kept the two stars of the franchise, added a new character (unimportant), and moved the game from a 2D action platformer to a 3D action game (there wasn't much platforming to speak of). It's poor execution didn't help it any but more importantly it offered a completely different experience than what the Mega Man franchise was built on. Capcom, reacting to the failure, reverted to a 2D action platformer in X8 and all future main series Mega Man games (Rockman.EXE being an exception).

Bethesda built Fallout 3 in the spirit of The Elder Scrolls, offering the same core experience with a radically different setting. In some ways, this was a very smart decision. It allows Bethesda to provide some variety to it's fanbase and it's developers without having to have it's people learn how to make a radically different type of game. The risk is that Bethesda does not have a diverse product base. Given that their parent company, Zenimax, owns a number of companies which each offer different products, this is not a major concern. If one starts hemorrhaging they have the choice of cutting it off or trying to fix it. There's also something to be said for specializing in something and becoming the best at it, something which I really hope Bethesda achieves as it would mean more quality products in the market.


Can Bethesda redefine Fallout? Yes, they already have to a very large audience, larger than the original fanbase. Does that make it follow in the original game's spirit? No, just as TMNT went in a completely different direction when it switched media to movies and animated TV shows. Is any incarnation inherently bad? No. Are some incarnations bad? Yes, because they are poorly executed.
 
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From the preview, the role-playing elements look more encouraging. If you do actually get one SPECIAL point per level, you won't be as confined to your initial build as I had feared. But the question is obviously how leveling will work once you max out every SPECIAL stat. Will I have to pick every perk and will it be in a linear fashion like Skyrim? I really don't want Bloody Mess.

Some of the other elements seem like good additions, in addition to the generally smoother combat. Stimpaks not auto-healing you should definitely make the combat more challenging, and real-time looting seems cool. Contrary to what the writer said, there is evidence of questing, and I think it's a fair assumption to make that it will be in Fallout 4 regardless. Hopefully the reputation system returns as well.

Obviously, the question remains whether the story and writing will be up to task. I'm more optimistic about the story from what I've seen, at least in the sense that it won't be a rehash of Fallout 1 and 2 like Fallout 3 was. Maybe they even took some notes from New Vegas and we'll see more locations like Vault 11. I definitely wouldn't let the focus on "cool elements that sell" dictate your feelings. I never put too much faith in Bethesda's writing, however.

Overall though, very solid preview. Honestly, it's the most detailed and best written preview of the game/blog of the Gamescom footage that I've seen, although that's a low bar to surpass. Most previews just focus on Dogmeat and the fat man, so reading a detailed (and accurate) description of the SPECIAL system in Fallout 4 alone makes it better. But seriously, good job.
 
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According to one of the main dudes at Bethesda, the dialog is good enough to skip.
 
I guess this time they will get two awards for their writing/dialogues.

"The first Fallout by Bethesda already blew us away! But now that we can skip all of the dialogue we can get faster to the rating! So we decided to give them two awards. One for the writing we never red and another one for not forcing us to go trough it! Go Bethesda! Future of RPG gaming!"
 
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According to one of the main dudes at Bethesda, the dialog is good enough to skip.
Why would they put a skip dialogue option? Unless they have some cringe worthy dialogue.

Because they're well aware that a significant portion of their audience just wants to shoot stuff and listen to old-timey music, and they're more motivated by selling as many copies as possible than by sincere belief in the quality of their craft.
 
According to one of the main dudes at Bethesda, the dialog is good enough to skip.
Why would they put a skip dialogue option? Unless they have some cringe worthy dialogue.

Because they're well aware that a significant portion of their audience just wants to shoot stuff and listen to old-timey music, and they're more motivated by selling as many copies as possible than by sincere belief in the quality of their craft.
So they're making piss poor dialogue like skyrim(I'd say Fallout 3 but many people told me to stay away from that game since it was terrible and to play New Vegas instead)? I did happen to read up on the silly skill checks and writing like the INT check with Three Dog.
 
