quietfanatic
Ancient One
Inventory base was 4 AP's. With quick pockets it was reduced by 1 for each rank in Fallout whilst it was lowered from 4 to 2 for Fallout 2.
indeed, but opening the inventory cost you action points which could be reduced by perks. it was an important facet of the gameplay.FeelTheRads said:I'm very disappointed about the VATS stuff, what's now bothering me is how stimpaks are used, as far as you don't spend APs for them.
Wait, I don't get this. Stimpacks didn't use action points in the other Fallout games either. Of course, it cost you action points to access the inventory, but then you could stuff as many stimpacks as you'd like in you.
In fact, no action done inside the inventory cost you action points, if I remember correctly.
When you’re not in VATS., attacks use up AP as well
Wait, I don't get this. Stimpacks didn't use action points in the other Fallout games either. Of course, it cost you action points to access the inventory, but then you could stuff as many stimpacks as you'd like in you.
In fact, no action done inside the inventory cost you action points, if I remember correctly.
Mikael Grizzly said:Bethesda Softworks has recently released an official community FAQ, in which Todd Howard responds to selected twenty five questions from the community.<blockquote>9. Will you have the written descriptions of items or just the visual? Granted, the visuals work just fine for me, but I loved the descriptions from the earlier Fallouts about how nasty the bed looks or whatever. Will there be something like our beloved text box anywhere in the main HUD? [anonymous]
We just show the object name, like “nasty bed”, but in general, I think if we’re relying on text to describe how something looks, sounds, etc, then we screwed up not having that come across naturally with what the player is seeing. It annoys me whenever we have to resort to describing something like that, even in Oblivion, with, say a journal describing how I feel or what I am seeing…it should just happen naturally.</blockquote>Link: Official Fan Interview
Muchas Gracias, Ausir
DarkLegacy said:Take Killap for example. He will no doubt immediately spend as much time as possible learning the new construction kit that's available for Fallout 3 (or unavailable, who knows); to try to hack the crap out of it.
DarkLegacy said:Then there's also plenty of others that lurk around the Fallout modding forums and are working on their own projects. Sztrupy and mvBarricuda from the FIFE/IanOut projects, the people working on Afterfall, etc, etc.
Exactly! Fallout's graphics are very clear and very good by themselves. They have enough detail to show such things.bonanza said:Thats stupid. In Fallout 1 and 2, I could perfectly see that a "nasty bed" was a totaly devasted shithole. I didn't need any further descriptions, because the graphic designers and artists had done a good job with the 2d graphics.
To me, the text was a great thing - it added a lot of PnP RPG mood and reading it is a pleasure in itself - later I found that I missed the text descriptions when playing other cRPGs.bonanza said:Still, the text description were a very nice addition. Especially because they often contained some kind of humerous or witty element. (And ist TEH HUMOR what Beth is so eagerly trying to get into FO 3?!)
You mean, like killing off Fallout modding and fanprojects to mod Fallout 3?DarkLegacy said:We've still got a very reliable team of modders available to our disposal. Take Killap for example. He will no doubt immediately spend as much time as possible learning the new construction kit that's available for Fallout 3 (or unavailable, who knows); to try to hack the crap out of it. Then there's also plenty of others that lurk around the Fallout modding forums and are working on their own projects. Sztrupy and mvBarricuda from the FIFE/IanOut projects, the people working on Afterfall, etc, etc.
DarkLegacy said:We've still got a very reliable team of modders available to our disposal...
Same here. I also missed text descriptions in Fallout 2. There were so many new items with no description, it really bothered me. A LOT!Sorrow said:To me, the text was a great thing - it added a lot of PnP RPG mood and reading it is a pleasure in itself - later I found that I missed the text descriptions when playing other cRPGs.
Probably they didn't have enough time to finish everything or maybe they were too lazy. Who knows...Sorrow said:I agree I missed them in Fallout 2 too - it was weird to see for an incense and then read "nothing out of ordinary", for example...
I see it as a big drop in quality of game.
zioburosky13 said:Mod is not suppose to fix the gameplay element...mod is to add more fun element instead of fixing what the developer should had done...![]()
Apparently, there are ghouls in the game, agreesive ghouls. And I thought that ghouls were mostly peaceful apparition like see through people that didn't get into the Vaults - at all. And was made ghouls by the radiation that fell on the Earth?
Have you ever met Seth?aries369 said:Apparently, there are ghouls in the game, agreesive ghouls. And I thought that ghouls were mostly peaceful apparition like see through people that didn't get into the Vaults - at all. And was made ghouls by the radiation that fell on the Earth?