Stanislao Moulinsky said:
Considering all the stuff they seem to be adding, better RPG elements and better dialogues and plot (hopefully) it seems a bit reductive to me.
Well, that's how I see things. That doesn't mean I can't understand that some of you don't share that perspective, though.
Stanislao Moulinsky said:
Considering things like the "Wild Wasteland" perk, yes, I must say that I can't see it otherwise than that way.
Could you elaborate?
C2B said:
How is spending time to creating a perk the "easy" way out?
Let me explain: when I see things like Marcus and the Followers of Apocalypse (people that wouldn't necessarily have to be there), and a trait that deals directly with the long-lasting fan dilemma about the over-the-top pop-culture references, I really don't see other thing that an attemp to cater to the old fans. And I'd even add that it's a superficial one, in my opinion, as there are other things fans have more concerns about.
As for them using those characters and cameos from previous games/proyects of game to save the time of creating new ones, well, that's not the part of the sentence I was referring to. Anyway, we can't read the Obsidian crew's minds, so it can't be assured that it's not the case.
C2B said:
What would be the "hard" way?
The hard way?...
Since you ask it, I'd say that the hard way would have been that, when Beth approached Obsidian and asked: "Do you want to help me milk Fall... eeer, do you want to do something with Fallout", they had answered: "Yes, we want, but we want the permission and time to make it our way: a true Fallout top-down turn-based game."
I'm not claiming this was a viable choice; but I surely think that it would have been, not only the "hard", but also the "good" way.