How Huxley. Point.<blockquote>I have now invested about 25 hours of gameplay into Fallout 3, and I am glad to report that it is a remarkable game experience both in story telling and action. The game is an RPG through and through, presenting a great amount of choice to the player as well as a generous portion of action, and tells an engaging story. Fallout 3 should not be played as a first-person shooter however…although the game can be explored from either first- or third-person perspectives, to me it just didn’t feel right using third person for more than just checking out the new armor I acquired, and marveling at how bad-ass I looked. Fallout 3 is a game to be savored, radioactive morsel by radioactive morsel.</blockquote>Counter-point.<blockquote>In all I could forgive many of the limitations and restrictions of Fallout 3 if it didn’t have the name Fallout in the title. After all most are simply annoyances and limits on what is a beautiful game. But a RPG is at its heart a story and Fallout 3 by its heritage is a continuation of a great line of stories. On this point Fallout 3 fails. Badly, completely, and utterly. This game is disgraceful of the Fallout legacy.
During the production I read a quote from a Bethesda Softworks development blog that every member of the development team read “The Road” by Cormac McCarthy to be used as a guide when creating the game. For those that have read this Pulitzer winning book I’m sure you know where I’m coming from. For those that haven’t, go get it from the library or buy it. You’ll thank me. In either case I wish they had hired Mr. McCarthy to write the story instead of using his work as an inspiration.
Given that they didn’t do that maybe if Bethesda had 1 million monkeys for a million years they would have risen to the writing quality that the original team achieved for Wasteland 21 years ago…and not even with a Pulitzer to their credit. Hell, a gamer can dream right?</blockquote>
During the production I read a quote from a Bethesda Softworks development blog that every member of the development team read “The Road” by Cormac McCarthy to be used as a guide when creating the game. For those that have read this Pulitzer winning book I’m sure you know where I’m coming from. For those that haven’t, go get it from the library or buy it. You’ll thank me. In either case I wish they had hired Mr. McCarthy to write the story instead of using his work as an inspiration.
Given that they didn’t do that maybe if Bethesda had 1 million monkeys for a million years they would have risen to the writing quality that the original team achieved for Wasteland 21 years ago…and not even with a Pulitzer to their credit. Hell, a gamer can dream right?</blockquote>