Phil the Nuka-Cola Dude
Sonny, I Watched the Vault Bein' Built!
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I'm looking forward to seeing how terrible gamebryo performs in an online environment.
I suspect that they will put the numbered sequels on next-gen consoles. They might be working on that, but I haven't heard much from MS or Sony about launching new machines.Ausir said:So, any idea what Beth might be working on instead of TES5? I doubt it's Fallout 4.
Per said:Todd Howard spoke at QuakeCon and BigDownload
Bethesda makes marketing part of the process of developing their games because marketing is how people are first introduced to the game before actually playing it. Even things like designing what the art will look like on the game disk is part of that process.
Admitting to mistakes is a big thing in game development. Howard said the final version of Fallout 3 was about half of the game they actually made. They don't hesitate to throw out something that just isn't fun. The company also charts how a game "feels" with Howard using a graphic that looks like a series of circles inside each other. At the center is the "perfect game" while at the outer part is the "bug and polish" part. The key is to make the "bug and polish" circle as small as they could make it before the game is released.
Spotted at GameBanshee.
thenightgaunt said:As for cutting out half the game....What...the...hell?? Who thought that was a good idea? Cause who wants alot of extra fluff and side quests in their RPG?!?
The company also charts how a game "feels" with Howard using a graphic that looks like a series of circles inside each other. At the center is the "perfect game" while at the outer part is the "bug and polish" part. The key is to make the "bug and polish" circle as small as they could make it before the game is released.
I wonder how similar the presentation was to their DICE presentation, assuming it wasn't the exact same thing. I still have trouble believing that they actually brag about the way they develop games instead of being embarrassed by it because it's pretty much the least efficient and effective design/production process.Per said:Admitting to mistakes is a big thing in game development. Howard said the final version of Fallout 3 was about half of the game they actually made. They don't hesitate to throw out something that just isn't fun. The company also charts how a game "feels" with Howard using a graphic that looks like a series of circles inside each other. At the center is the "perfect game" while at the outer part is the "bug and polish" part. The key is to make the "bug and polish" circle as small as they could make it before the game is released.</blockquote>
thenightgaunt said:As for cutting out half the game....What...the...hell?? Who thought that was a good idea? Cause who wants alot of extra fluff and side quests in their RPG?!?
The problem with cutting half of their games isn't that they cut content (editing is extremely important and extremely beneficial) but that their design phase is so short and ineffective that they wasted enough resources to create that much content that then had to be cut because it was conceptually bad.thenightgaunt said:As for cutting out half the game....What...the...hell?? Who thought that was a good idea? Cause who wants alot of extra fluff and side quests in their RPG?!?
MrBumble said:I'm really, REALLY interested in what he had to say about the two Interplay games...![]()
I think they bought the Starcraft license and are going to make Starcraft 3 an FPS/Strategy game hybrid. Not like the cancelled 'Ghost' game, more like a bastardized version of the classic original. Only you'll need to manage your units from a first person perspective. Should be fun because everything is better teh frist persun emmersive view...
MutantDwarf said:I think they bought the Starcraft license and are going to make Starcraft 3 an FPS/Strategy game hybrid. Not like the cancelled 'Ghost' game, more like a bastardized version of the classic original. Only you'll need to manage your units from a first person perspective. Should be fun because everything is better teh frist persun emmersive view...
To be fair, Battlezone was an FPS/Strategy game hybrid where you manage your units from a first person perspective. It kicked major, major ass, and a Starcraft version could be very cool, though it should be a spinoff and not in the main line.
Also: I wonder if they'll ever release their design docs so we can see what type of junk they cut? My guess: No.
This is news? Rosh was telling us this 5 years ago, no? The only thing suprising about this is Todd's candor in admiting they really do have no overriding design principles but do let marketing and trend chasing dictate their design. These are my words, I think Rosh was a little less diplomatic about it.Per said:Bethesda makes marketing part of the process of developing their games
Ixyroth said:Even the best MMORPGs tend to revolve around k.e.w.l. loot and playing dress-up. FO3 is pretty much there already, which doesn't make much sense for a single-player game. Going online is a logical step. After all, what's the point of k.e.w.l. loot if you can't show it off to other idiots like yourself.
Edit: The word k.e.w.l. is obviously being used facetiously. Thanks a lot, NMA sarcasm bot.
Ausir said:I think they bought the Starcraft license and are going to make Starcraft 3 an FPS/Strategy game hybrid. Not like the cancelled 'Ghost' game, more like a bastardized version of the classic original. Only you'll need to manage your units from a first person perspective. Should be fun because everything is better teh frist persun emmersive view...
As others have already pointed out, battlezone was a great game and had loads of fun. I have no bloody idea why no game company has dared to adapt this idea yet. It's like battlefield, only ten times more awesome. The downside is you can't just throw a bunch of 13-year olds and lobotomy patients and expect they'll work in a team. "Team? I don't need no stinkin' team! Onward! HUZZAH!"
You know what's most depressing? That the 50% of the game they cut was probably closer to the spirit of Fallout than the 50% which remained, but they deemed it boring. People want to talk to blood-drinking emos, cretinous Moira Brown, overcolourized evil characters. People want to detonate nukes, talk to archetypal mad scientists, shoot aliens in space while wearing samurai fucking armour. I have no doubt that the removed locations were interesting - but Todd decided that what the game needs is more cool shit and bloom. Todd's philosophy is that characters can be as deep as a sheet of A4, as long as they're sparkly, colourful and posess some cool or funny, totally cretinous presonality trait.
How come even a god-damned beggar in Planescape Torment felt like a real person, when in Fallout 3 everyone who I talk to feels like a mindless drone or XP/karma dispenser?
The Dutch Ghost said:Todd "Interesting and brave attempts at RPGs for the time, but failing to generation the immersion we accomplished with Fallout 3. Fallout 3 is the game the developers tried to create at the time with limited hardware and tools."