Tim Cain on a New Studio

TheWesDude said:
the only real NC soft games that are pay once, play forever is the guild wars.

the rest of their " MMO " games are all recurring subscriptions.
My mistake then... Still, I, myself, will accept nothing less, either it's pay once or no play at all... :shrug:
 
I hope you do so for financial reasons. There are a great many good reasons for recurring subscriptions, and there's really no reason to complain about them unless you simply can't afford them.
 
unless of course they are obvious attempts to spoonfeed you content, for a price, which should have been initially released with the game itself...

I always liked the Battlenet style of multiplayer game support:

it's free and you still get updates and support.

If you want the expansion, you can buy it, but you won't have to...

etc..
 
What's the maximum amount of players in a battle.net game again? 8? Compare that with your average MMOs that number in the thousands. This is only one of the reasons why recurring fees exist.

In my experience many people think the way you guys do until they actually get into an MMO and finally understand what the deal is. I'm not saying MMOs are for everyone, but being against them on principle just because of the monthly fee is...well...ignorant.

There's a reason 9 (10?) million people are playing WoW, and it's not because they're all a bunch of suckers that want to waste their time in as costly a way as possible.
 
Still, one cannot ignore the fact the whole point of MMO games is to keep the customer playing/paying or there would be no point in making such a game in the first place.

If one merely argued the point that MMOS needed money for support, then there should be no reason for the sheer time it takes to train skills. The same could be said for levelling. In Diablo, it is quite easy to level while still maintaining a healthy pvp/pve environment.

The thing about WoW is although it still steals people souls, its just not so bad compared with other MMOs. It is still time consuming nontheless when the average time it takes to get to Lv 70 is about two weeks (and thats if one plays about 6+ hours every day, knows his shit, and has support buddies to do quests). Now compare it to a game like Diablo where people can get two or more characters to high 80s or 90s in the same amount of time.

I would even dare to say that people would have increased opportunities to try out other classes if the time taken to level was relatively low. In the end, time is still a major factor in money making.
 
RhymeBomb said:
I hope you do so for financial reasons.
A bit of everything, yes.

RhymeBomb said:
*snip* being against them on principle just because of the monthly fee is...well...ignorant.
It may be, in some cases... I'm not against them, I just don't like it so I don't buy them. I don't simply want them to disappear, that's not it. I just don't buy them, out of a personal choice. Is that being ignorant? :?

DarkCorp said:
Still, one cannot ignore the fact the whole point of MMO games is to keep the customer playing/paying or there would be no point in making such a game in the first place.
Too.

:EDIT:
Carbin Q&A @ Gamespot

I haven't read it yet...
 
Morbus said:
Carbin Q&A @ Gamespot

I haven't read it yet...

GS: Speaking of the creative, a lot of the Fallout fans were interested to hear that Tim Cain will be involved in the project. What has he been bringing to the game?

JG: Tim's kind of a triple threat because he is a super nice, experienced guy to work with who's seen all sorts of cool projects--from some of what I consider to be the best role-playing games of all time across a whole slew of genres. He's also a killer programmer, and he's also a top-notch designer. That's like, three good hires in one for Tim. And he's a friend of ours. He's worked with a number of the studio's founders before. So what he brings to the court is all of that. I think a lot of the same sensibilities led into the Fallout design and some of the neat aspects of that are making their way into this, especially as he codes systems that he coded in Fallout. On top of that, he's a great manager. We probably underpay him, actually. We'll go give him a raise after this talk.
 
i left WoW because of how horrible the xp system was. i was tired of not being able to get in a raiding guild as a hunter and couldnt take the pve to level another class so i quit.

i went back to DAOC, the game built around PvP and has PvE as an afterthought other than TOA and they have servers without TOA
 
My dear god! Its a consortium of gaming gods under the NC-Soft banner... I don't know what to think, but I expect nothing more than pure awesome to come!
 
Well I never liked WOW. I had about 60 days to play it but I gave it to my sister. I thought it was miserably boring... No seriously. But I've been waiting ages for Tim Cain to work on a new game and I don't care what he makes; I will play it and I will love it. If he can make a game like fallout, then make a game like Vampire(etc etc), then he can certainly create an amazing mmorpg. I'm not worried at all. Even if hes the lead programmer, I don't think he wants to see a game hes working on turn out like every other piece of shit out there. Anyhow I love you NMA guys. I've been waiting to hear what Tim Cain is doing for a long time. I knew he was working at NC soft but there was never any announcement until now.
 
I believe that with Tim's design philosophy, a truly enjoyable and worthwhile gaming experience will be made. WoW is quite simplified from what it was meant to be, as it was meant to offer many other ways of accomplishment instead of farming forever like Diablo 2 boss runs. The developer from Asheron's Call also shows promise, as I liked that game's regular and active updates, and they tried to write following the actions of the players. Though, sometimes, like on Thistledown, some players surprise the developers.

I know Tim and the rest are developing knowing those people around, and we thank them for it. Maybe there will be another couple of MMORPGs that don't truly suck. Farm of Factioncraft is perhaps the lamest EQ ripoff I've seen to date. But you can farm! Who can argue with the subscription numbers of Chinese Farmers?
 
Well, Tim is Lead Programmer here, not designer, and the rest of the bunch consists mostly of WoW people.
 
Programmer and designer overlap a lot, especially in places where the programmer/designer have much experience. They are usually the first ones to nod or shake their head at some aspects of a game's design, due to possible technical/code restrictions, and should be involved in design a lot more. Artists, too, should have some input and work with the design, instead of being told to "go paint a ____..." After all, if they fully know or work with the design details, their research for the artwork is just that much more brilliant, and it shows.

That is why I liked Troika. True, each of the "three" had their personal forte, but in design a LOT of things should overlap. One of the best things I remembered about Origin would be despite the roles and titles, everyone had input into the games, to a practical limit, of course. This was most obviously seen in Ultima, where nearly every developer lent a personality to one or more characters. When they are given something like this, it instills pride into their work, and so besides their usual tasks they work to enrich the game on every point they have an input on. To me, when developers are allowed to each handle things like that, they work a bit better with each other to nail down the personalities and characters of the actors in the game.
 
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