Todd Howard Q&A on Gamespot

J.E. Sawyer said:
Odin said:
I wouldn't want to control a Fallout game on the Xbox..yuk!
I don't think executing Fallout game commands via an XBox or PS2 controller would be bad. I would miss the point-and-click interface more than anything.

Baboon said:
I can see that one of the positive aspects of a 3D engine is that it's easier to make. In the 2D isometric, you have to make tons of sprites, and lots of animations. Like they explained about VB some time ago. Can't remember.

But if they make it 3D isometric, and get the low details of the NWN engine (incidentally, also the KOTOR engine), then no thanks.
I think Final Fantasy: Tactics benefitted greatly from having 3D terrain rotation.

Roshambo said:
Wait...false alarm, folks. This is JE's Pod Person. You can tell it's the Pod Person whenever he goes off into a tangent with little warning. ;) Seriously, who WOULD try to get the old Fallout engine working on the XBOX? Wait...I have a feeling the answer would be very scary indeed.
When I worked on the Van Buren interfaces, I tried to replicate the general layout of the Fallout PC games for continuity. The same could be tried on whatever Bethesda makes.

Josh, do you have an opinion that you're willing to share on this whole deal?
Also, have Bethsoft got in contact with you? From your work in VB, I'm 100% you'd be the man for the technical side/ruleset of things, in terms ofupdating SPECIAL but keeping it 'Fallout'.

EDIT. I've thought about it for a day or so now, and I could live with the game going on Xbox 2 as well as PC. The game would probably not have the limitations on the PC that development for Xbox1 would give.
If Bethsoft keep the game turn based but put it on the xbox2 as well, I can live with that - it's things such as the game being turn based only that will tell us who Bethsoft are developing the game for (the console kiddies or fans of the series).
 
Oh, and if the above written does not apply to You, than it's not about You. Don't take it personally.
 
J.E. Sawyer said:
I don't think executing Fallout game commands via an XBox or PS2 controller would be bad. I would miss the point-and-click interface more than anything.

Have fun implimenting a system of movement control with a console controller that deals well with hexagonal movement. Point and click is about the only good way to handle this.
 
p1t said:
I always thought that I feel like most of the Fallout fans. But now... What's happenin? SNIP

Jesuschrist! Try to read what we actually are writing kid, do NOT jump into the first thread and blabber without actually do some investigation..

I know you mean well, but I'm getting sick of this...

J.E. Sawyer said:
I don't think executing Fallout game commands via an XBox or PS2 controller would be bad. I would miss the point-and-click interface more than anything.

Well that's the thing, it wouldn't be Fallout would it. It would be some bash'em up game with falloutish "qualities", ring a bell anyone? oooh I KNOW FBOS...
 
I love it when the flamebaiting ignorants share their two cents. It's always a chuckle. I also don't care to explain for the tenth goddamn time, when it's all over the forum, as to why isometric fits Fallout's design. p1t. maybe a little less raping of the keyboard and a little more learning of the subject before you further embarrass yourself would help.

This is especially funny when the ignorant contradicts themselves in the same post.

p1t said:
But isometric??? In 2004? Or whenever they'll release it? Where are you living??? Under a freakin rock? You want some ugly sprites running up and down? Please think about it. After so many years, the game is upon its safe way to publishing. But why would you want to have a game look like -excuse me- shit, when it can look like heaven (maybe hell would fit the world better...)? Does it hurt you? And I'm not talking about FPS or TPS like in Morrowind. Have ANYONE played with KOTOR, or NWN? That's 3D, but in an isometric way. And it's beatufil, man.

Odin said:
Well that's the thing, it wouldn't be Fallout would it. It would be some bash'em up game with falloutish "qualities", ring a bell anyone? oooh I KNOW FBOS...

Or be one of the few games with the annoying controller-guided cursors...that's about the only way it'll really work.
 
I don't think it's arrogant to say Bethsoft need the support of the hardcore fanbase like us at NMA, and to an extent RPGCodex, to make the game a sucess. News sites like gamespot, bluesnews, evilavatar, and print magazines, all print up reports on NMA as well as linking it. People come here to find out what the fan's opinion of the game is. I'm convinced we DO make a significant difference, even if it's only terms of sales in the end rather than development decisions. Whether Bethsoft realise this is a different matter.
 
Saint_Proverbius said:
Have fun implimenting a system of movement control with a console controller that deals well with hexagonal movement. Point and click is about the only good way to handle this.
Movement outside of combat could follow the motion of the left analog stick. In combat, left analog + L3 to confirm movement. It's not really that crazy.
 
p1t said:
But isometric??? In 2004? Or whenever they'll release it? Where are you living??? Under a freakin rock? You want some ugly sprites running up and down?

Have you been living under a rock? Ever heard of a great looking Turn Based 3D Isometric game called Silent Storm? Isometric can work with modern engines and can sell well as proved by the game which by the way has a sequel already in production...
 
