Sorrow
So Old I'm Losing Radiation Signs
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There were Zombies in Fallout.
Sorrow said:There were Zombies in Fallout.
Jidai Geki said:I don't get the big fuss about the loss of text descriptions. They are utterly superfluous in this day and age, and they were used in the past out of necessity. In Fallout, you had about ten different character models for men and even less for women, and the only way to differentiate between them, a lot of the time, was by using a text box. I'd much rather take unique-looking individuals over two identical ones whom I have identify via text.
Comparing an early 80's text-based adventure or RPG to the likes of, say, Bioshock, is like comparing a chariot to a supercar. They both do the same thing, it's just that one does it faster and in a hell of a lot more style.
EDIT- Yes, I know they're completely different games in terms of genre, I'm referring to the method in which they convey the look and feel of the environment of the game to the player.
I'll take unique text-described NPC's that happen to share the same graphic model over bland, generic, single-voice NPCs, anytime, thank you. Talk about style. Again this is obviously not about day and age (moreso of workload needed to assemble character models that are "unique" as you put it, and "varied" as you should have pu it) but about the level of attention put into every single one. If you feel the same amount of information can be easily conveyed by graphic only, or with minimum text, go on, but I doubt it.
Oh...and a bit of advice. Try not to use that "they were used before because they had to!" argument very frequently, as it's often untrue and merely born from a personal bias.
No. I don't know if you have noticed, but Fallout was one of the few RPG games of that time that used text descriptions of objects on large scale.Jidai Geki said:The old cliché "a picture is worth a thousand words" is a cliché for a reason. Now, I don't dislike text-based games, and I enjoy reading, but I simply feel that text-based games were derived from simple limitations of the day. Fallout's limitations were in its generic character models and (mostly) generic buildings; this was worked around with the use of text. Yes, it was humorous in some parts, but I don't think it's entirely necessary.
Jidai Geki said:Bethsoft have stated that there is a much smaller number of NPC's in Fallout and that they are working to make them as unique as possible.
If you could get off your Oblivion-hating horse for five seconds, there are games that don't mess up conveying emotion via a graphical representation of a person.
There are badly written novels that utterly fail on this front in the same way that Oblivion failed- it doesn't mean the entire gaming industry has failed.
It's not only Oblivion. In fact Oblivion is not even the worst. Since I've recently played Jade Empire, at the moment that one takes the cake as being absolutely vomitous.
I'd say there are thousands of novels that succeed where all graphic games fail.
Can it be done in a graphic game with no help from a text description? No. Never.
Really? I thought Jade Empire was a good game.
in Jade Empire I found playing the 'evil' path somewhat difficult at times because of the way it required you to fuck over children or innocents,
Why did everybody in that game had to lower the corners of their mouth in that horrific fashion?
Jidai Geki said:I thought Jade Empire was a good game.
I thought it was a very weak and shallow game, but I wasn't talking about that. I was talking about the expressions the characters have.
Why did everybody in that game had to lower the corners of their mouth in that horrific fashion? But then again that was the only "emotion" the characters seemed to have in that game. No smiles or anything else. And the voice acting didn't do anything as it was bland and sometimes downright bad.
Yeah, typical Bioware crap. They couldn't write a decent evil path (not that the good path is a diamond in the shit-bucket) if their life depended on it. Apparently if you're evil it's necessary to talk like an idiot and orgasm when a kid gets eviscerated. Otherwise, what kind of evil person are you?
Hey, it's right there, in Bioware's games. Makes me wanna believe it.
wow what games are you comparing it to exactly?
I mean, you know, good IS a relative statement insomuch that something cannot be 'good' without the requisite antithesis.
Gimme an example of what games would be just better, and also just worse.
how bout a 1 - 10 scale?
is this good in the sense that "it didnt make you want to murder your family" or good in the sense that "it could be worse"?
Jidai Geki said:A great many things are born from a personal bias. It's called an "opinion".
You can't have an opinion on something you know absolutely nothing about. Everything that was done in Fallout was done deliberately, and this has been confirmed over and over again. How can you say that it's your opinion that they did what they did because of technical limitations?
Jidai Geki said:<snip>
wow what games are you comparing it to exactly?
I mean, you know, good IS a relative statement insomuch that something cannot be 'good' without the requisite antithesis.
Gimme an example of what games would be just better, and also just worse.
how bout a 1 - 10 scale?
is this good in the sense that "it didnt make you want to murder your family" or good in the sense that "it could be worse"?
It was better than, for instance, pretty much any movie licence video game and the vast majority of WWII FPS clones. Were I to review it I would give it 8.5/10. <snip>