According to one of the main dudes at Bethesda, the dialog is good enough to skip.
Why would they put a skip dialogue option? Unless they have some cringe worthy dialogue.
This is the quote from Pete Hines in his interview with Game Central:

"PH: I like what we’ve done with the dialogue system… and having played Fallout 3 again recently I keep, in Fallout 4 when I’m playing, I keep hitting the button to leave dialogue. I keep forgetting, ‘Oh, I can just walk away’. I don’t have to wait for this guy to stop talking’. And now I’m playing other stuff, where there’s dialogue and I’m thinking, ‘Oh, I wish I could just walk away’. Because I don’t have the attention span for long dialogue!

GC: The catchphrase for gaming used to be ‘Just one more go’, nowadays it’s just ‘Get on with it!’

PH:
[laughs] Exactly! Unless it’s Uncharted or anything by Naughty Dog, and then I never skip any of the dialogue – ’cause theirs is awesome."
 
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So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
 
So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever they want. Which I think is nice; it's more realistic that way. But I hope the writing is still of a decent quality for those of us who don't just enjoy shooting things in the face.
 
So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever they want. Which I think is nice; it's more realistic that way. But I hope the writing is still of a decent quality for those of us who don't just enjoy shooting things in the face.

Dunno, this:
"PH: [laughs] Exactly! Unless it’s Uncharted or anything by Naughty Dog, and then I never skip any of the dialogue – ’cause theirs is awesome."
sounds very much like Pete Hinds makes an exception for skipping dialogue when it's really, really good. And when he doesn't care about the dialogue in his own games, wouldn't imply that their dialogue sucks? I mean, instead of making it easier to skip dialogue, wouldn't the proper reaction be to make sure that you wouldn't WANT to skip the dialogue?
 
So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever they want. Which I think is nice; it's more realistic that way. But I hope the writing is still of a decent quality for those of us who don't just enjoy shooting things in the face.

Dunno, this:
"PH: [laughs] Exactly! Unless it’s Uncharted or anything by Naughty Dog, and then I never skip any of the dialogue – ’cause theirs is awesome."
sounds very much like Pete Hinds makes an exception for skipping dialogue when it's really, really good. And when he doesn't care about the dialogue in his own games, wouldn't imply that their dialogue sucks? I mean, instead of making it easier to skip dialogue, wouldn't the proper reaction be to make sure that you wouldn't WANT to skip the dialogue?
 
So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever they want. Which I think is nice; it's more realistic that way. But I hope the writing is still of a decent quality for those of us who don't just enjoy shooting things in the face.



He clearly said Uncharted has better dialog than their games which is sad. He even said he had a short attention span. A RPG should have more compelling dialog. The story is the bread and butter of the genre. Now we can skip it and get straight to the shooty parts.
 
So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever they want. Which I think is nice; it's more realistic that way. But I hope the writing is still of a decent quality for those of us who don't just enjoy shooting things in the face.

Dunno, this:
"PH: [laughs] Exactly! Unless it’s Uncharted or anything by Naughty Dog, and then I never skip any of the dialogue – ’cause theirs is awesome."
sounds very much like Pete Hinds makes an exception for skipping dialogue when it's really, really good. And when he doesn't care about the dialogue in his own games, wouldn't imply that their dialogue sucks? I mean, instead of making it easier to skip dialogue, wouldn't the proper reaction be to make sure that you wouldn't WANT to skip the dialogue?
Maybe. Maybe sometimes he just isn't captivated by the conversation. Maybe other times he is. He certainly isn't saying he doesn't care about dialogue, just that he likes you can back out of conversations in general without having to wait for the prompt. If he said he liked his dialogue so much that he never wanted to skip it, it would sound a little pretentious, no?

I'm not debating that Fallout 4's writing probably won't be that great, but I'd base that more on the way Fallout 3 and Skyrim turned out rather than developer comments like this one.
 
So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever they want. Which I think is nice; it's more realistic that way. But I hope the writing is still of a decent quality for those of us who don't just enjoy shooting things in the face.



He clearly said Uncharted has better dialog than their games which is sad. He even said he had a short attention span. A RPG should have more compelling dialog. The story is the bread and butter of the genre. Now we can skip it and get straight to the shooty parts.
I've never played Uncharted, but I've heard the story is quite good. I thought inFamous was well written. His exact words, however, were that he thinks Naughty Dog games have awesome dialogue. That could mean their writing is better. It could also just mean their dialogue is funny or he finds something enjoyable about it that keeps it captivating.

