Things you *aren't* pleased to see

Little Robot

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I was just watching the E3 trailer again, and I noticed some mirelurks I believe. Honestly, I was hoping that they would write those off as a "East Coast" thing. But I guess not. What else is a shame that they are bringing back?
 
The enclave is a definite disappointment in my eyes, as is the idea that they brought back those blasted explosive cars that I hate so much.
 
Did they bring back the enclave? I thought that they said that there would be a few reminders, but it wouldn't be a major faction. And that makes sense, right? Navarro (and presumably a couple other bases) survived FO2. Actually, I'm looking forward to the real Advanced Power Armor Mark II.

The cars are still explosive. That's... awful.

And it's not something that they are really bringing back, but I think that Vault 22 looked ridiculous. Just really not with the character of the first two games. What was the vault experiment for that one? "Let's see how people survive... WHEN THEY ARE ALL DEAD AND EATEN BY PLANTS!"

And why do Caesar's Legion speak Latin?
 
Little_Robot said:
Did they bring back the enclave? I thought that they said that there would be a few reminders, but it wouldn't be a major faction. And that makes sense, right? Navarro (and presumably a couple other bases) survived FO2. Actually, I'm looking forward to the real Advanced Power Armor Mark II.

The cars are still explosive. That's... awful.

And it's not something that they are really bringing back, but I think that Vault 22 looked ridiculous. Just really not with the character of the first two games. What was the vault experiment for that one? "Let's see how people survive... WHEN THEY ARE ALL DEAD AND EATEN BY PLANTS!"

And why do Caesar's Legion speak Latin?
The Vault Experiments never made any damn sense. What is the point of them if you're never going to collect any of the data? Also, NCR has vertibirds in New Vegas.
 
I don't mind them having vertibirds, as long as they were reskined so they don't look the same as the ones from fallout 3
 
I'm disappointed that they brought back the armor and super mutant models. I disliked the look of both greatly. I found a lot of the old weapons and armor just looked cartoony and ridiculous.
 
Texas Renegade said:
It is explained why legion speaks Latin in game
And why's that? I mean, if I was in the Fallout world, learning a dead language isn't going to be on my list of things to do. And besides, I doubt that 200 years later such materials to learn Latin would still be available.

Caesar's Legion just doesn't sit right with me.
 
verevoof said:
Texas Renegade said:
It is explained why legion speaks Latin in game
And why's that? I mean, if I was in the Fallout world, learning a dead language isn't going to be on my list of things to do. And besides, I doubt that 200 years later such materials to learn Latin would still be available.

Caesar's Legion just doesn't sit right with me.
Well. You see, there was this teacher who went through the wasteland and assembled all the tribals and decided it was best to make them act like Romans. That's the reason why.
 
:|

That's a pretty lazy explanation.

I have taken over four years of Latin studies, and I just don't see anyone in a post-apocalyptic setting dedicating time and effort to something that is as unnecessary as that.
 
verevoof said:
:|

That's a pretty lazy explanation.

I have taken over four years of Latin studies, and I just don't see anyone in a post-apocalyptic setting dedicating time and effort to something that is as unnecessary as that.
They also use lottery tickets for the "drawing of the straws" with captured prisoners. Highest winner goes free, next highest gets maimed, the rest get enslaved, tortured and killed, burned alive, crucified, and then simply decapitated in that order. This is directly from the game.
 
Ok- v21 wasn't about plants eating people. It's the fo universe version of bio engineered plants. It wad an agriculture based vault.
 
Grimhound said:
Little_Robot said:
Did they bring back the enclave? I thought that they said that there would be a few reminders, but it wouldn't be a major faction. And that makes sense, right? Navarro (and presumably a couple other bases) survived FO2. Actually, I'm looking forward to the real Advanced Power Armor Mark II.

The cars are still explosive. That's... awful.

