Tyranny Discussion Thread

Kyros is gaunter o'dimm

That big head mode remind me as if tyranny and pillars are tabletop game, with player character look like a pawn

anyway

https://forum.paradoxplaza.com/forum/index.php?threads/patch-notes-1-0-1-0010.983262/

Hi all!,

In this patch we have resolved many issues reported by community members through our forums, focusing primarily on quest and progression related issues.

The full patch notes are below!

Quest Fixes:
  • In Sentinel Stand Keep, navigating over the bridge near the exit is improved.
  • Killing Bleden Mark in Tunon's Court after agreeing to meet him in Ashweald is now supported.
  • "Person of Interest" conversation options have been revised.
  • Nerat will now attack the player after delivering the Writ of Execution for Scarlet Chorus players.
  • In "At Any Cost", Rebel players who recruited the Stonestalker tribe and betrayed their alliance to become an Anarchist can now progress properly.
  • Fighting Hundred-Blood solo on the Rebel path will now update "Forging The Way" properly.
  • The Rebel player will no longer get multiple options to recruit factions out of sequence.
  • In "A Breach Between Worlds", using the Ocean Spire directly after getting the Steadfast Insignia should now update correctly.
  • The Vendrien Guard fight in Tripnettle Wilderness has been improved.
  • Iron Marshal pathing is improved.
  • "Final Judgment" will progress properly when selecting the Kills-In-Shadow dialogue option upon delivery of the Writ of Execution.
  • "The Armies in the North" will now begin properly after killing Bleden Mark in Tunon's Court. A fix for existing saves will be forthcoming.
  • In "Leave No One Behind", the quest will now continue properly for Rebel players that starts the quest after fighting Raetommon and siding with the Bronze Brotherhood.
  • The Blade Grave region is no longer available in the last act for a Scarlet Chorus player.
Gameplay Fixes:
  • Verse will now revive if the player dismisses her while she was unconscious.
  • Characters will now properly transition from being suspended in air when swapping their active weapon set.
  • Lantry will now grant healing magic to the player in the second act after agreeing earlier.
  • Invisibility potions will now wear off when leveling up while invisible.
  • Sirin's stanza durations should now remain at the proper timing. If her stanza duration has already been reduced, those saves will not be changed.
  • Companions will now auto-attack when companion AI is enabled and no weapons are equipped.
Enjoy!
 
I see. The Spanish location is good, but it clearly read "Until X dies" for me.
The wording is this:
'Those who, in pride and arrogance, stand against the peace and order of Our Empire shall be ground beneath the stones of their land. Let those who call themselves Unbroken, who embrace the chaos of war in defiance of Our Order, be broken in the storms of Our Rage. Let Our storm rage until the last blade be broken, or the line of Regent falls.'

Of course, it's meant to motivate the Unbroken to kill their own Regent(s).
But since you inherit being a regent, you could potentially deny the inheritance and fuck shit up that way.
It's annoyingly vague, but technically correct.
 
Ha, picture the fatebinder coming with a badly written edict, trying to make sense out of it in front of the targets, while they mock him. Reminds me of this:

I would have to presume that Kyros started work as a successful lawyer (or what amounts to that profession at the time) before she became the Overlord. After that, he probably worked with Tunon with drafting contracts and seeing if Tunon could pick up ridiculous loopholes in said drafted contracts.
 
Finished my second playthrough. This time as rebel leader.

I felt "stronger" this time around and ended up higher level than the first playthrough, but that's probably because I understood the game mechanics better.

The Rebel path is way buggier & less well taught out (or rather implemented). It's clear they didn't focus on it. It tries to get you to make XOR choices which isn't bad in itself, but the way they're presented feels like they have no real reason behind them. Maybe there's some hidden way to turn them into OR choices, but I don't think so.

For story progression, I chose to ally with the Stonestalkers to see what evolution there is in Kills-In-Shadow's character. Hoping for some hidden depth. There was virtually none. She's a great fighter to have in your party, but that's about it.

