God is Dog backwards
Mildly Dipped

J.E. Sawyer said:I don't think executing Fallout game commands via an XBox or PS2 controller would be bad. I would miss the point-and-click interface more than anything.Odin said:I wouldn't want to control a Fallout game on the Xbox..yuk!
I think Final Fantasy: Tactics benefitted greatly from having 3D terrain rotation.Baboon said:I can see that one of the positive aspects of a 3D engine is that it's easier to make. In the 2D isometric, you have to make tons of sprites, and lots of animations. Like they explained about VB some time ago. Can't remember.
But if they make it 3D isometric, and get the low details of the NWN engine (incidentally, also the KOTOR engine), then no thanks.
When I worked on the Van Buren interfaces, I tried to replicate the general layout of the Fallout PC games for continuity. The same could be tried on whatever Bethesda makes.Roshambo said:Wait...false alarm, folks. This is JE's Pod Person. You can tell it's the Pod Person whenever he goes off into a tangent with little warning.Seriously, who WOULD try to get the old Fallout engine working on the XBOX? Wait...I have a feeling the answer would be very scary indeed.
Josh, do you have an opinion that you're willing to share on this whole deal?
Also, have Bethsoft got in contact with you? From your work in VB, I'm 100% you'd be the man for the technical side/ruleset of things, in terms ofupdating SPECIAL but keeping it 'Fallout'.
EDIT. I've thought about it for a day or so now, and I could live with the game going on Xbox 2 as well as PC. The game would probably not have the limitations on the PC that development for Xbox1 would give.
If Bethsoft keep the game turn based but put it on the xbox2 as well, I can live with that - it's things such as the game being turn based only that will tell us who Bethsoft are developing the game for (the console kiddies or fans of the series).