And it's not something that they are really bringing back, but I think that Vault 22 looked ridiculous. Just really not with the character of the first two games. What was the vault experiment for that one? "Let's see how people survive... WHEN THEY ARE ALL DEAD AND EATEN BY PLANTS!"

And why do Caesar's Legion speak Latin?
The Vault Experiments never made any damn sense. What is the point of them if you're never going to collect any of the data? Also, NCR has vertibirds in New Vegas.

http://fallout.wikia.com/wiki/Vaults#True_purpose

As far as I am aware vaults were a part of a 'network' so experiment data could be transmitted back to some central source. There's some other information out there, you'd have to dig for it though. I half remember Dick Richardson and a scientist or two explaining the vaults and how they were used.

All-in-all? No, the vaults don't make that much sense. This is also a game with talking plants, spaceships and ghosts, so vaults and exploding cars are the least of what doesn't make any sense.
 
as for the lottery tickets-- numerous historical occurrences of that--drawing for the black beans between texas and mexico is the first one that springs to mind.

And from what I saw the legion doesn't speak latin anyway. They use latin titles and pronounce Ceasar correctly but that is hardly speaking latin.
 
The Fallout bible menioned some stuff about the Vault's purpose:

First off, thematically, it's pretty creepy, and we all know that developers will pull all sorts of crazy shit to try and mess with players' heads. It's possible that Tim had just finished watching an X-Files episode and had conspiracy theories swimming around in his subconscious. As to your comment about the experiments being a bit over the top, well, yeah. We're guilty as charged.

Secondly, as proven time and again in Fallout 2, the Enclave isn't a particularly rational bunch of fellows. Thematically, they embrace a paranoid view of the world and a heightened sense of superiority over everyone else in Fallout.

Third, the federal government (or whatever branch of federal government was responsible - it was not necessarily the Enclave) may not have ever considered the Vaults as society's best chance for survival - the government may have considered themselves the best candidates for rebuilding the world and already had their asses covered in the event of a nuclear or biological war by relocating to other remote installations across the nation (and elsewhere) that weren't necessarily vaults. The Enclave certainly didn't seem to be devoting much effort to digging up any other vaults and trying to use the human stock there to rebuild civilization.

Fourth, a lot of people did die because the vaults didn't work. Some suffered worse fates.

Nonetheless, even members of the Enclave probably could not answer the question of who created the Vault experiments and their reasons, as many of the people responsible for the creation of the Vaults died long ago, and many records were lost in the great static of 2077. President Richardson was familiar with the purpose of the Vaults, but he never saw them as more than little test tubes of preserved humans he could mess with.

I agree with this, I like to think that it's yet another haunting from the past and the intended social experiment never fleshed out because everyone died. I'd imagine the Overseers kept the experiment alive because they didn't know any better and were just following instructions from computers and previous Overseers.

But on the topic: I still don't like the Fallout 3 vault entrance. Since the New Vegas area is so close to the Vaults in Fallout 1-2, it would make sense to make them look very similar to the old vaults. I mean, the argument would be "Well, Obsidian is simply being consistent in the "new Fallout look."" But if that were the case, then why did they change a lot of things in the game to reflect Fallout 1-2 but not include the vaults in that equation?

As for the Enclave, I know I don't want to see them after their strange appearance in Fallout 3, but it would make sense to see them in some way shape or form in New Vegas as it's on the west coast. As others stated before, Navarro didn't get blowed up and there were probably other bases along the west coast. I'm sure they'll be like the BOS: just a remnant of their former glory.
 
Grimhound said:
Well. You see, there was this teacher who went through the wasteland and assembled all the tribals and decided it was best to make them act like Romans. That's the reason why.

I noted that in the Best Buy interview, but it still makes no sense to have them speak Latin. I could understand if he thought that it was a good idea to have the structure and hierarchy based on the Roman army, and even some of the rules and punishments, but what does learning Latin have to do with anything? It's not like learning Latin will help them in any way.

If he was basing the army on the American revolution-era British army, would they all speak with fake British accents? It seems like it's basically the same thing.
 
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