Todd Howard says TES6 needs to be playable for "a decade at least"

Is there any hope for TES6?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 33 100.0%

  • Total voters
    33
Only if Bethesda switches to an engine that's actually STABLE! Why the hell don't they ever learn from their mistakes? WHY? Gamebryo is inherently unstable; throw that shit in the trash. Use the Unreal Engine or something. But it has to WORK RIGHT THE FIRST TIME, EVERY TIME!
 
In order for ES6 to be playable for that long they’re gonna need to actually try to make a decent game, rather than mindless drivel. A good team of writers would be a start.
 
Good writers mean jack shit if they don't tell them to write good stuff. Or in other words if you don't let them do their job. I could imagine that even the best writers you can hire for money can not do much when Todd or Hines come up with their ideas or get all the time involved in the creative process.

Todd : So who is the hero in this story?
Writer : There is none. The player has to make choices and it depends on them if their choice has some moral to it. Some people will benefit from their actions others will be hurt. What they have to deal with is the consequence of their choices.
Todd : There is no hero? Write it again. But with the player being the hero.
Writer : ...

For example there are so many bad designs out there not because the designer was bad but because the client chose the "bad" stuff or wanted them to do it. I could imagine it's the same with Bethesda.
 
GI could imagine that even the best writers you can hire for money can not do much when Todd or Hines come up with their ideas or get all the time involved in the creative process.
It's exactly that! Got me thinking about that Morrowind developer who quit Bethesda because of constant disagreements with Todd.

e: I especially like this line:

Douglas Goodall said:
I disagreed with Todd a lot because Todd and I do not like the same kinds of games. This is not his fault or mine. Whether it is more fun to smash things with a huge axe or coax secrets from obfuscated texts is pure opinion. Whether it's better to play against dice or against an intelligent designer is pure opinion. Frankly, most gamers are more like Todd. It is in Bethesda's best interests to appeal to those gamers, instead of making a game that appeals to me. I selfishly didn't want to work on a game that didn't appeal to me, but that wasn't my job. My job was to work on Morrowind, regardless of whether I liked it or not.
 
e: I especially like this line:

I do have a very sizable peepee opinion about that but for the sake of brevity I'll say:

1. The modern gaming industry makes games to fuel a highly consumer-based public. Recurring intellectual property like Call of Duty has been the mainstream norm and/but gameplay has been progressively deteriorating.

2. Paradoxically, it's not in people's best interest to have near mind-neutering experience when playing games, although, it seems, games aim to get there pronto. The average gamer doesn't take the time to learn something about a game. There, it seems, exists the push to buy the next hot thing on the market - generally speaking, of course. More cash spend for less in terms of non-graphical quality.

But like any vicious circle, it sooner or later breaks. I will have my share of the proverbial popcorn when it does... if I am still around :D.
 
Thing is that the games that are fondly remembered are the games which were good for real. The games that were more than just a product for the market.
 
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Time is ultimately the best critic.
Look at New Vegas for example, in the last few years, the internet has had some kind of wake up call that it's actually a pretty good game. This may be due to the lack of interest Fallout 4 got once it came out, but looking at it now, you'll find more places who encourage New Vegas than 3 or 4.

Skyrim itself has seen People grow tired of it. Mostly due to the amount of rereleases.

The problem is, Bethesda has a set goal in mind... you only ever need one Character as we'll give you unlimited quests. Which... ironically, gives your game less value.

I believe they had this in mind when making Fallout 4.
We want to give you enough choices to make you feel your playing a unique character, but we can't give you enough choices to let your character be final.
After a while... the only side content is stuff you've done a million times already and it has no replay value.
What Bethesda do is what I'm gonna call "Artificial Gametime", where you spent time doing "Fluff" in a game.
Pretty much every open world game does this. Yet most do this in small amounts of have it feel like a natural progression of the game.
Ubifsoft is another company that do this... yet they don't want People to keep playing a single game for 10 years.

Basically, Bethesda would rather you farm your character out over 10 years then put any kind of conclusion to your character in order to make the game feel more valuable.
 
I don't know how Bethesda is gonna keep Elder Scrolls 6 playable for at least a decade given how shallow and meaningless their content has been for well over a decade. The reason a lot of people play their games after one playthrough is because of mods and those people don't just mod in gameplay enhancements - they also mod in quests that have much better writing than what Bethesda delivers. And people that don't mod the game usually stop playing after just one playthrough and moves on to another recently released game.

This combined with the fact that they want to monetize mods while trying to shut down free mods is just gonna mean this game is not gonna last for very long.
 
That’s debatable. Human feces is technically “playable”, it all just depends on what you’re willing to stoop to.
 
I imagine he doesn't have the best reputation here, especially among Codex folks and/or old timers in general but I suppose if there's any hope for TESVI, it would almost certainly have to come in the form of stricter adherence to Kirkbride's C0DA/overall ideas or direct involvement from him in the writing process. Given the state of the series and just how much Skyrim strayed from the overarching Towers plot and continues to be milked dry as a product, it does seem rather unlikely that Bethesda has any real incentive to let the series come to an actual, coherent and meaningful conclusion.

So I would say no, it doesn't have a prayer.
 
There's absolutely no reason for ES6 to not follow what Skyrim did after the amount of money and success it generated. And with the even greater focus on the absolutely dumb radiant quests in Fallout 4, which is something that started with Skyrim, expect even more on ES6 to give the illusion that the game is brimming with content.
 
It does seem rather unlikely that Bethesda has any real incentive to let the series come to an actual, coherent and meaningful conclusion.

So I would say no, it doesn't have a prayer.
Series don't conclude as long as they make money. These guys don't give a shit about the story.
 
I'd say there's no reason to stop on account of they could just center the appeal of each sequel around how the world has changed over the years, kind of like fallout, but the problem being that even with a two hundred year time skip between Oblivion and Skyrim they forgot to change much of anything.
 
I still think it's funny him saying this. It's like them saying that about Destiny then making Destiny 2.
 
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