TheGameReviews previews Fallout 3

Brother None said:
What kind of retard readership are we talking to here that we need to assert these kinds of facts?
Oblivion fans. Remember, all of Oblivion's cells reset after 72 in-game hours. So, if you went back to Fort Generic after having cleared it out three days ago, you would find that a whole new band of miscreants have settled there, restocked all the loot and reset all the traps.
 
Brother None said:
For some reason Bethesda has this pathological need of assuring of us things that really should be self-evident.

"If Dogmeat is dead, he stays dead"
"When cars are blown up, they stay blown up"

I dunno, you'd think they'd be self-evident but with games dont necessary work like that. I mean some people might expect dogmeat to come back to life because hes practically a main character. (not in terms of story but in presence)
As for the cars you just have to mention any one of the thousands of games where this doesn’t happen, so it’s something different (albeit not that great) so it’s not technically self-evident in the game world.

Brother None said:
he's aiming with his 10mm SMG and notes these are "little controlled bursts on your submachine gun". Aiming + burst?

Whats wrong with that? as long as hes not aiming for a freckle on the guys arm i see nothing wrong with this. I mean burst doesn’t mean you fall over rolling around on the floor like an epileptic cripple firing randomly! i mean if i wanna burst fire at someone’s legs i can.

You do a ton of Bethesda bashing, is there *anything* you actually like so far?
 
You couldn't target and do a burst shot in the original FOs, it was a balancing thing, imagine burst eye shots in Fallout.
That's probably why it seems strange. I don't see the problem with it in an RT game if they just do a few things right.

I don't see what you mean about the cars though, it is pretty much moronic to state that "exploded cars never unexplode". They're somehow trying to drive home the point of permanence as though it's some sort of alien concept.
 
shorrtybearr said:
Whats wrong with that? as long as hes not aiming for a freckle on the guys arm i see nothing wrong with this. I mean burst doesn’t mean you fall over rolling around on the floor like an epileptic cripple firing randomly! i mean if i wanna burst fire at someone’s legs i can.

What is wrong with that...
1. Realism. Burst from an SMG is somewhat fine, from a minigun becomes less believable.

2. More importantly: game mechanics. The point of big guns was always that they had no aiming functionality, which together with APs made for the best way to balance over-powered weapons.

Is it possible Bethesda slung it up and re-balanced it? Sure. Is it still a bad idea? Sure. The mini-nuke launcher had an aiming functionality. How is that "not stupid"?

shorrtybearr said:
You do a ton of Bethesda bashing, is there *anything* you actually like so far?

You do a lot of assuming. Did you actually bother to - say - read either of the two Fallout 3 previews I (co-)penned? Or - heck - even bother to note I've been defending and clarifying several points on Fallout 3's design in recent threads? Heck, it's as easy as going here and checking under the question "What are the top ten things you liked and disliked personally?"
 
In the old games the text box would say "You missed the target with the Fatman but hit the ground nearby, both you and the target were hit for ### points and vaporised by the nuclear blast. At least you left your shadow permanently burned in nearby walls."
 
Eyenixon said:
I don't see what you mean about the cars though, it is pretty much moronic to state that "exploded cars never unexplode". They're somehow trying to drive home the point of permanence as though it's some sort of alien concept.

My point was that far too many games do revert back to an intended state so when fallout 3 includes this "permanence" then its something he feels he needs to mention. I do see where your coming from about the way he presents it though, i have said before that in my opinion hes not the best PR person, he seems to constantly choose the wrong phrases and tries to make a martin luther king type statement with everything. I think maybe hes to eager to appear “cool”

Brother None said:
What is wrong with that...
1. Realism. Burst from an SMG is somewhat fine, from a minigun becomes less believable.

You referred to a 10mm SMG not a minigun. Also yes trying to hit an eye with a minigun is almost impossible but you *can* give it a go.

Brother None said:
2. More importantly: game mechanics. The point of big guns was always that they had no aiming functionality, which together with APs made for the best way to balance over-powered weapons.

They are actually game developers ya know! they might just be able to do their job and pull it off. I dont think just because they say you can aim with bursts means that they've involuntarily turned the combat system on its head and ruined the game. Arguing that it would upset the game balance with limited knowledge of how the game plays is not the strongest of arguments.