At first the rebel path is frustrating in Act 1, initially rewarding in Act 2, but i quickly tapers off. I intend to make some different choices is another rebel playthrough, but we'll see.

First I'll play a murderous Scarlet Chorus playthrough, I think.
I don't tend to do an "anarchy" playthrough, I think.

Edit: Note that there was a fairly significant Rebel patch released about 3/4th through my playthrough, so maybe some of my gripes already got cleared up.
 
So let me ask you guys, there most likely will be DLC for this game. Myself, I don't think the ending for the game was too abrupt at all as a lot of people keep saying in online reviews. I feel like it ended on just the right note given everything that happens and is going to happen.

So for DLC would you like to see a continuation of the ending or have the DLC be seperate from the main campaign sort of like the White March was in PoE? I have a feeling one of the DLC locations will definitely be that big spot sandwiched between Haven and the Blade Grave. It makes no sense for there to not be anything there, it's a huge swathe of unused land.

Me personally, I want to see more Archons. Archons are probably one of the most cool parts of the game and they
make excellent boss fights

What I'm kind of hoping for is a DLC that correlates with whatever faction you aligned with that also has to do with Archons. A plot line that comes to mind is that throughout the game people like Lantry or Tunon will mention that Archons are born and are usually put down before they can cause any trouble by Bleden Mark or they're forced into Kyros's army. For the DLC I'd like us to go to that place in the map that has no markers yet, where we enter a village/city/whatever where it turns out a young man or woman has just discovered they have Archon-like powers.

The DLC would be spent exploring how exactly Archons come to be and how you will influence this new-fledged Archon to either join Kyros, the Rebellion, or your own cause. Or perhaps you'll simply destroy this upstart Archon like how in Honest Hearts in New Vegas you can just walk right into the canyon, blow Joshua Graham's head off, and walk right back out.

The Rebellion path could definitely be interesting here considering the Rebellion has no Archons of their own except for the Archon of Tides, and she fled a long time ago according to Eb. I would also expect more artifacts to find and perhaps another Rebel faction to help out or destroy. And maybe more Edicts because I just really like Edicts, I don't know why. I guess because they make everything thematic. It's too bad we never get to see the Edict of Swords actually happen (as far as I know), I wanted to see what that one can do.

What about you guys, what would you want to see?
 
Let's talk about experimenting (by cheating your pants off).

The Pillars of Eternity cheats work if you're interested: Press tilde (~) + enter & you'll get a prompt. god works (but only for current party members, if you switch them out they won't be invulnerable), as does raising attributes (AttributeScore Player Might 18), raising skills (skill player athletics 60, though you'll need to search for some skillnames), adding money (GivePlayerMoney 50000),...
Doing this will disable achievements etc, but who cares?

What doesn't disable achievements is save game editing (YOU FILTHY CHEATER!). Just open the .savegame found under C:\Users\<user>\Saved Games\Tyranny with 7-zip, WinRAR, etc. In MobileObjects.save you have all your stats etc. Reading it is a bit of a clusterfuck as it lacks structure for human reading, but you can easily add talents, raise your HP, raise your attributes, etc.

However a word of caution: It appears game levels are bound to skill progression. As a result, if you raise all your skills artificially, you might be stranding yourself at a low level. Since pretty much the entire game scales to your level, that might not be a problem, but I suspect stuff will break.

The Rebellion path could definitely be interesting here considering the Rebellion has no Archons of their own except for the Archon of Tides, and she fled a long time ago according to Eb.
Euhm.
Both Tunon and Sirin can be on your side for Rebellion. Maybe Bleden if you meet him in single combat before going to Tunon, not sure about that one.
 
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Euhm. Both Tunon and Sirin can be on your side for Rebellion. Maybe Bleden if you meet him in single combat before going to Tunon, not sure about that one.

