Alphadrop said:
They either used magic or a lot of money and business muscle.
Nope, I think FO3 is a good example of how business from satisfying market needs turns to shaping market needs through consolidation. This is the next level of marketing, it has been done before (with music industry, for example, were "stars" are being "made" by labels out of virtually nothing), it now happens at the games market. Advances in the marketing department of psychology in recent 10-15 years also
help a lot. After a consolidation which has happened during last years game "labels" got powerful enough to create a demand for the repetitive sequels of mediocre games they produce - they don't need to invent something new, no need to innovate at all and risk, just sell the same old crap over and over again and brainwash gamers into thinking that this is the best they could ever get, that "isometric games are things of the past" and so on (that didn't appear out of nowhere, after all). In the end you've got a constant stream of mediocrity where you can't tell a difference between products A and B, they are just there to create some illusion of choice... like FO3/GTA4/Farcry2, like Britney Spears/Christyna Aquilera/Beyonce or whatever else they sell you.