Things you don't like

I don't like Dead Money, and I found Lonesome Road to be "meh."

I didn't like the lack of Legion content.

The Mojave (on account of being in Nevada) is rather barren, at least in the southern half and the sides of the map.

There are, like, 5 voice actors and it bugs me.
 
There are so many things, that I will leave aside the technical issues (bugs, a lot of loads, bad IA etc.)

- bullet sponge enemies in OWB.

- if you work for House/Yes Man, have to watch without a way to skip the scene where the Securitrons receive the upgrade.

- Johnny Guitar.

- stupid Veronica don´t engage the enemies. Also Cass and her shitty caravan shotgun, that thing sux.

- Having to give two hundred punches to complete the interrogation of the legionary arrested at the airport.

- don´t have the option to collect the eggs for Bleed Me Dry before talk to Red Lucy.

- ANNOYING bzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz when Ed-E is follow us. :violent: Thank god for mods.

- awful theme music in Hoover Dam.

- lack of Legion content.

- energy weapons. I only like the holorifle.

- char creator.

- the part between Gun Runners and the Boomers aeroport. There´s NOTHING there.

- power armors.

- westside needs more quests.
 
^Veronica not engaging enemies is a bug, she beats the shit out of enemies in all my play throughs, with her power fist. So much so she's a bit of a kill thief
 
Bugs in Raul's sidequest that forces you to not talk to certain NPCs until you collect Raul from Black Mountain. That was annoying.

Lack of Legion content due to short dev cycle.

With all my characters?
Then give some characters better Speech or Intelligence?
 
All FPS right now has that AI issue, FNV is not alone. Even game developers admit that's the major bottleneck, let's wish someday we have an "alphaGO for FPS".......

Calling bullshit on that.

Stalker was made by some drunk ukranians, and its AI was intentionally lobotomised to make the game 'fair'.

The original AI was reputed to be smart enough, that if given the right programming and directions, it'd beat the game by itself.

Call of Pripyat with a few mods really shows this (and of course, it has SOME issues, mostly when they are funnelled into tight spaces), with enemies flushing you from cover with grenades, taking cover, flanking, suppressive fire, and more.
 
Back
Top