Well yes, but first of all that should be in a spoiler tag because most of what you just said is end-game material, and second of all with my DLC idea it would most likely not be post-game so only Sirin would matter. I guess Sirin does count as a Rebellion Archon if you recruit her while sided with them but she's also severely crippled by that helmet to the point where she's not much better than an average Blood Chanter (since they apparently also have the power of song, it's just that Sirin can mass-brainwash people). What I want is an Archon that hasn't been influenced by anybody yet, and it's your job to choose who they end up siding with. Kyros, the Rebellion, or You.
 
Well yes, but first of all that should be in a spoiler tag because most of what you just said is end-game material,
Considering the entire game is about crafting alliances, it's hardly a big friggin' surprise though... But ok...

and second of all with my DLC idea it would most likely not be post-game so only Sirin would matter. I guess Sirin does count as a Rebellion Archon if you recruit her while sided with them but she's also severely crippled by that helmet to the point where she's not much better than an average Blood Chanter (since they apparently also have the power of song, it's just that Sirin can mass-brainwash people). What I want is an Archon that hasn't been influenced by anybody yet, and it's your job to choose who they end up siding with. Kyros, the Rebellion, or You.
Getting Sirin free from the helmet could be an interesting quest though.

Also, how she'd act after you free her from the helmet, could be greatly shaped by her experiences with you.
 
@SuAside , I was really hoping getting Barik out of his armor and getting Sirin out of her helmet would be companion quests. Really all the companions have potential for quests but only Kills-In-Shadow gets one. It's disappointing after both New Vegas and PoE had at least some type of companion quest for every single companion.

Meanwhile on my Disfavored Run I may have discovered a glitch or 2.

Now granted this could have to do with my Conquest decision and working with the Disfavored, but Lethian's Crossing offers me no quests. It's now just a well-guarded Disfavored outpost. The Bronze Brotherhood is basically a nonentity, the leader of the Forgebound doesn't appear, there's no mention of the special helmet, etc. So this either means that by giving the Disfavored Lethian's Crossing I have basically just killed all quests in that area save for activating its Spire I suppose because now the whole place is heavily protected and there's no need for the Bronze Brotherhood or the helmet, or it's just glitchy. Story-wise I guess it makes sense considering the whole reason the Bronze Brotherhood is there in the first place is because Lethian's Crossing had no protection from the Bane. By giving them to the Disfavored during Conquest I've provided them a very large and powerful militia which means there's no reason for the BB to protect them from the Bane. But boy howdy that's at least 4 or 5 missing sidequests since I did that and there doesn't seem to be a way to get the artifact here.

EDIT: Yep, it seems like this is the case and it's not a glitch. Because I gave the village to the Disfavored and sided with them, I've turned Lethian's Crossing into a well-guarded peaceful town with no issues. Well at least they were honest when they said Conquest choices really do matter, geez. I've just locked myself out of the entirety of the Lethian's Crossing questline by becoming their mayor before the game even starts.
 
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Well I just completed my 2nd run of Tyranny, this time doing an Iron Man run with the Disfavored. It went pretty well all things considered, it genuinely felt a lot different from my Independent Run, for which I am quite pleased. There is one major problem though, which I'll detail below. Warning, details about the game ending are in this spoiler, tread carefully.

Okay, so, even though I tried to be a good little Fatebinder and follow Kyros's law to a T, doing all the court proceedings I could and reigning in the law's favor every time, always following Graven Ashe to the letter (the only time I disobeyed him was with the baby, mainly because I wanted to see how exactly you save it as I killed it in my first run), and basically being Kyros's bitch since I disobeyed them so much in my first run. But then in the end, the exact same thing happens. I make both Graven Ashe and Tunon my personal archons and had to kill Bleden Mark, but then Kyros decides to march on the Tiers anyway. Why? I've done nothing that should displease Kyros, I've carried out their orders as much as I possibly could! Why is the game suddenly forcing me to be a disobedient little shit? This ending doesn't make any sense for someone trying to be loyal to Kyros, I did everything I could to see what being loyal could get me and it STILL results in them wanting to kill me! Good thing my next run is going to be Rebellion-favored, I can't wait to destroy everything Kyros holds dear. Like what the Hell, I WANTED to be loyal the the game still forces me to rebel! Maybe Kyros just fears my power of Edicts or something? It's not explained very well unlike the Independent ending.