Brother None said:
You do a lot of assuming. Did you actually bother to - say - read either of the two Fallout 3 previews I (co-)penned? Or - heck - even bother to note I've been defending and clarifying several points on Fallout 3's design in recent threads? Heck, it's as easy as going here and checking under the question "What are the top ten things you liked and disliked personally?"

To your credit no i didnt read these things you've mentioned, I havent been here long and have never even seen that site you linked nor the articles you mention however the comments i have seen you post have been largely anti-bethesda, assuming you to be anti-bethesda is probably not the right way to go about it.

However, i saw your top ten things and ive gotta say that its almost like saying

"i like your hat, but i hate you"

i mean the things you liked looked as if you had struggled to come up with them and were largely superficial. Your dislikes however where pretty much the largest and most significant changes to the game (as far as i know)

Take care, SB
 
Tons of games were able to pull of a good balance between aimed bursts and other fire modi. And i think aimed bursts did add something (Jagged Alliance 2 rocks...)...

So whats more stupid? Being unable to aim with an LMG and HMG's, or being able with all things, even an nuke-launcher or your flamethrower?....
I know what i find more stupid...

And about the repeating of things. So how many times did other games companies answer questions that got asked over and over again? I guess Black Isle and so on did it on several occasions.
They are answering their fanbase wich consists of other questions and people then us...

Are they good PR-people? Sometimes yes, sometimes not...
 
shorrtybearr said:
i mean the things you liked looked as if you had struggled to come up with them and were largely superficial. Your dislikes however where pretty much the largest and most significant changes to the game (as far as i know)
Bethsoft's only quality work is at the superficial level, and even that's questionable. It's all been downhill since Battlespire.
 
When we went up to a female scientist, dialog options appeared on screen as to what we could say. We were told as you progress through the game and gain more skills to put towards charisma and speech, more dialog options will open; there are in fact up to 500,000 lines of dialog in the game. An example of speech skills mixing with other skill sets is the ability to talk with scientists. If you have more skill points in science and speech, one is able to speak to the scientist more, as more dialog options appear because one knows more about science. When speaking to characters, the game does show the difference in the effects of the dialog options. This will all go towards how the character is seen later on in life.

Sounds good if true, although I'm still sceptical since if the dialogue and quest design is sooo good then they want to be showing it off as much as they can in order to convince us that even though they are doing so many other things wrong at least they've improved their quest design? Instead all we get is promises. Promises that we aren't going to believe based upon past experience.

Oblivion had 39,000 lines of dialogue by the way and it took up 2.7 gigabytes of the DVD. It used to have 70,000 lines but they cut that because there wasn't enough space on the disk. Something is telling me that Fallout 3 will have to come on more than one DVD.
 
Fallout 1 had 600k+ lines of dialog, and it was probably short, and the lines were probably more extensive...

BTW, can someone confirm my number? I'm pretty sure be one never knows.
 
shorrtybearr, I can assure you that BN has actually been more positive about F3 than most people here.

Note, though, that coming here and going "but you're sooo anti-bethesda :aiee:" and acting like negative criticism is something that should be suppressed is also not the right way to go about it. Nor is it the strongest of arguments.
 
fedaykin said:
shorrtybearr, I can assure you that BN has actually been more positive about F3 than most people here.

Note, though, that coming here and going "but you're sooo anti-bethesda :aiee:" and acting like negative criticism is something that should be suppressed is also not the right way to go about it. Nor is it the strongest of arguments.

Like i said, maybe i was a bit premature in assuming him anti bethesda.

I feel you've over simplified my arguments to get a point across. I know full well that negative criticism is a part of life and in some cases is a necessary evil however i got the feeling that nothing in the past few days could have pleased some of the people in question, It was almost as if they had a negative predisposition before any news had been released.

If you constantly have this negative outlook you won’t enjoy the game nor your damn life!

you just have to look at Ad Astra sweeping statement a few comments up to see what im getting at. people dont seem to be weighing up the positives and negatives, feels more like a lynching to me.
 
