Tim Cain interview on Matt Chat, part 2

Ausir said:
DA:O i s a good example of mix, they use both ISO and TP perspective, ISO for group control but you zoom in to TP when focused on yourself or watch cinematic's...

Agreed. Too bad that DA2 will likely get rid of iso altogether.

:shock: i dont see how they can manage group control in TP.
 
Ausir said:
There's no iso in the console versions of DAO, so exactly like there.
i see, so as many others they are going to develop for consuls and give us a cheap port :(

i'll have to confirm that but that is disappointing, ohh well i'll always have SC2.
 
mor said:
why should any of the new stuff be iso?! if it doesnt fit the perspective of the game the developer is aiming for.

Obviously, but that has nothing to do with what i wrote and in response to what, i wrote it.

mor said:
and fps and tps are predominant because that what the p-p-l want, i recall some statistic that more than 90% of the p-p-l just skip dialogues or choose the obvious first-good last-bad option, this why all the voice overs because p-p-l are more perceptive to them...

See, that's one (or the main problem) right there; some big rpg-making companies decided to make their games almost exclusively for those particular audiences who don't like to read, that have a generally lower attention span, and who need constant audio-visual reinforcement, as someone else around here put it (i think) "rpg's for people who don't like rpg's".

As for what the 'masses' want; they generally want what is trendy and overhyped and that can change at any time.

mor said:
any way yes, p-p-l whine because they are not part of the main stream but guess what, just like with music and movies etc, it takes a little bit of work to find something good amongst all the crap.

People don't 'whine' because they're not catalogued into some mass category, mostly they complain because of the reason i posted above (and the steaks and the fishes...)

mor said:
Ausir said:
It can. See Diablo 3 or DA:O. Funny thing is, iso perspective in DA:O is not available on consoles because the hardware couldn't handle it.

and Diablo 3 should break all hopes of any new big ISO games that will run on an outdated hardware. (i think that 256 GFX memory is minimum and 512 recommended with 2GB of memory and a dual core)

Didn't you say in one of your previous posts:

so in my opinion much of the griffing about non iso (aside from the obvious main steam games target audience) is with its cost, because many p-p-l here has old hardware which can still run all the old iso titles but not nearly enough to run any of the newer stuff.

So by this critteria, there should be a lot of grieffing about iso perspectives when new iso rpg games with higher hardware requirements are released, right?

Ausir said:
And in terms of more niche titles, I'm looking forward to Age of Decadence.

Yeah, me too! let's hope it doesn't take that much more time.
 
x'il said:
See, that's one (or the main problem) right there; some big rpg-making companies decided to make money from their games...
...
...
no i dont :wink:

x'il said:
So by this critteria, there should be a lot of grieffing about iso perspectives when..
WHAT, griefing about iso? no sir! no grieffing about our lord savior, to guide us from this world of evil corporate game industries, show us mercy from the dumb down games and rest from those kids who do not now the truth of RPG playing.
shine his light on the sin of the game critics apostles and come to rescue what was lost :wink:
 
If venus is standing good compared to mars, it might be in 12 years. :P
 
mor said:
x'il said:
See, that's one (or the main problem) right there; some big rpg-making companies decided to make money from their games...
...
...
no i dont :wink:

And they didn't make money before? how did they avoid bankruptcy then? must've been a miracle of sorts... mmm...

Also, since they have to make more sells to cover the high production costs to make a 'AAA' title (that is, basically, a 'mainstream-sellable' product) they keep simplifying (dumbing down) the game in order to sell it to more and more people. Now ok, they can do whatever they want, but when they start exaggerating, calling their games a 'steak' and outright lying about what their product contains and is... well, people can also call them out for it and complain however much they want.

mor said:
x'il said:
So by this critteria, there should be a lot of grieffing about iso perspectives when..
WHAT, griefing about iso? no sir! no grieffing about our lord savior, to guide us from this world of evil corporate game industries, show us mercy from the dumb down games and rest from those kids who do not now the truth of RPG playing.
shine his light on the sin of the game critics apostles and come to rescue what was lost :wink:

No, there definitively should be grieffing according to your awesome criteria there. But nice cope out, though. :ok:
 
Ausir said:
Funny thing is, iso perspective in DA:O is not available on consoles because the hardware couldn't handle it.
Maybe they should switch back to past-gen 2d instead to lower the hardware requirements.
 
x'il said:
mor said:
x'il said:
See, that's one (or the main problem) right there; some big rpg-making companies decided to make money from their games...
...
...
no i dont :wink:

And they didn't make money before? how did they avoid bankruptcy then? must've been a miracle of sorts... mmm...