The only thing I can make of this is that this must mean one of the DLCs for this game will indeed be post-game content and probably involve the Archon of Plague. Why else would they make all endings lead to pretty much the same conclusion, you bombing the shit out of the North? It's so you can't be locked out of the DLC. That's my guess anyway. Otherwise this just sadly seems a bit lazy on Obsidian's part, as much as I love this game.

Also for the record, my 2nd run took me 30 hours compared to the 38 hours of my first run. This is most likely because I did the Lethian's Crossing questline as fully as I could in my Independent Run but I couldn't do it at all in my 2nd run.
 
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Really all the companions have potential for quests but only Kills-In-Shadow gets one. It's disappointing after both New Vegas and PoE had at least some type of companion quest for every single companion.
Verse's reaction when you tell her you have feelings for her is hilarious though (but also uncharacteristic & disappointing).
But yeah, feels unfinished.

The potential 'bad' endings for your team mates are hilarious though:
Barik going to rust himself into becoming a statue at some road crossing, Sirin basically retreating to a monastery with a vow of silence,...

EDIT: Yep, it seems like this is the case and it's not a glitch. Because I gave the village to the Disfavored and sided with them, I've turned Lethian's Crossing into a well-guarded peaceful town with no issues. Well at least they were honest when they said Conquest choices really do matter, geez. I've just locked myself out of the entirety of the Lethian's Crossing questline by becoming their mayor before the game even starts.
In my Disfavored playthrough (unpatched at release) I gave the Disfavored rule of Lethian's Crossing, kicked out the Bronze Brotherhood & Scarlet Chorus and all those things did happen. I'm guessing something bugged out in your playthrough. Or that you did something out of sync.

I think the quests only become relevant once you get sent there by Ashe in your Disfavored questline. Not if you play tourist.

The leader of the forge bound is supposed to craft the helmet even if the Disfavored are there, and R. forces the Bronze Brotherhood to help him steal it (to later release the bane on Lethian's Crossing).
 
Okay, so, even though I tried to be a good little Fatebinder and follow Kyros's law to a T, doing all the court proceedings I could and reigning in the law's favor every time, always following Graven Ashe to the letter (the only time I disobeyed him was with the baby, mainly because I wanted to see how exactly you save it as I killed it in my first run), and basically being Kyros's bitch since I disobeyed them so much in my first run. But then in the end, the exact same thing happens. I make both Graven Ashe and Tunon my personal archons and had to kill Bleden Mark, but then Kyros decides to march on the Tiers anyway. Why? I've done nothing that should displease Kyros, I've carried out their orders as much as I possibly could! Why is the game suddenly forcing me to be a disobedient little shit? This ending doesn't make any sense for someone trying to be loyal to Kyros, I did everything I could to see what being loyal could get me and it STILL results in them wanting to kill me! Good thing my next run is going to be Rebellion-favored, I can't wait to destroy everything Kyros holds dear. Like what the Hell, I WANTED to be loyal the the game still forces me to rebel! Maybe Kyros just fears my power of Edicts or something? It's not explained very well unlike the Independent ending.

The only thing I can make of this is that this must mean one of the DLCs for this game will indeed be post-game content and probably involve the Archon of Plague. Why else would they make all endings lead to pretty much the same conclusion, you bombing the shit out of the North? It's so you can't be locked out of the DLC. That's my guess anyway. Otherwise this just sadly seems a bit lazy on Obsidian's part, as much as I love this game.
Oh, I don't think it'll be resolved in a DLC. They'll try to make it in a full game. They have the art & engine, so why stick to a DLC when they can milk it with a full game? :)

As for your gripe with the Disfavored ending, yeah, it's exactly what I said prior. It's just to make sure all paths lead to the same ending, but it's so badly explained that it doesn't make sense. They could easily have turned it into something acceptable with some additional explanation.

