Weren't many of the books already in the games since Morrowind?
Probably. Bethesda also probably wrote new books as well.Weren't many of the books already in the games since Morrowind?
Weren't many of the books already in the games since Morrowind?
I honestly didn't see the ghoul-killing-everyone outcome coming from the Tenpenny Tower quest. I thought it was going to be reversed if anything.There are a couple of articles I don't feel like digging up that basically says the quest designers for many of these games are limited by silly rules like "The quest outcome should be obvious to the player when picking it."
I honestly didn't see the ghoul-killing-everyone outcome coming from the Tenpenny Tower quest. I thought it was going to be reversed if anything.There are a couple of articles I don't feel like digging up that basically says the quest designers for many of these games are limited by silly rules like "The quest outcome should be obvious to the player when picking it."
Is it really though? I can't say why but I always feel that games from Bethesda age very very poorly. Like Oblivion, Fallout 3 and soon enough Skyrim. I don't have this feeling with for example KOTOR or no clue to name some open world games GTA and Morrowind. But Beth worlds are very generic from the setting to say the least. Morrowind was extremly interesting visually and it felt different. And I really liked how they approached slavery on Morrowind not hamfisting it to you, but giving you a chance to help the small resistance, it made it actually feel believable!It is painfully obvious they make their primary focus on the world. When I say the world I'm speaking of the terrain, clutter, towns, dungeons, things like that. It is their strong point so who can blame them?
Heh, yeah those few lines that you can describe as story, evil draguns attacking woooorld! The only thing missing was the damsel or something . The really decent part is parthunax. Sadly it's the only one.I think the story in Skyrim had little chance of being worse than Fallout 3. I will give them that.
I know Hines is not the end-all-be-all of Bethesda. His opinion doesn't necessarily align with Bethesda's. Bethesda is a company comprised of hundreds of people, so it would be foolish to think he speaks for all of them and he has any real pull when it comes to the game. I just find it rather telling when some of these guys speak about their companies games. It also doesn't help that they constantly use buzzwords to sell their games like they are advertising to morons. It really is insulting to me.
Is it really though? I can't say why but I always feel that games from Bethesda age very very poorly. Like Oblivion, Fallout 3 and soon enough Skyrim. I don't have this feeling with for example KOTOR or no clue to name a some open world games like GTA and Morrowind. But Beths worlds are very generic from the setting to say the least. Morrowind was extremly interesting visually and it felt different. But both Oblivion and Skyrim are when it comes to the setting almost a clone of Lord of the Rings. I mean if I remember correctly the TES lore describes Cyrodil as some kind of jungle or something like that. No Clue.It is painfully obvious they make their primary focus on the world. When I say the world I'm speaking of the terrain, clutter, towns, dungeons, things like that. It is their strong point so who can blame them?
1. I totally get why you have low expectations of BethesdaPoints
I say it is one of their strengths, but that is in relation to the other aspects of the game you see. I didn't say it was original or great. That is the selling point of their games to a large part of their audience. They seem to enjoy the Bethesda style which is to rip off every single thing they can, from LotR, Lovecraft, King Arthur, furry stuff, etc.
Wasn't that an appeal of the first two Fallout games? Not that most of us killed everyone in a settlement, but if Lynette was snobby enough to us, we could blow her head off, along with everyone else in Vault City (including the kids)?You know the, Whiterun is so empty right now becaues I killed everyone yesterday people.
Lynette is just an example. My point is that in Fallout 1 and 2, you can walk into any town and kill any character. You don't have to have a reason; you could just choose to be a sadistic psychopath. It's probably more challenging in turn-based combat, but it's still possible. I guess your point is that more of Bethesda's fanbase chooses to murder everyone in a town than the people on this forum, which I agree with (and that begs an interesting psychological question regarding their fanbase). Still, the option was in both games. And to be fair, one playthrough of Skyrim can last you hundreds of hours. If you want to keep playing without starting a new character, it's a way to keep yourself occupied. Or sometimes, you like to pretend your wife in Skyrim is cheating on you with the house bard because your adventuring has left you emotionally unavailable, and so you shout the bard to bits in a Skooma-infused rage because you're the Dragonborn and you do what you want. Isn't that what role-playing is about?There is a difference between the Bethesda whack-a-mole simulator and the urge to kill Lynette.
See, Lynette was writen in such a way that you HATE her - in a good way, she is one of the best NPCs in F2 with some of the most awesome conversation options. That's quality writing right there.
If we would be talking about the same situation in Fallout 3 you would have some NPC on the level of Moira Brown beeing your Lynette as unkillable character in an empty town full of dead bodies no one cares about when you come back 2 days later.
The thing is, it is just a feeling of course, but I always get the impression that Bethesda is making games for this kind of players first and than for the rest.
I mean there is, only one way to play Skyrim!
Like I said, it's an interesting psychological question. I think Trevor from GTA V is supposed to represent the psyche of many modern gamersGotta wonder the implications of someone whose first and last impulse when dealing with an annoying person is to shoot them.
I'm not saying people don't like him or shouldn't (he's a compelling character). I'm saying I think Rockstar created him to satirize their audience, namely those players who enjoy mindless violence and gunning down hordes of cops just because they can. And that same mindset carries over to many of Bethesda's fans who choose to murder entire towns because they can. Or even Black Isle fans who killed children in Fallout 1 and 2 because they could.And yet, there's loads of people who like Trevor.
Kind of like how there's people out there who love Rorschach.
People find emotionally stunted psychopaths entertaining for some reason.
Lynette is just an example. My point is that in Fallout 1 and 2, you can walk into any town and kill any character. You don't have to have a reason; you could just choose to be a sadistic psychopath. It's probably more challenging in turn-based combat, but it's still possible. I guess your point is that more of Bethesda's fanbase chooses to murder everyone in a town than the people on this forum, which I agree with (and that begs an interesting psychological question regarding their fanbase). Still, the option was in both games. And to be fair, one playthrough of Skyrim can last you hundreds of hours. If you want to keep playing without starting a new character, it's a way to keep yourself occupied. Or sometimes, you like to pretend your wife in Skyrim is cheating on you with the house bard because your adventuring has left you emotionally unavailable, and so you shout the bard to bits in a Skooma-infused rage because you're the Dragonborn and you do what you want. Isn't that what role-playing is about?
I don't think you're understanding what I'm saying. I'm glad you like Trevor. I find him entertaining and hilarious as well.Well, I enjoy Trevor because he's basically the exact sort of person you would expect to do the insane shit a GTA protagonist would do.
A drug-addled psychopath with severe mommy issues and the personal hygiene of the dumpster behind a crappy Taco Bell in the bad part of town.
You're not supposed to excuse his actions or find him to be a role-model like some people do, but you kind of find him entertaining to watch.
Kind of reminds me of Wolverine.
Except taller.