I do agree, however, that a good, well-written story should be at the heart of any great RPG. My main point is not to twist his words or jump to conclusions. It's not that Bethesda doesn't care about dialogue; they clearly do. They just aren't great at writing it a lot of the time. But dialogue has almost always been skippable, it just used to require a button prompt
 
So... Instead of making the dialogue awesome (like in a good cRPG) they stop bothering with the dialogue altogether and make it skippable?
Genius move, Bethesda. AAA game design.
He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever they want. Which I think is nice; it's more realistic that way. But I hope the writing is still of a decent quality for those of us who don't just enjoy shooting things in the face.



He clearly said Uncharted has better dialog than their games which is sad. He even said he had a short attention span. A RPG should have more compelling dialog. The story is the bread and butter of the genre. Now we can skip it and get straight to the shooty parts.
I've never played Uncharted, but I've heard the story is quite good. I thought inFamous was well written. His exact words, however, were that he thinks Naughty Dog games have awesome dialogue. That could mean their writing is better. It could also just mean their dialogue is funny or he finds something enjoyable about it that keeps it captivating.

I do agree, however, that a good, well-written story should be at the heart of any great RPG. My main point is not to twist his words or jump to conclusions. It's not that Bethesda doesn't care about dialogue; they clearly do. They just aren't great at writing it a lot of the time. But dialogue has almost always been skippable, it just used to require a button prompt

We aren't twisting his words, more like reading in-between the lines. Maybe he did mean it another way, but from past experiences with Bethesda writing, we can infer the quality of Fallout 4's writing. The dialog in a Tomb Raider/Indiana Jones ripoff shouldn't be better than a AAA RPG, especially with some of the earlier Fallout games having some of the most engaging dialog I've seen in a RPG. There is simply no excuse. They make enough money, have the right IP, have access to the same voice actors, etc.

One could argue the structure of the different genres allows for different methods of story telling yet... they added voice acting to make the game more cinematic, more akin to Uncharted in which they reference - clearly intending it to be a high bar for writing and dialog. At least they know they have shit writing. That much is apparent. They know people didn't play Fallout 3 due to the plot.

I never saw the greatness in Last of Us, Infamous, or Uncharted either...
 
We aren't twisting his words, more like reading in-between the lines. Maybe he did mean it another way, but from past experiences with Bethesda writing, we can infer the quality of Fallout 4's writing. The dialog in a Tomb Raider/Indiana Jones ripoff shouldn't be better than a AAA RPG, especially with some of the earlier Fallout games having some of the most engaging dialog I've seen in a RPG. There is simply no excuse. They make enough money, have the right IP, have access to the same voice actors, etc.

One could argue the structure of the different genres allows for different methods of story telling yet... they added voice acting to make the game more cinematic, more akin to Uncharted in which they reference - clearly intending it to be a high bar for writing and dialog. At least they know they have shit writing. That much is apparent. They know people didn't play Fallout 3 due to the plot.

I never saw the greatness in Last of Us, Infamous, or Uncharted either...
1. If you're "reading between the lines," you're doing so in the way that assumes the worst based on very little evidence. Maybe Hines skips through his own dialogue because he's heard or read most of it and knows what's coming. Maybe some Naughty Dog developers think Bethesda has awesome writing and skip through their own dialogue. Pete Hines is also the VP of marketing; he's not a writer. He likes Naughty Dog games and skips through the dialogue, but that doesn't mean he speaks for the writers of Fallout 4. Maybe they all listen to all the dialogue in other games. Maybe some think Obsidian has the best writing. You never know, but you can't generalize based on one guy.

2. All that being said, that doesn't mean I think Fallout 4 will have great writing. The story seems better (or more original), but I don't know if Bethesda has gotten Fallout's sense of humor down yet. They don't have an amazing track record in my opinion. What I dispute, however, is that Bethesda doesn't care about story and dialogue, and that putting in this skip feature means they are shirking on that responsibility. On the contrary, I think they care more about story and dialogue than many other developers. That doesn't mean Bethesda is great at those things - their strength is more world-building and exploration and they usually have some good side quests - but they do try. Look at Skyrim, for example. How many developers these days have their writers write 15-20 page books to litter the game world with? Books that most players will never read. They also care about making money (like everyone else in the world) and they cater to the majority of their audience (which vastly outnumbers all of you), but they wouldn't try that hard if story wasn't important. Again, they are not always great at writing, but Hines's comments in no way speak to the effort the team puts in or their areas of focus. Only that there is this new feature that he likes.

