Top 10: Kick ass moments from a day with Fallout 3

For the Vampires? to be honest I found the "Hubologist" to be a bit annoying, but later I found out some more on Scientology and realised it did fit. Suposedly the Vamps are taken from "the last man on earth" only without them being actual infected mutants
 
Oddly enough the top 10 moments they chose are all things we have already seen in the various previews. Is there really nothing else in the game to choose besides what we already know, or are these really the highlights?
 
mandrake776 said:
Everything we've seen is from the beginning of the game. This is from the beginning of the game.

He's 7 hours in. That no longer qualifies as beginning.
 
Brother None said:
He's 7 hours in. That no longer qualifies as beginning.
Based on what metric? Sure 7 hours into a Silent Hill game is generally past the end, but what about something like Disgaea? One could not unreasonably argue that almost the whole of the story of the game is the beginning, based on how much there is to do.
 
mandrake776 said:
He's 7 hours in. That no longer qualifies as beginning.
Based on what metric? Sure 7 hours into a Silent Hill game is generally past the end, but what about something like Disgaea? [/quote]

They've stated that the main quest takes about 20 hours to complete, now I'm not clear on what the person playing the game is doing, but even if he's just running around doing sidequests and grabbing stuff, it's still not the beginning since he's made some progress.

A game like Disgaea is different from a game like Fallout 3.

FO3 is quest based, you get goals and you accomplish them. Some quests get you closer to the conclusion faster but other still contribute to that progress.

Disgaea is grind-based, it's designed so that players can put a lot more time into the game. I'm playing Disgaea 3 right now and my characters are all around level 3000, having put almost a hundred hour into it.

I know I'm nowhere near done with the game though since it has no quests, only the fact that there are progressively stronger enemies that I need to kill.
 
mandrake776 said:
Based on what metric? Sure 7 hours into a Silent Hill game is generally past the end, but what about something like Disgaea? One could not unreasonably argue that almost the whole of the story of the game is the beginning, based on how much there is to do.
on the metric of the reported playtime by Bethesda itself... :roll:
 
Top 10---more like a fancied up preview.

Feral ghouls were in FO2--you encountered them in random encounters. They may have been called crazies or something like that, but they were automatically hostile. Scavengers were as well.

I think in #5 they aren't actually referring to the group, as much as the multiple solutions but anyway.
 
mandrake776 said:
Same reason Fallout is silly

Ah, but therein lies the problem: Fallout wasn't silly, at least not overtly so. This kind of addition Bethesda is making to the franchise can only be compared to some of the most blatant nonsense that made it to FO2, which is exactly what they claimed to be avoiding.

mandrake776 said:
That's a great idea. If they didn't make it, you should mod that in.

Thanks, but even if they do release the CS, I'm plain hopeless when it comes to modding. Feel free to use it yourself if you'd like, though.

Anarchosyn said:
The bomb dropped in 2077.

And I suppose your point would be that it's pretty far in the future for people to still be crazy about it? Not that it couldn't be explained as some loony tradition in a fairly insular society, but really, I was just throwing around an idea I think fits the setting better, don't expect me to staunchly defend it as something that should have been implemented exactly like that.
 
SuAside said:
on the metric of the reported playtime by Bethesda itself... :roll:
First that emoticon is awful and it makes your post seem insufferably smarmy. Second, I thought the reported playtime of the game was somewhere above 100 hours?

Seymour the spore plant said:
Ah, but therein lies the problem: Fallout wasn't silly, at least not overly so. This kind of addition Bethesda is making to the franchise can only be compared to some of the most blatant nonsense that made it to FO2, which is exactly what they claimed to be avoiding.
The 50s aesthetic vision of the world makes everything seem quaint, and the radiation effects are definitely laughable. Just because it's dark humor doesn't make it less ridiculous.

Thanks, but even if they do release the CS, I'm plain hopeless when it comes to modding. Feel free to use it yourself if you'd like, though.
They're even less likely to release that software for the PS3.
 
crippling their vision and movement seemed to be the best way to slow them down.

Quote from the article, hilarious. So the best way to slow them down is to slow their movement down? Interesting...
 
mandrake776 said:
The 50s aesthetic vision of the world makes everything seem quaint, and the radiation effects are definitely laughable. Just because it's dark humor doesn't make it less ridiculous.

Sure, but just because the setting draws from a lot of silly sources for flavour doesn't mean that anything goes. Granted, the Family is not on the same level of ludicrousness as, say, the AntAgonizer, but my point is that it still steers much closer to Fallout 2 (which had a lot more slapstick stuff to it) than the original. You could perhaps make a case that the hubologists were just as retarded or that Anna was a frickin' ghost, but there really isn't any parallel in the original for it.

Fallout 2 had a markedly different approach to the setting, taking itself far less seriously, and it seems to me that it was exactly that one which stuck with Bethesda despite the lip-service to the contrary.
 
My point is that it's not ludicrous. It's entirely within the realm of possibility that people could convince themselves that they're vampires. If you think it's not possible you greatly underestimate the human ability to rationalize. It's not slapstick, and I only said they convinced themselves of something silly like fallout was, something cute or nice or important in the midst of all this nothing.
 
As a result, we suddenly gained a perk that meant our crippled limbs would grow back if we exposed ourselves to a certain level of radiation. A mixed blessing, perhaps - but one that certainly made us laugh.

And others, cry.
 
thefalloutfan said:
Well I'd call an industry making millions of money around the world a 'serious business'.

does that apply for sit coms, comics and such as well?

I think you totally missed a point here...
 
thefalloutfan said:
Well I'd call an industry making millions of money around the world a 'serious business'.
I was, of course, referring to some people crying over minor not even inconsistencies in a series.
 
mandrake776 said:
thefalloutfan said:
Well I'd call an industry making millions of money around the world a 'serious business'.
I was, of course, referring to some people crying over minor not even inconsistencies in a series.

Haha. It wasn't about consistency.

When you create a game mechanic, you have to also coat it in the rules of the game world.

For instance, you have limbs. They can be crippled with gunshots. Right ? Let's review two potential approaches to this mechanics:

Approach 1:

Crippling a limb affects your stats. Using stim-paks will heal you, but your stats will remain reduced until you go to a Town Doctor who can fix your limb.

Approach 2:

Crippling a limb affects your stats. Using stim-paks will heal you, but your stats will remain reduced until you go near a radiation source which will heal your crippled limbs.

Oh and you can also see a doctor to do the radiation's job.

====

Now the radiation is not only a complete joke, since you get to carry a nuke launcher and have explode nuclear cars. No... radiation now heals !

Talk about throwing out the entire irony of "duck and cover" out the door.
 
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