Also, since they have to make more sells to cover the high production costs to make a 'AAA' title (that is, basically, a 'mainstream-sellable' product) they keep simplifying (dumbing down) the game in order to sell it to more and more people. Now ok, they can do whatever they want, but when they start exaggerating, calling their games a 'steak' and outright lying about what their product contains and is... well, people can also call them out for it and complain however much they want.

x'il said:
mor said:
x'il said:
So by this critteria, there should be a lot of grieffing about iso perspectives when..
WHAT, griefing about iso? no sir! no grieffing about our lord savior, to guide us from this world of evil corporate game industries, show us mercy from the dumb down games and rest from those kids who do not now the truth of RPG playing.
shine his light on the sin of the game critics apostles and come to rescue what was lost :wink:

No, there definitively should be grieffing according to your awesome criteria there. But nice cope out, though. :ok:
why, i think i made my point clear that pp-l irrational and adapting their view to what they want instead of what is, which is why we see all this idolizing of the olden stuff.

this why i keep seeing stupid comparisons that ignores basic differences like sandbox vs story driven or pp-l who think that FO had a tactical combat :roll:
 
FO did have tactical combat

it was as tactical as you could get without going to extremely complex mechanics and interface to deal with it.

and that is usually reserved for full on turn-based tactical simulations.

combat in FO did take into account some tactical considerations, but not a whole heck of a lot. which makes sense as it wasnt a tactical combat simulator. it was a RPG.
 
Ausir said:
DA:O i s a good example of mix, they use both ISO and TP perspective, ISO for group control but you zoom in to TP when focused on yourself or watch cinematic's...

Agreed. Too bad that DA2 will likely get rid of iso altogether.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."

Source

Agreed that this is much speculating since they don't mention camera angles specifically, but it sounds likely they will keep the ISO option available fo the PC atleast.

Though consoles seems to be more (mass) effectivized.
 
I dont care what they do on the console as long the PC gets threated as own platform and games programed so they dont feel like a simple console port.
 
mor said:
pp-l irrational and adapting their view to what they want instead of what is, which is why we see all this idolizing of the olden stuff.
So what are you saying? That people should accept what IS even if they think it's shit? Would you eat shit if I told you that there's no food anymore, that all there is is shit and that you have to "adapt your view" to it? Do you even think before you write your nonsense posts?
 
Crni Vuk said:
I dont care what they do on the console as long the PC gets threated as own platform and games programed so they dont feel like a simple console port.

There was a time when everything was balanced. PCs had their own definitions of RPGS and Shooters while consoles primarily catered to platformers, action adventures and JRPGS. Overall, the PC gaming demographics were usually older and so demanded a bit more than what the console could provide.

In come the greedy assholes who wanted to dominate every area in gaming. How to do that? Make gaming MAINSTREAM. But the mainstream crowd desires explosions and shinies, they couldn't possibly like more complex things. Afterall, the D&D guys were looked upon as mental retards who would never leave their parents basements.

The result?

Game development goes from small operations that catered to many different tastes based on profit(but see its a small operation, therefore the profit need not be astronomical in nature), to whole teams and companies. Deadlines are placed. Creative direction gets hijacked by the money crew(who also need to be paid). Then the money crew says we need more explosions and shinies so the budget gets bigger to accomadate the ideas. Throw in a seperate middle man to distribute the games and the budget grows larger. Then you have to pay the hype machine. Again, more money. This process of retardation just spirals and pretty soon astronomical profits need to be generated. Any game that cannot do that gets shelved.
 
Mor said:
pp-l irrational and adapting their view to what they want instead of what is, which is why we see all this idolizing of the olden stuff.

And this is exactly the mentality hollywood and the gaming industry wants the public to just sheep up. Ever heard of Panem Et Circenses?

"Bread and circuses" (or bread and games) (from Latin: panem et circenses) is a metaphor for a simplistic means of appeasement. In the case of politics er game companies, the phrase is used to describe the creation of public approval, not through exemplary or excellent public service or public policy er quality games, but through the mere satisfaction of the immediate, shallow requirements of a populace.

Its the way the Romans ruled. You encourage the mob to act like stupid oafs and to only want base entertainment and food. After all, the government would hate the fact that people THINK for themselves. Just go to mindless spectacles, one after another. This way, people never demand more complex entertainment and the status quo continues to reap the rewards.
 
Back
Top