Tycell said:
Getting back on topic here;
I also belive the whole "Vault Experiment" story was utter rubbish. I mean common, you build these huge underground vaults which cost billions upon billions to create, built to survive a nuclear war and then "Oh, now we have spent our ziillions on making these vaults, lets do a feild experiment which could take actual phychologists a few weeks to complete."
Wrong on all counts.
First of all, the Vaults made a profit, since they were made by a company, not the government. The company sold vault places to citizens, in order to make a profit. Hence, no money is lost. Vault-tek would obviously also not give a shit about what would happen with the people in the vaults once they'd gotten their money.
And thinking that psychologists could complete complex sociological experiments that would require large groups of people interacting with eachother under specific circumstances with no positive outlook and 'knowing' that the outside world was doomed within a matter of weeks is absolutely ridiculous.
Tycell said:
Its just like; What are you on BIS?
Except that it was Tim Cain, one of the main minds behind the original Fallout and not a part of BIS, who thought it out. Whoops?
Tycell said:
The Vaults should have stayed as just high tech fallout shelters, some failed before otheres (Necropolis) which is the only reason some opened before others, one had only one male inside, well maybe all the honourable men said "Women and children first" and one guy snuck in. But "It was all a grand experiment" is such a load.
It's a lot more likely than the 'maybe a guy snuck in but the rest was honorable' explanation.
Tycell said:
Once the war was over you are going to need strong good minds to rebuild civilisation and to purge the wastes of the leftover scum such as raiders and mutants. Not a load of half breed walking corpses which all have the same father and have mutated to grow a second arse hole due to radiation. The "Vault Experiment" was one of the things I REALLY didnt like about Fallout 2, that allong with the Enclave, they ruined the whole Fallout atmosphere and could have been done MUCH better.
Jesus Christ, does no one read the previous post in a thread anymore? As has been explained multiple times over, the Vault Experiments can easily be explained by taking the opinion that:
- The people in the vaults were not seen as useful or needed for a post-war build-up (since, hey, the US could probably win the war, and otherwise the real important people would have vaults for themselves).
- It was a secondary objective of the vaults, where the 'safe shelter' would be the main purpose, but they could simultaneously be used for experiments.
-There were many, many more vaults throughout the entire nation since there were already some six (If I recall correctly) vaults in the relatively small space Fallout and Fallout 2 covered.
Besides that, it does fit very well with the Fallout setting in the sense that it adds another layer of government secrecy and conspiracy (which is already pretty abundant in Fallout), it explains the Overseer's motives better than just labeling him a scared conservative and it means that the player can uncover a lot more about the universe and pre-war history, which is also a good thing.