This is why I prefer New Vegas. Why or why dont you?

Funny thing is FO3's main quest goes beyond just ripping from FO1 and FO2. Let me remind you:
1. You start by escaping an underground complex. You get to return to the complex during a sidequest.
2. You meet members of a knightly order near the begining of the game. You help them fight against some baddies, some of the order die and they aren't all that impressed with you. One of them will later on be a semi-important character in the MQ.
3. A father, who is kind of a leader of the good guys (and is voiced by a famous actor) dies due to the actions of the bad guys. His child later goes on to make a heroic sacrifice.
4. At the lowest point in the story, your group has to escape to the HQ of the knightly order from 2. After you get there, you are sent on a quest to recover the MacGuffin.
5. At the end there is an unexpected final battle. There is a giant guy, who cannot be killed, taking part in that battle. It ends with the chosen one making a heroic sacrifice.

Or to be more blunt:
Blades -> BOS
Uriel Septim -> James (Dad)
Mythic Dawn -> Enclave
Amulet of Kings -> GECK
Dragonfires -> Project Purity
Mehrunes Dagon -> Liberty Prime (not in the story, but pretty much in the gameplay)
Martin Septim -> Lone Wanderer
Jauffre -> Owyn Lyons
Baurus -> Sarah Lyons
Cloud Ruler Temple -> Citadel
The tunnels at the start -> Vault 101

From where all of this came from ? TES ?
 
Yup, I concur with most of the sentiments here. Fo3 lacked a lot, and the story line was overly simplified. I still play it not for the story, but for the reason that it is so easy to go in and change it, add to it or build new stories, just by using the game assets. I liked Point Lookout more than the rest of the DLC, The Pitt comes second, but they weren't very long. Again, it is the game mods that I enjoy more.

In comparison to New Vegas? thhbbbt, NV beats Fo3 hands down. Sure it was incomplete, and a lot of the original content was cut, and the inviso walls often made no sense, and there were the huge areas of the main map that had, ... nothing. Maybe something was supposed to go there?

Still, it may be that the reason it was better, was that the crew who worked on Fo2 were the ones who made up Obsidian Entertainment and the reason it seemed unfinished?, was possibly Bethesda Softworks gave them a deadline? I am probably wrong there, but why so much cut content? why so much empty map?
 
I am probably wrong there, but why so much cut content? why so much empty map?

From what I've heard Bethesda insisted on New Vegas being released as quickly as possible, because they were realizing that even Fallout 3 had already looked pretty old.
As for emptiness on the map... Believe it or not, there are still people that complained that map is to cramped together. As for many locations being only "placeholders", with no interesting loot - I think it's because of realism. It's been 200 years since Great War, and most of the stuff was just picked clean.
 
It's been 200 years since Great War, and most of the stuff was just picked clean.
Most of the containers in Fallout were empty ~unless in someone's house, or in a place so deadly that it hadn't been looted yet.

Most containers in FO3 seemed untouched and placed there for the player to loot; even medical supplies, untouched; sometimes in a location just off the path... where everyone for the previous two hundred years would have looked. [Part of that whole 'theme park' experience.]
 
Most games have years to be develop. Obsidian was only given THIRTEEN MONTHS. Wow, the games pretty good for having such a short time to make it. They said if they had a longer tome to make it the Legion would be more fleshed out and have more Legion friendly locations, instead of just Cottonwood Cove and Fortification Hill (as well as minor ones such as Nelson, Raid Camp, and Helios One if you use Archimedes I during "That Lucky Sun", but only during it and not after)
 
I don't get it, why didn't Obsidian just make a Legion based DLC if they wanted to flesh them out more. It's not like the DLC's had to go by the 13 month limit.
 
Games have an aloted budget, you can't just decide to increase the spending out of nowhere, even if you are sure you can make your money back, money doesn't grow on trees, and making a new AAA game is always a huge monetary risk for medium sized studios like Bethesda (who are the ones putting the money).
 
Games have an aloted budget, you can't just decide to increase the spending out of nowhere, even if you are sure you can make your money back, money doesn't grow on trees, and making a new AAA game is always a huge monetary risk for medium sized studios like Bethesda (who are the ones putting the money).

Then perhaps they should have added more Legion based stuff in Honest Hearts. It seems rather strange that you can't side with the White Legs even with a Legion character. That would've been perfect for some Legion related quests.
 
As Sawyer said, that was outside of scope for the aloted budget and dev time of each DLC. I mean they even revealed that they had a limit for how much dialogue they could include in all DLCs combined. That's why most of the dialogue in Lonesome Road is just Ulysses. They actually did a good job with the time and money management there, they are not Double Fine at least.
 
Might as well write my input into this thread, no real reason making a new one. I recently made the jump and got Fallout New Vegas through Steam, was a pretty good deal. I really liked FO 1 & 2 and briefly looked at FO 3 but couldn't really get into it. I've taken a pretty long break from playing 'big' games, I usually just play some quick military stragegy games such as the Close Combat - saga with some nice add-ons. Add-ons are actually one thing I look forward to in a game and I'm glad to see that there's some available for FONV.

Reason I couldn't get into FO 3 was it reminded me of Oblivion and I'd kind of got sick of playing that on my old cpu that was kinda slow anyway. Now on my newer cpu FONV runs quite smoothly, not on full specs though. The enemies 'appear' out of thin air sometimes, especially outside. Once I got over the slightly boring start the game has been rolling along nicely, I'm still very early in the game. Not sure if I can install and use the add-ons 'on the fly' or would I need to restart the game. Good voice acting and pretty gritty violence. So far a solid 8/10. :)
 
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Most mods recomend a fresh file or a clean save, but for the most part they are plug and play. Just remember to read the description carefully, else you might break your game.
 
Out of curiosity, can mods also be responsible for unexpected side effects in the main game?

For example, in New Vegas, next to Camp McCarran Fiends spawn from time to time near the water pumping station.
After I had defeated them in the past with energy weapons no new ones started to spawn, but when I checked the ass piles they contained new weapons and munitions.
This also happens near that concrete plant.
 
Mods can do things like that very easily. Always keep an eye on what mods alter what records and check with FNVedit for conflicts.
 
More quests and content in general, more variety, incredibly non-linear in side quests and main quest, and a ton of dialogue options that are relevant and correspond to many skills. The downside is that it's too overwhelming! The game has more content than any game I have ever played and it's worth every penny.

However, I slightly prefer Fallout 3 because it's less overwhelming and I prefer the atmosphere. Either way, still in my top 5 games of all time.
 
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