3. The fact that because something should not be, it cannot be is a terrible argument. It also contradicts your statement that because Fallout is a AAA RPG, it should have good dialogue, but does not. There is every possibility that Naughty Dog has the talent to write a better game than Bethesds, regardless of the genre (and by the way, everything has some influence, and Tomb Raider and Indiana Jones are not bad places to start).

4. Bethesda is also not Black Isle, nor are they Obsidian. Writing comes down to the writers more than the voice actors or the money. Bethesda could hire Obsidian to write their games, but Bethesda thinks it has a good writing staff based on the amount of awards they win and money they make (and because they don't care about what is said on this forum). Fallout is also not their creation. They do better with TES because they made and know that franchise. Even if Fallout is a great IP, they will never get it quite right.

5. Pete Hines likes Naughty Dog, and maybe thinks they are a high bar for storytelling. That does not mean that everyone at Bethesda agrees, and saying so is an over generalization. To be fair though, I believe Hines does get questioned in the interview about the writing in Fallout 3, and he more dances around the question than defends the writing. A lot of people like the story in Fallout 3 though, believe it or not (I still don't).

6. I liked inFamous and loved The Last of Us (I forgot Naughty Dog made that). The fact that we have a difference of opinion illustrates my point. You don't consider them a high bar for storytelling, I consider them to be quite good at it. Bethesda is the same. Hines likes Naughty Dog's writing, but that doesn't mean anyone else at Bethesda does, or at least considers them the high bar for writing (because I assume there are other Bethesda employees who like Naughty Dog). Hines does not speak for everyone at Bethesda; he's not even a writer. Unless most of the writers on the Fallout 4 team believe dialogue isn't important (which would be weird because writing dialogue is their job), you're really jumping to conclusions.
 
People said the same thing when NMA spoke out against Fallout 3. "Jumping to conclusions" was probably one of the most cited responses. Bethesda getting people to write 10 page books doesn't exactly speak to their writing abilities. Any hack writer can fill 10 pages with throwaway lore that gets ignored a few games down the line. It gives the illusion of a real world at least. Sure, they care about world building in the most superficial way. They should considering the genre is built upon it. You say they do better with TES and my response is REALLY!? Since Morrowind that entire series has declined backwards until it barely resembles a RPG. Their games earned the Hiking Simulator moniker.

I have no doubt that Bethesda tries to write an interesting story, with compelling characters and dialog, but I rarely see that in their current titles. Oblivion was the start of their regression. There was a clear drop in quality, with most people claiming voice acting played a large part, which I believe is correct to a certain extent. The other reason being they "casualized" the series to appeal to a larger group of people. Branching quests just isn't their strong suit.

Pete Hines represents his company and the games they produce. When he says in numerous interviews that "Dialog isn't a battle they want to fight." then it gives an impression, which is further strengthened the more interviews they give - not just Hines - that dialog is secondary to the world building. The dialog should enhance the world not be limited by it. Now the dialog is limited to a wheel like in a Mass Effect, Deus Ex, or to a lesser extent, Heavy Rain. So we have dialog written by a developer known for sub-par writing that is actually going to be spoken aloud at all times. As if seeing it written out wasn't bad enough - now the player will sound like an idiot like all the NPC's.

There are a couple of articles I don't feel like digging up that basically says the quest designers for many of these games are limited by silly rules like "The NPC can't steal from the player" or "The quest outcome should be obvious to the player when picking it." I won't even get into that can of worms. Too much shit to dig through. It boils down to the people working on the game being limited by the higher ups.

