Silencer said:Hur hur hur. I wonder if Tim's reserve suffices to instill some temperance in the more mindless and vocal criticizers (not "critics"!) of Fallout 3![]()
Exactly.
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Silencer said:Hur hur hur. I wonder if Tim's reserve suffices to instill some temperance in the more mindless and vocal criticizers (not "critics"!) of Fallout 3![]()
SuAside said:it's not the marketing that failed, it was the management/business side mostly. (games like V:tM-B were marketed well enough, i think.)
Sovz said:I still think that the main reason for their demise was the state of the industry at the time.
Ausir said:They weren't more bug-ridden than, say, Elder Scrolls games or Fallout 2.
Sniff said:The game is not "the spiritual sucessor"? OK. Agreed already. But it will have some elements important to any Fallout fan. And that's important to me. Doesn't matter it's Bethesda's product. Play it, than judge - that' what I'm gonna do. Thank you.
This is more the fault of the publishers than Troika, though. At least in the case of Bloodlines it was.Bernard Bumner said:Releasing games with bugs isn't such a problem if you have the marketing might to overcome the negative press. It also helps if you have the resources available to quickly address the bugs, and that timeliness certainly wasn't Toika's strong point
It was also the case of Temple of Elemental Evil...Sander said:This is more the fault of the publishers than Troika, though. At least in the case of Bloodlines it was.Bernard Bumner said:Releasing games with bugs isn't such a problem if you have the marketing might to overcome the negative press. It also helps if you have the resources available to quickly address the bugs, and that timeliness certainly wasn't Toika's strong point
I agree. The problem is that a niche for turn-based tactical dungeon crawls is a lot smaller than the niche for games like Fallout and Arcanum.Ausir said:They did a dungeon crawl, but it was a damn good tactical dungeon crawl.
Sorry, but no. Deadlines are negotiated over, simple as that. Troika knew in advance what the deadlines were, and they didn't make them properly. That's not the fault of the publishers, that's Troika's fault for not planning development right and being too ambitious with the content.Sovz said:If anyone is to blame, it’s the publishers, who rushed game development, withheld funds and demanded unrealistic deadlines.
I agree. Dungeon crawl =! dungeon crawl... Compare Arcanum's mines which were pretty annoying and for example ToEE's moathouse- different quality.Ausir said:They did a dungeon crawl, but it was a damn good tactical dungeon crawl.