Mr. Teatime said:
I don't think it's arrogant to say Bethsoft need the support of the hardcore fanbase like us at NMA, and to an extent RPGCodex, to make the game a sucess. News sites like gamespot, bluesnews, evilavatar, and print magazines, all print up reports on NMA as well as linking it. People come here to find out what the fan's opinion of the game is. I'm convinced we DO make a significant difference, even if it's only terms of sales in the end rather than development decisions. Whether Bethsoft realise this is a different matter.

The problem with this whole deal is that Bethesda, no offense to them, believe that they are able to "evolve" Fallout. And they strongly believe that they're able to do it, this can be easily read by what they write. What they do not realize is that, it looks like, they're trying to do an impossible thing, which is to turn a known franchise into something it's not originally ment to be.

If they want to do a first person Fallout, fine.. Just don't call it Fallout 3, because Fallout 3 should be the isometric (3D or 2D), SPECIAL Turn based CRPG game that we all fell in love with.
 
Yeah, I'm sorry, I really haven't read ALL of the replys, I just say that some people just whine about stupid things. And yes, I've heard about Silent Storm. So again, I apologize. It must be the weather...
 
Odin said:
The problem with this whole deal is that Bethesda, no offense to them, believe that they are able to "evolve" Fallout. And they strongly believe that they're able to do it, this can be easily read by what they write. What they do not realize is that, it looks like, they're trying to do an impossible thing, which is to turn a known franchise into something is was originally ment to be.

If they want to do a first person Fallout, fine.. Just don't call it Fallout 3, because Fallout 3 should be the isometric (3D or 2D), SPECIAL Turn based CRPG game that we all fell in love with.

I'm not sure thats quite right, imho. Look at Grand Theft Auto 1&2 and how it evolved into GTA3. While I'm no fan of the series, it did go from iso to 3rd and improve.

The problem is that GTA had room to improve and models of other games to follow and improve on. Is it still really "GTA3"? I guess you can argue that. Regardless, it was clear the GTA series had room for improvement and even a massive overhall, and it was for the best in many peoples opinion.

In the case of FO, besides for an update graphics engine (ala FR6/VB engine), it still is the "standard" (with PS:T) for it's type of game. The series and formula do not need or warrant a massive change. Thats just change for the sake of change.

Of course, this is taking into account what market and fanbase they are going to focus on and the fact that I'm sure Bethesda wants to make there money back from this FO deal. Those things worry me the most.
 
I'd say it would be incredibly ignorant by Bethsoft not to make usage of the enormous resource that the Fallout fans manifest.

After seeing FOBoS so horribly and shamefully slaughtered by the fans, they will not make that same mistake. It's just not possible.
 
kumquatq3 said:
I'm not sure thats quite right, imho. Look at Grand Theft Auto 1&2 and how it evolved into GTA3. While I'm no fan of the series, it did go from iso to 3rd and improve.

That's like comparing apples with oranges, no matter what you do with an apple it won't taste like an orange..
 
J.E. Sawyer said:
Movement outside of combat could follow the motion of the left analog stick. In combat, left analog + L3 to confirm movement. It's not really that crazy.

The fact is that current console controllers could support practically every game from PC(Well, in worst-case scenario, you can connect keyboard and mouse to the console ;)). Making game for a console isn't - as some people think - making it for kids, either(That's usual decision of the developer though, to 'aim at wider audience' *shudder*).

But consoles are different from PC's at hardware level... I'm probably saying obvious things, but just look at the data system - you can't use data compression on a console(HALO on PC was on one CD). And, most of the consoles are old gramps by now - in Thief 3 levels were cut to fit in the XBOX's little(Compared to modern PC's) memory. And so on.


So overally, God forbid from making game for few gaming platforms simulaniously.
 
The main problem I have with Bethesda making Fallout 3 for different platforms is that in the end they would dumb down the game because it would have to be "easier" to play on consoles than on a PC, which would mean that the PC version would have this dumb down also.

Why? Because it's all about money, do you really think they would spend extra money to make it UBERKEWL on the PC and dumb down on the console, hell no...they make on version and just port it...


ericjones said:
And GTA's action-filled gameplay also completely justified the use of a 3d-engine. Fallout, being and RPG, is a quite different type of game with a lot more to it than just action.

Exactly, that was my point...

ericjones said:
Heh..erm... :look:
 
Odin said:
ericjones said:
And GTA's action-filled gameplay also completely justified the use of a 3d-engine. Fallout, being and RPG, is a quite different type of game with a lot more to it than just action.

Exactly, that was my point...

I'm not comparing the series so much as thier "need" to be updated. Those needs may come about for different reasons.

They may be apples and oranges, but their still fruit.

o fuck it, I agree with everyone else :D
 
J.E. Sawyer said:
Movement outside of combat could follow the motion of the left analog stick. In combat, left analog + L3 to confirm movement. It's not really that crazy.

The problem is that most people are used to a minimum of eight directions and most games have a nearly unlimited angle in which you can move in like that. Dropping it down to six on stick movement would be clumsy at best.

ps. Does John Romero know you're surfing the web at work! :D
 
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