Top 10: Kick ass moments from a day with Fallout 3

mandrake776 said:
Unless it also removes the bad radiation effects, it's consistent with the world they're making.

There's two different categories of creating "wacky shit".

1) You invent something new and wacky ! A talking plant ! Yay, it's wacky ! (I wasn't a fan of Fallout2, but whatever)

The talking plant is your invention, and it has no basis in reality, so you can give it a cybernetic brain and donkey ears !

2) You take something that exists in reality. Radiation. A very weighty, gloomy concept. A concept on which the both the darkness of Fallout and the irony of it's "duck and cover" videos firmly stand. In fact, Fallout was DEPENDENT on the player connecting their real understanding of radiation and nuclear explosions to the game world, first in the mood from which the intro starts, and second, in the actual game world.

...

So you take radiation, and you twist it to the point of non-recognition. You twist it into something that is not at all aligned with reality. You pull the carpet from under the very fundamentals of Fallout's setting and atmosphere, and watch them tumble down the stairs.

Radiation hurts... no... it doesn't hurt. It heals ! But it also hurts, when we need it to !

There's a danger in doing such things. You disconnect the player from reality enough, and they'll stop caring about what happens, because, in your wacky and creatively irresponsible world, ANYTHING can happen.

Fallout3 will reinvent gravity itself, if that's what it takes to pull off some gimmicky gameplay concept they saw on "Heroes" last night. That's what's sad about it.
 
To be honest, the whole concept of "feral" ghouls is something we're a bit unsure about, since the Fallout universe has traditionally portrayed these guys as being unfortunate victims, rather than vicious zombies.
Glad the press finally picked up on this and commented on it.

the Brotherhood of Steel - the legendary collective of steampunk knights
:facepalm:

shihonage said:
Actually stimpaks heal crippled limbs (last I heard).

Glad I double checked before posting as the comment I was about to respond to was appropriately vatted.

As someone else pointed out, this is a preview and a pretty bad format for one to boot. I think when you do a top 10 about a game then you should also try to at least do a bottom 5.
 
The concept of radiation restoring hit points could be considered plausible, due to Fallout's sci-fi pulp roots and the Atomic Age's "atomic powers can do anything" SCIENCE! spirit.

However, growing back crippled limbs would rather fit the giant ants the hero would be fighting in such a pulp comic, not the hero himself.
 
Well It failrly obvious now.

First powers from the Suns UV Rays.

Now being able to get a mutant healing factor form Radioactive waste.

I guess you can become....

RadioactiveMan.jpg


RAIDOACTIVE MAN!!!!

I just hope the goggles do something.
 
Casual Gamer said:
Yeah, the concept of radiation being used therapeutically is totally off-the-wall science fiction.

Applied radiation in medical treatments is not used to heal living tissue. It is used to destroy tissue it is aimed at. It also causes severe, long-lasting side-effects in the whole body nonetheless, including whatever it was used to "treat" in the first place.

When it is not used to downright destroy, it is used to disable the immune system.
 
It makes no less sense than a stimpak healing a broken limb. Arguably, following the super mutant and ghoul logic from the originals, it makes slightly more sense. But only slightly.

I'm not one of those people who faulted Fallout 2 for shit like extra toes or talking plants though, so I'm certainly not going to fault Fallout 3 for radioactive super powers.
 
Casual Gamer said:
It makes no less sense than a stimpak healing a broken limb. Arguably, following the super mutant and ghoul logic from the originals, it makes slightly more sense. But only slightly.

I'm not one of those people who faulted Fallout 2 for shit like extra toes or talking plants though, so I'm certainly not going to fault Fallout 3 for radioactive super powers.

I addressed this sort of comparison before.
 
Casual Gamer said:
It makes no less sense than a stimpak healing a broken limb. Arguably, following the super mutant and ghoul logic from the originals, it makes slightly more sense. But only slightly.

I'm not one of those people who faulted Fallout 2 for shit like extra toes or talking plants though, so I'm certainly not going to fault Fallout 3 for radioactive super powers.

You minding or not, it's still a flaw. While it's comparatively minor, these "enhancements" just don't have verisimilitude (or whatever that word is) with the setting. I could understand say +5 Strength -3 Charisma as you mutate. That along with some visual change would be nice. This however seems to fit more into a superhero world than a PA wasteland one. Additionally I'll knock even more points off if there are no visual cues that you mutated (and I doubt there will be any). An extra toe I don't need to see but this odd mutation or the photosynthetic one just begs for changes to the character model. The lack of any downside just cements to poor design in my book. Fallout has always show radiation = bad and even if there are beneficial side effects they tend to come at a horrible price.
 
Casual Gamer said:
It makes no less sense than a stimpak healing a broken limb.

Minor sidebar here: In the first two games, stimpaks didn't heal broken limbs. You either needed to go to a doctor, or use the Doctor skill (if it was high enough.) Stimpaks or resting to heal broken limbs is just plain stupid... and it seems like it's pretty well been confirmed as in the game.
 
Moving Target said:
Casual Gamer said:
It makes no less sense than a stimpak healing a broken limb.

Minor sidebar here: In the first two games, stimpaks didn't heal broken limbs. You either needed to go to a doctor, or use the Doctor skill (if it was high enough.) Stimpaks or resting to heal broken limbs is just plain stupid... and it seems like it's pretty well been confirmed as in the game.

I agree. What is up with the stimpaks? What is the rule regarding using them?
 
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