How does the Independent run work? Do you just betray your alliance? Or do you make the choice somewhere. I've done Disfavored, Rebel & currently doing Scarlet Chorus.

So far Scarlet Chorus has been a bit disappointing. While a lot of people around you do fairly horrible stuff, your char mostly seems to go with the flow. Mostly guilt by "enabling" stuff that goes on around you. Arguably you're the least evil badguy around most of the time? I feel like a gullible idiot helping out Nerat. So much for being able to play true evil...
 
Barik going to rust himself into becoming a statue at some road crossing, Sirin basically retreating to a monastery with a vow of silence,...

lol I got that Barik ending on my first playthrough because he was an ass to me, I took him with me to kill Graven Ashe. I certainly didn't expect him to basically go comatose and kill himself. Kinda sad but also hilarious at the same time how you can fuck up his mental state THAT bad. As for Sirin, is that really her bad ending? I got that one even when I was as nice to her as possible, and in my Disfavored playthrough I didn't recruit her at all, whereupon she basically went off and explored the countryside and there were legends about a woman who controlled people with song all over Terratus. I guess that's better than her fleeing to a monastery but idk? Have you gotten a better ending with her?

I think the quests only become relevant once you get sent there by Ashe in your Disfavored questline. Not if you play tourist.

Yeah, I guess something fucked up on my end, because Graven Ashe never even told me to go to Lethian's Crossing. Once I finished the Blade Grave he sent me immediately to the Stone Sea. Plus when I beat the game with the Disfavored
I got a bad ending for Lethian's Crossing where they basically told me the whole town was taken back over by the Bronze Brotherhood because I didn't send reinforcements and the whole place was ruined because the BB doesn't know how to control shit
I talked to everyone in Lethian's Crossing though, so I don't know if I just missed a cutscene or if the game really bugged out. Since you said Graven Ashe actually gave you orders to go there and he didn't do that for me, I just have to assume I glitched something. Where was the Forgebound leader for you?
 
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How does the Independent run work? Do you just betray your alliance? Or do you make the choice somewhere. I've done Disfavored, Rebel & currently doing Scarlet Chorus.

So far Scarlet Chorus has been a bit disappointing. While a lot of people around you do fairly horrible stuff, your char mostly seems to go with the flow. Mostly guilt by "enabling" stuff that goes on around you. Arguably you're the least evil badguy around most of the time? I feel like a gullible idiot helping out Nerat. So much for being able to play true evil...

Well in my Independent Run I basically betrayed everyone at Vendrien's Well and this caused everyone to hate my guts. Though there are multiple points in the story where you're able to break your alliances, it doesn't have to be there. When you're doing an Independent Run you basically have no allies, and you actually have to kind of work hard to keep Eb and Barik on your side (though I can pretty much never get Verse pissed enough at me to try and leave no matter what I do). Both tried to leave me over my actions (though I managed to conscript Barik into staying with me because his Fear with me was high). With Independent instead of working with Disfavored, SC, or Rebels, you work with Bleden Mark or by yourself. Independent is actually interesting because instead of Bleden Mark just being this shadowy figure that barely shows up in the game at all, he suddenly becomes a VERY prominent character and essentially your mentor. It's interesting actually getting to interact with this guy who in basically all other runs is just this boogeyman who will hunt you down if you piss off Tunon too much.

Of course you can also betray Bleden Mark if you wish. In Independent you're holden to no one, and in return you also have to fight basically everyone. You will have no allies except for possibly the court and Bleden because Tunon thinks you're still his little Fatebinder puppet and so does everyone else. But don't worry, you
still have the option to kill Tunon too and rule completely alone. I did and the only important person left alive besides some companions was Bleden Mark. It was honestly pretty satisfying.

I think another cool thing about the Independent Run is that the Artifacts actually matter. In the other runs (that I've done so far anyway) they're just kind of "there" as cool little powered up weapons without any kind of rhyme or reason. In the Independent Run they suddenly become extremely important in order for you to become powerful enough to take on everyone at once, and Bleden Mark will actually give you background info on a lot of them.
 