I dislike the notion that cinematic action games have better writing than RPG's which should focus on story first. The Last of Us does have strong writing (personally I think the actual game is overrated although it is good) BUT it doesn't offer choice. It doesn't allow you to poke around the world and learn more. It's all scripted, holding your hand along the way, telling you not to touch things or they will break - like an over bearing mother. I understand the point he tried to make by saying "We can't compete with a game that is structured like an interactive movie", or "We want you to be able to interact with NPC's more realistically." , or "I get tired of reading the same shit over and over." If it was just this one interview it would be one thing, but we have years and years of information to work off of here. This isn't some isolated, misconstrued statement we are basing this off of.

I always hear the excuse that open world games are harder to do when it comes to stories since the player can interact with NPC's at different points, in different ways that might not be intended, but other RPG's have done it well, so a competent developer should be more than capable. How does CD Projekt handle it so well while Bethesda fumbles around like a drunk in the dark?

We can sit here and debate all day when it comes down to us not having enough information to properly critique it, but that doesn't stop us from using what little information we have gathered on Fallout 4 - as well as the people involved - to make an informed opinion on the end result. I don't know if that covered all of it, but it's a start.
 
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People said the same thing when NMA spoke out against Fallout 3. "Jumping to conclusions" was probably one of the most cited responses. Bethesda getting people to write 10 page books doesn't exactly speak to their writing abilities. Any hack writer can fill 10 pages with throwaway lore that gets ignored a few games down the line. It gives the illusion of a real world at least. Sure, they care about world building in the most superficial way. They should considering the genre is built upon it. You say they do better with TES and my response is REALLY!? Since Morrowind that entire series has declined backwards until it barely resembles a RPG. Their games earned the Hiking Simulator moniker.

I have no doubt that Bethesda tries to write an interesting story, with compelling characters and dialog, but I rarely see that in their current titles. Oblivion was the start of their regression. There was a clear drop in quality, with most people claiming voice acting played a large part, which I believe is correct to a certain extent. The other reason being they "casualized" the series to appeal to a larger group of people. Branching quests just isn't their strong suit.

Pete Hines represents his company and the games they produce. When he says in numerous interviews that "Dialog isn't a battle they want to fight." then it gives an impression, which is further strengthened the more interviews they give - not just Hines - that dialog is secondary to the world building. The dialog should enhance the world not be limited by it. Now the dialog is limited to a wheel like in a Mass Effect, Deus Ex, or to a lesser extent, Heavy Rain. So we have dialog written by a developer known for sub-par writing that is actually going to be spoken aloud at all times. As if seeing it written out wasn't bad enough - now the player will sound like an idiot like all the NPC's.

There are a couple of articles I don't feel like digging up that basically says the quest designers for many of these games are limited by silly rules like "The NPC can't steal from the player" or "The quest outcome should be obvious to the player when picking it." I won't even get into that can of worms. Too much shit to dig through. It boils down to the people working on the game being limited by the higher ups.

I dislike the notion that cinematic action games have better writing than RPG's which should focus on story first. The Last of Us does have strong writing (personally I think the actual game is overrated although it is good) BUT it doesn't offer choice. It doesn't allow you to poke around the world and learn more. It's all scripted, holding your hand along the way, telling you not to touch things or they will break - like an over bearing mother. I understand the point he tried to make by saying "We can't compete with a game that is structured like an interactive movie", or "We want you to be able to interact with NPC's more realistically." , or "I get tired of reading the same shit over and over." If it was just this one interview it would be one thing, but we have years and years of information to work off of here. This isn't some isolated, misconstrued statement we are basing this off of.

I always hear the excuse that open world games are harder to do when it comes to stories since the player can interact with NPC's at different points, in different ways that might not be intended, but other RPG's have done it well, so a competent developer should be more than capable. How does CD Projekt handle it so well while Bethesda fumbles around like a drunk in the dark?

We can sit here and debate all day when it comes down to us not having enough information to properly critique it, but that doesn't stop us from using what little information we have gathered on Fallout 4 - as well as the people involved - to make an informed opinion on the end result. I don't know if that covered all of it, but it's a start.
1. I used the books as an example of Bethesda caring about writing. It doesn't mean the books are great. I was actually just playing Skyrim and read one of the books and it was less than intriguing. The plot went no where. However, the fact that the books are in Skyrim still means Bethesda tries.

