Sorrow
So Old I'm Losing Radiation Signs
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They doBlack said:I bet if not interviews with people like Boyarsky people still would be saying "they did iso and tb because of financial and techonological limitations".
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They doBlack said:I bet if not interviews with people like Boyarsky people still would be saying "they did iso and tb because of financial and techonological limitations".
Bethsoft are discounting BOS and Tactics from the continuity. That's at least one plus point in their favour.
That said, Jidai Geki, opinions aren't the be all end all of everything. The fact that you are of the opinion that the gameplay of Fallout is irrelevant to it, doesn't make your opinion valid.
And yes, Fallout's design was centered around the mechanics, not around the atmosphere or the adult themes. That's a simple, verifiable fact.
Go read this.Jidai Geki said:Can you point me to something which backs this up? I just find the concept of deciding upon game mechanics before deciding upon a storyline strange. Surely the game mechanics should be made to fit the concept, not the other way around?
I don't think you wholly understand the concept of "opinion". Firstly, opinions are for jackasses. Besides, they are like assholes: everybody's got one and they all stink. However, you are right when you say they are neither inherently valid nor invalid. That is the reason why "opinions" are *inherently* unproven. They aren't necessarily governed by facts, but their logic depends on them. So you CAN have a wrong opinion.Jidai Geki said:I agree to an extent, but an opinion is neither inherently valid nor invalid. It is not governed by fact and so cannot be 'wrong'.
No, not in "many" ways. In *some* ways FOT was better a fallout game than FO3, but not in many. FO3 will have (mild) choices, and that's saying something... But I understand what you mean, yes, FOT looks much more Fallouty than FO3 will ever hope to look.FeelTheRads said:And in many ways, Tactics was a much better Fallout game than Fallout 3 will ever be. And that's saying a lot.
It's a game, Jidai, not a book. The gameplay was the centre of the design, and rightly so since a game stands or falls with its gameplay, not with its story (although a story is important).
Anyway, I don't like opinions: I like facts and that's it.
FOT looks much more Fallouty than FO3 will ever hope to look.
What with the awesome dialogue, the plethora of choices and appropriate consequences and great, tactical combat present in those games?Jidai Geki said:Based on what they did with Oblivion and Morrowind, which I found to be very enjoyable, I think that Fallout 3 will deliver.
FeelTheRads said:The question was about the Fallout license, not about a game randomly named Fallout.
There's a difference.
What with the awesome dialogue, the plethora of choices and appropriate consequences and great, tactical combat present in those games?
Which is exactly the problem. The game they are making isn't a sequel to Fallout, it's an improved Oblivion with a futuristic setting and the Fallout label slapped on.Jidai Geki said:The Fallout licence is owned by Bethesda. Thus, the game they are making is, like it or not, a sequel and not "a game randomly named Fallout".
You mean a directionless game, where you can go anywhere, do anything with little or no consequence and is basically about building up your character. Other than freedom of choice it has little or nothing in common with Fallout.Jidai Geki said:The size of the world, the sandbox approach, the variety of enemies, spells, weapons and armour, the number of quests (shallow though they may have been, they were no more shallow than any other number of generic RPG quests), the fact that you could create your own spells, the fact that you could create your own weapons/armour, the fact that you could go into virtually any location and kill its owner or simply plunder it, the variety in character creation options...
The Fallout licence is owned by Bethesda. Thus, the game they are making is, like it or not, a sequel and not "a game randomly named Fallout".
The size of the world, the sandbox approach, the variety of enemies, spells, weapons and armour, the number of quests (shallow though they may have been, they were no more shallow than any other number of generic RPG quests), the fact that you could create your own spells, the fact that you could create your own weapons/armour, the fact that you could go into virtually any location and kill its owner or simply plunder it, the variety in character creation options...
Which is exactly the problem. The game they are making isn't a sequel to Fallout, it's an improved Oblivion with a futuristic setting and the Fallout label slapped on.
You mean a directionless game, where you can go anywhere, do anything with little or no consequence and is basically about building up your character. Other than freedom of choice it has little or nothing in common with Fallout.
Obviously not what I meant. Would you try and abstain from such dumb come-backs in the future?
Yes, they own the license, that doesn't mean they do it justice, and it doesn't mean they'll do a real sequel even if they say they do.
Learn to differentiate between title and substance.