As for Sirin, is that really her bad ending?

Sirin's vow of silence is if you kinda ignore her for an entire playthrough. Her good ending afaik is her roaming the country motivating the people to see the good in life & to support your rule basically.
I suspect she has a worse ending than that.
I have not yet maxed on fear on anyone.

Since you said Graven Ashe actually gave you orders to go there and he didn't do that for me, I just have to assume I glitched something. Where was the Forgebound leader for you?
He told me to go check on the Forgebound leader that was arriving in town & help her out. She can be found at the forge (building next to the forgebound salesman above Eldian's house). Right after talking to her, Eldians steps in & talks to you too.
It's an actual quest in the quest log, so it's hard to miss.

still have the option to kill Tunon too and rule completely alone. I did and the only important person left alive besides some companions was Bleden Mark. It was honestly pretty satisfying.
Interesting, I'll try the Independent run when I'm through with SC.

I find it weird you can get Bleden to turn on Tunon and Kyros though... In all other playthroughs it appears he's impossible to convert, even with high favor.
 
I find it weird you can get Bleden to turn on Tunon and Kyros though... In all other playthroughs it appears he's impossible to convert, even with high favor.

well the way I see it, in the other runs Bleden Mark only sees you as a threat to himself and Tunon with your powers. In an Independent run he is directly responsible for your power and is the one tutoring and directing you as according to him he loves shaking the establishment. He not only trains you and teaches you about artifacts and how to use them but he becomes your master of sorts so he takes a much more personal interest in you.

Also fun fact, apparently you can help Barik

get over his depression if you make him watch Graven Ashe die. I have no idea how to do this however. Maybe you have to have a high loyalty with him or something? I didn't when I killed Ashe so maybe that's why I couldn't get him out of his stupor. Loyalty and Fear actually do change the endings of companions quite a lot it seems.
 
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Interesting... According to people on the Tyranny Reddit, someone actually bought the Archon Edition of the game with the art book. He said that within there lies artwork from an "Act IV" and "Act V" of the game. If this is true, that means the DLC we'll be getting will actually be expansions from the sound of it. Of course, they had better be as long as Act II given how short Acts I and III were in comparison. Here's a picture of some particular artwork labelled Acts IV and V from the artbook. I'll put a spoiler around it just in case someone doesn't want to see.

187e3L3.jpg


FfsI8Y0.jpg
 
He said that within there lies artwork from an "Act IV" and "Act V" of the game. If this is true, that means the DLC we'll be getting will actually be expansions from the sound of it.
Interesting... I recognise some of those images as epilogue slides but the one with the Spire banners... Is that a faction in-game or is that new? I can't recall some of the faction banners at the moment.

I do hope that the DLCs are Throne of Bhaal's level of conclusiveness for Tyranny then. Fun and intriguing as the game was, I can't help feeling that the game was meant to have more to it (the artifacts players can obtain from Act III alone feel pointless and Act III's length makes it feel like Witcher 2 where it seems like the story cuts off as it reaches its climax).
 
The spire banner is the Vendrien Guard (or by extension Apex as a whole). It's prominent in the Rebellion playthrough.
You also see it on all their shields btw, but that uses other colors.

well the way I see it, in the other runs Bleden Mark only sees you as a threat to himself and Tunon with your powers. In an Independent run he is directly responsible for your power and is the one tutoring and directing you as according to him he loves shaking the establishment. He not only trains you and teaches you about artifacts and how to use them but he becomes your master of sorts so he takes a much more personal interest in you.
Well, when Tunon bends the knee to you, and claims your actions are righteous, he still takes Kyros' side instead of Tunon's. So there's more going on there, I guess. I suspect that while he respects Tunon, he uses his service to Tunon mostly as a front to legitimize his actions. And that he only acts in Kyros' best interests, unless you're independent.
 
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