2. You're still jumping to conclusions. It's a pretty accurate criticism.

3. I thought the story in Skyrim was better than the story in Fallout 3. Whether or not the series has declined and whether or not the series is good at all, my point is that they handle TES better than Fallout in my opinion. The side quests were more intriguing in Skyrim, the combat was more fun, and I wasn't ranting about lore inconsistencies for most of it. Plus, Skyrim is a more serious world, so they don't have to deal with humor.

4. So you agree with me: Besthesda tries to write compelling stories, even though they don't always succeed. The fact that they try means that they care.

5. I actually found that article; I'm on my phone so here's the bare link (http://www.eurogamer.net/articles/bethesda-softworks-pete-hines-interview?page=2). The quote, taken in context, states that Bethesda didn't have the time or resources to build a new dialogue system for Fallout 3 - from what he's saying, similar to the one in Mass Effect - and instead opted for the traditional written dialogue (I guess Bethesda had the time and resources to make a new system for Fallout 4). He said NOTHING about the quality of the writing or the importance of dialogue in that quote. This is why context matters.

6. Although Pete Hines is a representative of Bethesda, it is ridiculous to assume that everyone in the company shares his opinion on every topic. I am sure the writers (of which he is not) value dialogue because that is their job, and I am sure each writer has different influences. No one person determines the opinions or tastes or values of an entire group, so the fact that Pete Hines likes Naughty Dog and skips through dialogue does not mean everyone at Bethesda agrees. Please don't overgeneralize.

7. Based on that conversation with Three Dog NMA often quotes as the worst of Bethesda's writing, they didn't need spoken dialogue to make the PC look stupid (ironically, with an Intelligence check). However, while I certainly prefer seeing all of what I'm going to say to the dialogue wheel, that mechanic alone does not inherently make for poor writing. You can't see all of what you're going to say, but if your character says something intelligent or funny, is that not a well-written statement?

8. Well you misconstrued his previous statement, and when I googled that quote, that was the only article that came up (unless you'd like to cite more). Maybe you're just being overreactive? I never said cinematic RPG's have better writing than games that put story first (although I think many modern RPG's still do that, whether or not the story ends up great). The Last of Us also isn't an RPG or an open-world game; you can stray a bit off the beaten path (I feel like there were notes or something in the game, but I don't really remember) and plan your approach, but it's supposed to be mostly linear. Doesn't mean the story isn't good. It'd be different if The Last of Us was a WRPG with a linear story; then there'd be problems.

9. I don't necessarily think though that having 100% spoken dialogue means the story or writing automatically suffer. I would agree, however, that it does take some control out of the player's hands since you can't see all of what your character is going to say, and you have to rely on the brief prompts to see what best matches what you want to say.

10. I never made the excuse that since open world games have more variables, their writing has to suffer. CD Projekt probably has better writers, but they're also working off of a book that was written before the game was made, which makes their job infinitely easier since there's a ton written for them already. Bethesda may have a template, but they're working more from scratch. A better comparison would be New Vegas, which was a Bethesda-style Fallout game with far superior writing to Fallout 3 (and better almost everything else). And again, it was better because Obsidian has better writers who get Fallout more. If Bethesda incurred more criticism from the press and sales dropped because of their poor writing, it might encourage them to hire new writers (or get Obsidian to do the work for them). But most people seem to think Bethesda writes well. Anyway, that's the reason: it's the staff.

11. We don't have enough information to critique everything (especially the story, which is being kept tightly under wraps), but obviously I enjoy speculative discussion. What I don't enjoy, however, are arguments based on misconstrued quotes and overgeneralizations (which you were doing). Personally, I'm cautiously optimistic about Fallout 4. I don't think Fallout 4 will be better than 1, 2, or New Vegas, but I think it will be a step up from 3. I think Bethesda cares about story, and Fallout 4's story looks more original than Fallout 3's. I think Bethesda doesn't have the best track record for writing, but I think they have had more time with the Fallout franchise and might actually get it a little better than they did with Fallout 3. Hell, they got the memo that a post-apocalyptic world doesn't have to be colored dull gray and brown, why couldn't they get that Fallout should be funny? You're obviously entitled to your opinion, pessimistic or not, but at least give Bethesda some credit (and I stress the word "some" because I know they have messed up too).
 
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