Of wich pretty much nothing is that important to Fallout except the big world, which anyway in Bethesda's games is empty, generic and completely uninteresting.
And give me a break with this sandbox thing. If you really want a sandbox game, go play Darklands. It's so sandbox it doesn't even have a set narrative.
What do you define as a "real" sequel?
And how is the sandbox question NOT relevant? Does anyone want a linear Fallout 3?
Just because you don't think that it's a sequel, doesn't make it so.
You are missing the point. It is not about being identical, it is about preserving the core of the game. As I've already shown to you, part of the core of the series is the gameplay, which they have completely ignored and just implemented their Oblivion gameplay.Jidai Geki said:Translation: a real sequel must be all but identical to its predecessors.
We're not arguing it's not an official sequel, we're arguing that it's not a faithful sequel and that's *all* that matters to us. You're just being pedantic and annoying in arguing 'but it's official so hah!'Jidai Geki said:No no no, you obviously don't understand. THEY BOUGHT THE LICENCE. It's called "Fallout 3". The gaming media in its entirety acknowledges it as a sequel to Fallout 2. You might as well be a redneck with a Confederate flag on his trailer bleating on about how the USA doesn't really exist, because the South seceded regardless of whether the rest of the world thinks so. Just because you don't think that it's a sequel, doesn't make it so.
Please explain to me how any of that, outside of the sandbox approach, is relevant to Fallout. I didn't see a variety of enemies, spells, weapons and armour in Fallout, nor did I see many shallow inconsequential quests, nor did I see any creating of your own spells (or weapons or armour), nor did I see any random killing go essentially unpunished in Fallout. And no, paying a fine for a murder is not the same as proper consequences.Jidai Geki said:The size of the world, the sandbox approach, the variety of enemies, spells, weapons and armour, the number of quests (shallow though they may have been, they were no more shallow than any other number of generic RPG quests), the fact that you could create your own spells, the fact that you could create your own weapons/armour, the fact that you could go into virtually any location and kill its owner or simply plunder it, the variety in character creation options...
It doesn't matter who owns the licence or what it's called it's a sequel in name only. The Force Unleashed isn't a sequel to the Jedi Knight series, Fallout Tactics wasn't a sequel to FO2, Halo Wars isn't a sequel to Halo 3. Same franchise, same setting, different gameplay and different stories does not a sequel make. This is why people are upset!Jidai Geki said:No no no, you obviously don't understand. THEY BOUGHT THE LICENCE. It's called "Fallout 3". The gaming media in its entirety acknowledges it as a sequel to Fallout 2.
And Fallout isn't a sandbox franchise, it isn't about doing the main quest or not, it's about getting the water chip or getting the GECK. What happens along the way is just a means to get you there, what you find along the way, which might be more important than finding some old tech is essential to the game. All the other stuff isn't there so you can do what you want but to challenge and prepare you.Jidai Geki said:It's as directionless as you make it. That's the point of a sandbox game; do what you want. Do the main quest, or be a thief and steal everybody's shit, or be a dungeon-crawler and go looking for treasure.
Oh how about for a start, same setting, same gameplay, same attention to detail and quality of writing.Jidai Geki said:Of course it has little or nothing in common with Fallout; it's a FPP real-time RPG in 3D. What exactly should it have in common with Fallout?
A recognisable progression of gameplay and story. FPP is not an advancement over isometric! Real time is not an advancement over turnbased! Disregarding previous continuity and ripping off elements of FOT & FOBOS is not an advancement of story.Jidai Geki said:What do you define as a "real" sequel?
Yeah you are aren't you, gee wikipedia a bastion of non partisan knowledge and truth. Fallout is story driven, while you can literally stumble on the ending and play through in a non linear fashion it has a linear plot.Jidai Geki said:Wrong.
A non-linear game doesn't mean sandbox, Fallout isn't open ended and while there's no set path through the game there are paths there to lead different characters through. Most of Fallout 2 is there for dumb characters, nearly all paths in Fallout 2 lead to Vault 13.Jidai Geki said:And how is the sandbox question NOT relevant? Does anyone want a linear Fallout 3?
Jidai Geki said:What exactly should it have in common with Fallout?
Jidai Geki said:Based on what they did with Oblivion and Morrowind, which I found to be very enjoyable, I think that Fallout 3 will deliver.