Things we learned from Fallout 4

Yah, it's almost 1 am where I am…I know I should just go to bed, but this website does something to me…I just can't pull myself away from it…Fuck, I just joined earlier today and I'm already an addict!
Yeah probably because this isn't reddit and people who post here make valid points and reference facts and evidence to prove their point rather than drooling on their tablets to form sentences.
 
(Let's see if I can try and get this thread back on track) 38: T-51b power now needs power cores that run out after like 5 minutes, even though lore in previous games specifically states it's power source can last for hundreds of years
 
You know, there's one thing I never understood about the Bethesda Fallouts. Technically we're not supposed to kill kids right? They're marked essential always and you can't even damage them. Yet, now in both FO3 and FO4, you end up killing kids.

FO3: When you blow up Megaton, you kill the 2 kids that live there. When you blow up the Citadel, you kill the 3 or 4 kids running around there. There is absolutely 0 chance they survived.

FO4: There are at least 4 kids in the Institute. When you nuke the Institute you also kill all those kids inside. When you blow up the Prydwen you kill a bunch of both teenagers and kids.

So it seems to me like it's hypocrisy at its finest. If we can kill multitudes of kids by setting off nukes, why can't we just kill the kids directly? Makes no damn sense.
Collateral damage is fine.
Premeditated murder is wrong.
 
43: The female Sole Survivor, despite being a god damn lawyer can somehow hop right into power armor despite having no training…so does this mean power armor requiring training is retconed too?

That she went to law school is pretty much all you know about her. People go to law school for all sorts of reasons. Some were activists, some are asshole cops. Most make a lot of money idk defending Nabisco injecting liquified Premium Plus crackers into the eyeballs of rabbits. She really could have been anyone.

Sorry, just the whole "dude who's actually a combat vet who could have literally any psych history could actually handle the wastes" vs woman with some law school thing kindof irks me. Better arguments for where this game makes copious non-sense are here.
 
That she went to law school is pretty much all you know about her. People go to law school for all sorts of reasons. Some were activists, some are asshole cops. Most make a lot of money idk defending Nabisco injecting liquified Premium Plus crackers into the eyeballs of rabbits. She really could have been anyone.

Sorry, just the whole "dude who's actually a combat vet who could have literally any psych history could actually handle the wastes" vs woman with some law school thing kindof irks me. Better arguments for where this game makes copious non-sense are here.
The best part of it is: this even be a fucking issue if Beth wasn't so intent on shoving a damn backstory down our throat!
 
The best part of it is: this even be a fucking issue if Beth wasn't so intent on shoving a damn backstory down our throat!

What backstory? You have a kid, and are related to a whole race of synthetic people now. Ok, compulsory heterosexuality maybe, but that fits the being immersed in extended 50s nuclear family mentality thing as does pretty much everything else making you pretty much an insipid nobody where anything could fit. Is being locked in a Vault in other games not specifically confining enough a backstory for you?
 
We're talking about character creation, and how it limits making sense of a story that makes no sense. I actually don't find it as confining in that regard. The game would make the same amount of sense if you had been their lost cat.
 
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