Toxic-Mod announcement

Hey ColJack, long time no see :)

Yea, I've emailed the files to some people a couple of times, but as far as I know thye never completed it either.

Turns out I know nothing about scripting, so I cant really do much more :(
 
Yea, I've emailed the files to some people a couple of times, but as far as I know thye never completed it either.
Yes and thanks you for that Wild_qwerty :).
I'm still on that project but New Arrayo mod is my prio now so it will take some time.
But if you guys are back on something with Toxic mod you can count me in.

Turns out I know nothing about scripting, so I cant really do much more
Scripting is easy i just need english dialogue/text writer ;).
 
jargo, i'll give you a hand with the english.. just let me know what you want..
and your help with the scripting of the Toxic Mod would be greatfully recieved..

Qwerty, send me the files ( you still have my e-mail right? ) and your design brief.. and i'll see what i can do..

on a side note Qwerty, i'm a bit pissed that i don't even get e mention on the MR / NWS credits page... I was co founder of the mod, the MR name was my idea, and unless they ditched all my maps then i did do a significant amount of maps for the mod...
 
Any art you guys need let me know. Just remeber to check the hero attack animations FRM pack I uploaded as it has the updates for the evironmental armour.

The only other addition I can recomend would be to maybe include a couple of new critters

- Cochroach
- Spider

Cause they both look really cool :)
 
so, any chance on getting the files back??
you had some art for the fuse and things needed for the mod..

also, can't find mention of the spiders or roaches in any on the critter packs.. did you upload them?
 
Coljack, I probably have everything you are looking for. Give me a list of what you need, and I'll zip it up and send it. I have all the critters including spiders and cockroaches, all the scenery that qwerty worked on, etc.

EDIT: All of wild_qwerty's stuff (or at least most of it) was integrated into this FO2XP mod. Undat the the critter and master and you have it all.

http://www.3ddownloads.com/RPG/Fallout 2/Mods/FO2XP/FO2XP-Alpha.zip

I think I have the toxic mod rar file that qwerty sent me here somewhere, let me know if you need it. It was going to be added to FO2XP but didn't get added.
 
yes thanks, i got those.
but it's the script source files and proto's i'd already done..
Qwerty should have those..
 
Sorry, I looked all over and I can't seem to find the rar file qwerty sent me. A bunch of files moved between machines recently and it must have got lost in the shuffle.

But the FO2XP has all of the critters, the extra attack anims, projectile anims, scenery and items from FOT, etc.
 
ColJack said:
yes thanks, i got those.
but it's the script source files and proto's i'd already done..
Qwerty should have those..

err um sorry man, I'm not sure I've got those. I'll take a look on my other computer, but I know I deleted a whole lot of stuff a while ago :oops:
 
I've got packed data folder from you Wild but no script sources or something like that.
No matter this mod is back on trail so we simply write new ones. ;)
 
Any updates on this, some good things are happening recently in fallout modding. Lets not lose the momentum please :D
 
Is anybody actually still working on this mod at all? Reading through, it seems interesting and it would be a shame not to see it completed. If nobody is looking into this and still has all the files handy I wouldn't mind finishing this....
 
I think Jargo is your man getting those files. most of the people that worked on this mod don't seem to very active any more. :(
 
For the record I've found most of the files for this mod, about the only file that i am missing is the actual design document, I think i might have sent a copy of this file to Jargo. If anyone does have acopy please send it to me :)

I could try and upload all the files here later, it would be nice to see this added to Killaps Patch or something.

http://rapidshare.com/files/50677182/Toxic_Mod.rar
 
Just for the record: Jargo is still intending to finish this for him self post New Arroyo as far as I am aware. New Arroyo is due by the end of the year.
 
it's not the demo by any measure, its more of a list of spare parts, but the last time I gave people the files, I couldnt find the source files for the scripts where they are now there.
 
Hi, is this mod still alive or implemented in a bigger mod (or plans to do so)?
The concept sounds great and it would be a shame if it goes to waste.
 
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