Top 10: Kick ass moments from a day with Fallout 3

Brother None

This ghoul has seen it all
Orderite
VideoGamer.com has had about 7 hours of hands-on time with Fallout 3, and sums up their 10 favourite moments. Spoiler-heavy and with quite some bits of new info.<blockquote>The last location we got to explore - and by far our favourite place in Fallout 3 thus far - was the National Guard Depot. After battling our way past two robots guarding the entrance, we found ourselves standing inside a large building that had been totally gutted by some form of explosion. Huge swathes of wall and floor had been ripped away to create an assault course of debris, and glowing green particles were still floating in the air. The design for this level has clearly been inspired by The Glow in Fallout 1 - there's a really gripping sense of mystery to the stage. It's pretty tough too - the abundance of gun turrets and chattering bots will take its toll on your health and ammo supplies. We managed to progress quite deep into the complex and even dispatched a psychotic "Mr Gutsy" bot that ate up most of our stimpacks, but we ran out of time before we could find whatever it is that's hidden away here. Given the level of security, we reckon that it has to be something pretty special. One thing's for sure: on October 31, we're heading straight back - and this time we'll be ready.</blockquote>Thanks Ausir.
 
That sounds more inspired by the Sierra Army Depot than the Glow, to me. Still, sounds like an interesting location.

VideoGamer said:
In no time at all we were critically irradiated, and trundled back to Moira to collect our reward. The chatty author was happy to heal us up - but then she informed us that we'd suffered "a teeny weeny mutation". As a result, we suddenly gained a perk that meant our crippled limbs would grow back if we exposed ourselves to a certain level of radiation.

Well, that settles the radiation/mutation debate. Indeed just a quest reward.
 
Are there any NEGATIVE consequences to this game that are long term, other then karma?
 
Pope Viper said:
# 5 is absolutely ridiculous, what the hell are they thinking?
[spoiler:77e51339ba]The part about there being people who think they're vampires? Because I know like three people who think variations of that in real life.[/spoiler:77e51339ba]
 
That would be part 5. I'm trying to keep my comments as vague as possible to protect those who might not want spoilers.
 
Pope Viper said:
Are there any NEGATIVE consequences to this game that are long term, other then karma?
Not even karma is in any way long-term; you just toss some money to a church and you're a saint again.
 
Pope Viper said:
I'm trying to keep my comments as vague as possible to protect those who might not want spoilers.

Well, there's a spoiler tag now, so fire away.
[spoiler:8e575d0352]I think this "family" stuff is dumb as shit, too. Wether they're real vampires or just wannabes, I can't see this stuff belonging in Fallout.[/spoiler:8e575d0352]

mandrake776 said:
Because I know like three people who think variations of that in real life.

The main issue isn't about realism, I guess, but that it doesn't fit the setting very well. There are all sorts of crazy people out there (lol otherkin), but that doesn't mean that they should be in the game if they detract from the atmosphere.
 
I guess I just don't see people giving in to their delusions as detracting from the atmosphere. It seems appropriate to me that they'd be more comfortable living a fantasy than living with the stark reality.

What I'm saying is, the only thing I don't like about it is that it should happen more often (but in different ways).
 
"To be honest, the whole concept of "feral" ghouls is something we're a bit unsure about, since the Fallout universe has traditionally portrayed these guys as being unfortunate victims, rather than vicious zombies."

Is this perchance a single glimmer of the writers conscience that leaked through the cencorship board? Color me suprised.
 
I wasn't really impressed with any of it. When they referred to the BOS as "the legendary collective of steampunk knights" I let out a groan. I loved them as the isolationist bastards they were, not some knight in shining power armor. Also the feral ghoul thing makes me sad. Why exactly are these ghouls feral? Why not call raiders feral humans? Maybe there is a good reason, I hope so.
 
I loved them as the isolationist bastards they were, not some knight in shining power armor.

no you see, The BOS is just another version of "Imperial Knights" from Elder Scrolls.

Why exactly are these ghouls feral?

shhh, they are just making a "come back" for the Oblivion zombies.


Why not call raiders feral humans?

they were called Raiders in Oblivion too. (I remember.)


oh, Im sorry...I thought we were talking about the upcoming Oblivion expansion...my bad.
 
mandrake776 said:
I guess I just don't see people giving in to their delusions as detracting from the atmosphere. It seems appropriate to me that they'd be more comfortable living a fantasy than living with the stark reality.

Sure, but why make their delusions so damn silly? I think it could have been awesome to have a town with only deranged people living like the war never happened; the world is in shambles around them but they all ignore it believing it's still that 50's utopian stuff. As it is, it sounds less an exploration of insanity as a response to human misery than a bunch of posers playing pretend.
 
Seymour the spore plant said:
Sure, but why make their delusions so damn silly?
Same reason Fallout is silly (said lovingly). Escapism.

I think it could have been awesome to have a town with only deranged people living like the war never happened; the world is in shambles around them but they all ignore it believing it's still that 50's utopian stuff. As it is, it sounds less an exploration of insanity as a response to human misery than a bunch of posers playing pretend.
That's a great idea. If they didn't make it, you should mod that in.
 
Seymour the spore plant said:
mandrake776 said:
I guess I just don't see people giving in to their delusions as detracting from the atmosphere. It seems appropriate to me that they'd be more comfortable living a fantasy than living with the stark reality.

Sure, but why make their delusions so damn silly? I think it could have been awesome to have a town with only deranged people living like the war never happened; the world is in shambles around them but they all ignore it believing it's still that 50's utopian stuff.

The bomb dropped in 2077.
 
RE: BOS

I don't have a problem with the BOS becoming a 'good' organization. There were all kinds of good organizations (call them towns/cities) that engaged in some form of mutual protection so that they could live something like a civilized life in the first two fallouts. It would actually make sense that over time these groups could exert their influence (read: forcibly recruit if necessary) over smaller, less organized groups and could become dominant players in their regions. This happened all over the first two fallouts, raider gangs, shady sands, etc.... people seem ticked off that they can't just be the one lonely dude who solves everything. If you want that, go play a super hero game or read marvel comics or watch a Joe Soldier USA movie or some bullshit.
 
There were all kinds of good organizations (call them towns/cities) that engaged in some form of mutual protection so that they could live something like a civilized life in the first two fallouts.

Cooperating to survive isn't the same as being 'good' in an arbitrary, absolute sense. A lot about Fallout's appeal is discovering a lack of clearly defined good/evil boundaries in the game's world and story.
 
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