bionicman
First time out of the vault
liam neeson!
I for sure like Point Lookout better. The Pitt is good, but Point Lookout is the only thing Bethesda ever made that felt properly "Fallout-y" to me.The Pitt is literally the best part of the entire game aside from killing rednecks.
A similar thing happened with Malcom McDowell.There's a hilarious reddit thread from a few years back of some guy who met Liam and told him he loved him in Fallout 3 and he had no idea what the fuck that was and all the kids in the thread were heartbroken that the only dad they ever had didn't remember them. I'll see if I can find it.
I will say to its benefit, Broken Steel is at least one of the only things in Fallout 3 where you can see the consequences of your actions, or where the relations between settlements/factions are considered in any real way.It had SPECIAL and skills in a FPS, open world a la Bethesdian style but then it had two pretty solid DLCs and two others that are complete ass and then one no one cares about because it just lets you keep playing the main quest more.
There was two fellas who are mostly responsible for the Pitt, I can't remember their names and if I wasnt extremely lazy I'd look it up but I couldn't find it on the wiki in 30 second so... Eric something and maybe something with a Z last name, the pictures they had on the wiki they both had goofy beards. I just remember finding the "Meet the Developers" QA thing for FO3 thing on the wiki and you could tell those two guys were clearly the only ones who were putting any actual thought into the writing/world building at all. I'm also pretty sure by the time I looked it up both those fellas had already left Bethesda.The Pitt was definitely the highlight of Fallout 3. I do agree Point Lookout was another better aspect of the game. The game itself is really weird. It had SPECIAL and skills in a FPS, open world a la Bethesdian style but then it had two pretty solid DLCs and two others
that are complete ass and then one no one cares about because it just lets you keep playing the main quest more.
Mothership Zeta is the worst thing Bethesda has ever done to Fallout and I'll die on this hill. Bad area to play in, enemies were annoying, stupid lore retcons with aliens mind controlling some sap into starting the Great War being the biggest "we don't give a fuck about the themes and tone of this."
I'd like to see Bethesda do more Pitt. Not necessarily Pitt but that was probably the most morally grey they ever got and they introduced new ideas with a distinct location that felt like it made enough sense. If the whole game was like that, I think less people would easily take issue with what Fallout 3 gets wrong.