If you constantly have this negative outlook you won’t enjoy the game

I already know I'm not even going to buy the game let alone enjoy it. Not lynching...but boycotting. From my point of view this is what Bethesda deserves.

nor your damn life!

Please spare me the happy philosophy bullshit.

people dont seem to be weighing up the positives and negatives

Oh, I have weighted them up... and guess what - the negatives completely destroy the positives.
 
shorrtybearr said:
fedaykin said:
shorrtybearr, I can assure you that BN has actually been more positive about F3 than most people here.

Note, though, that coming here and going "but you're sooo anti-bethesda :aiee:" and acting like negative criticism is something that should be suppressed is also not the right way to go about it. Nor is it the strongest of arguments.

Like i said, maybe i was a bit premature in assuming him anti bethesda.

I feel you've over simplified my arguments to get a point across. I know full well that negative criticism is a part of life and in some cases is a necessary evil however i got the feeling that nothing in the past few days could have pleased some of the people in question, It was almost as if they had a negative predisposition before any news had been released.

If you constantly have this negative outlook you won’t enjoy the game nor your damn life!

you just have to look at Ad Astra sweeping statement a few comments up to see what im getting at. people dont seem to be weighing up the positives and negatives, feels more like a lynching to me.

this would be a common mis-conception of new people to the forums.

when iply first announced selling FO IP to beth, all the mods said wait and see what they do to it, and a few people decryed it as a comming apocolypse.

they said it was going to be a RT FPS like oblivious. they said it was going to use radiant ai like obvilious. they said it was going to be multi-platform like oblivious.

still the mods said wait and see. that was the polar oppisite of what FO 1+2 was, beth wouldnt buy the FO IP and change a TB RPG into a RT FPS. if beth was going to do that, why buy the FO IP in the first place.

then some news started comming out.


the reason people are anti-beth and hate the "FO" that beth is releasing? its the polar oppisite of what FO 1+2 was.
 
shorrtybearr said:
a necessary evil
Isn't that somewhat telling of your attitude towards negative criticism? But OK, that's just how you phrased it. I may be reading too much between the lines.

shorrtybearr said:
If you constantly have this negative outlook you won’t enjoy the game nor your damn life!
Again, with this statement you are kind of forcing a positivism upon us. As if we have to ignore the negative bits in order to make the game good in our minds. Well, guess what, if you constantly ignore negative aspects you might end up thinking shit is gold.

shorrtybearr said:
It was almost as if they had a negative predisposition before any news had been released.
Guess what, lots of news has been released so far, and a large part of it confirms many of the fears that people had before any info was released. Funny, isn't it? So, what, are people supposed to ignore what seems bad and just go "oh but i'm sure they'll make a great game anyway"?

shorrtybearr said:
you just have to look at Ad Astra sweeping statement a few comments up to see what im getting at. people dont seem to be weighing up the positives and negatives, feels more like a lynching to me.
Your only example is a 15-post newbie? (No offence, Ad Astra!). Yes, you can always find people with extreme views, anywhere. So?
Seriously, just take a look at the comments to other newsposts, as well as the links BN gave you. Get an overview instead of coming with preconceived notions that you got from some other forum.
 
shorrtybear said:
I know full well that negative criticism is a part of life and in some cases is a necessary evil however i got the feeling that nothing in the past few days could have pleased some of the people in question, It was almost as if they had a negative predisposition before any news had been released.
Most of this 'news' isn't actually new and has been known for a long time, so yes, people have for a long time already assessed this information.

And please, going 'You're all just negative nancies' is silly. If you disagree with someone's assessment then discuss the assessment, not someone's perceived motives.
 
Brother None said:
conflictingideas said:
He also told us that once the cars are blown up, they stay blown up. They don’t reset once you leave the area, and this principle goes for everything.

Bethesda must be running out of things to show us.

For some reason Bethesda has this pathological need of assuring of us things that really should be self-evident.

"If Dogmeat is dead, he stays dead"
"When cars are blown up, they stay blown up"

What kind of retard readership are we talking to here that we need to assert these kinds of facts?

While death was permanent in Fallout, death is definately not permanent in all (non-mmorpg) RPGs. For instance, in Baldurs Gate you could revive your dead team members through magic and in temples. IIRC there was a similar system in Icewind Dale.
 
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