Tyranny Discussion Thread

At least the game does show that their insanity is restrained and constructive for their forces thanks to the Voices of Nerat.
I'd call him many things, but far from constructive.

I suggest you read up more about their customs. You'll see they're quite restrained in some places, but absolutely wild elsewhere.


@SuAside: since you've finished the game, a question;
The Bronze Brotherhood?

They should be able to talk to in that encounter if you mean the "toll bridge" thing. Even if you fucked them over during Conquest. Basically, their paranoid leader will mouth off to you, but you'll be unable to catch him there & then, doing a little poorly written Deus Ex Machina on your ass. He'll be important later on for Lethians Crossing.

Not sure what happens if you chose not to go violent, but I'm unsure if it's actually possible since they prevent you from visiting Lethian's Crossing if the dialogue is to be believed.
 
It took your 26 hours to beat it? Ive seen reports of people doing everything in the game in 18-20.

Act 3 is painfully short and rushed.
Well there are 26 hours recorded in the save game. Add an hour on AFK and I did a lot of side questing, almost everything but for Sirin and Lezian.
And some OCD with my Spires and crafting.
Also, what did you expect in Act 3? It's the conclusion of the story for now. Did you really want filler there?
 
Also, what did you expect in Act 3? It's the conclusion of the story for now. Did you really want filler there?
Act 3 in most RPgs is the culmination of everything you have done thus far, and seeing everything you have done play out.

Act 3 in Tyranny is basically just a linear slog of boss fight like encounters, with a not-ending, where nothing you did previously REALLY matters all that much.
 
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Act 3 in most RPgs is the culmination of everything you have done thus far, and seeing everything you have done play out.

Act 3 in Tyranny is basically just a linear slog of boss fight like encounters, with a not-ending, where nothing you did previously REALLY matters all that much.
Dunno how you did it, but getting almost everyone to be your bitch is pretty awesome and it's a result of all your actions.
 
Act 3 in most RPgs is the culmination of everything you have done thus far, and seeing everything you have done play out.

Act 3 in Tyranny is basically just a linear slog of boss fight like encounters, with a not-ending, where nothing you did previously REALLY matters all that much.
change your quotation

yeah i agree, tyranny almost felt like glorified prologue of a much bigger game. The ending felt like in the middle of climax, a sudden change of tone from facing evil that cant be defeated to generic subversion of ubermench chosen one plot
 
change your quotation

yeah i agree, tyranny almost felt like glorified prologue of a much bigger game. The ending felt like in the middle of climax, a sudden change of tone from facing evil that cant be defeated to generic subversion of ubermench chosen one plot
Whoops. Don't know how that happened.

And yes, I agree. The ending feels like the midpoint of a larger game. Even Pillars had a more satisfying ending. I am really waiting to see what the "DLC" or "Expansions" or w/e you want to call them will be about. Because I am getting the feeling they are going to try to sell us the ending.
 
I suggest you read up more about their customs. You'll see they're quite restrained in some places, but absolutely wild elsewhere.
I'll have to replay again to recall it correctly then. Right now I'm trying to rush through the game to see how many variations in events there are. Different choices in Conquest, different alliances etc.

They should be able to talk to in that encounter if you mean the "toll bridge" thing. Even if you fucked them over during Conquest. Basically, their paranoid leader will mouth off to you, but you'll be unable to catch him there & then, doing a little poorly written Deus Ex Machina on your ass. He'll be important later on for Lethians Crossing.

Not sure what happens if you chose not to go violent, but I'm unsure if it's actually possible since they prevent you from visiting Lethian's Crossing if the dialogue is to be believed.
If you're aligned with the Disfavored and the town belongs to the Disfavored (plus you were the town's governor during Conquest), they won't let you through no matter what. That's what happened to me despite my attempts of being polite and in my younger brother's Scarlet Chorus playthrough, they did let his party through even after he gave the town to the Disfavored.

As a result of that though, the Bronze Brotherhood attacked the town, stole an artifact being used to protect the town and since my younger brother's Fatebinder had to fight off the Disfavored garrison stationed there, the Bronze Brotherhood were mostly unimpeded in their attack.

Dunno how you did it, but getting almost everyone to be your bitch is pretty awesome and it's a result of all your actions.
To Tyranny's credit, it does have proper epilogue slides that reflect your choices. Kinda like Mankind Divided but with more C&C present. The game still needed a better ending or should have been longer (though I appreciate what Kyros really is still being kept as a mystery)
 
Whoops. Don't know how that happened.

And yes, I agree. The ending feels like the midpoint of a larger game. Even Pillars had a more satisfying ending. I am really waiting to see what the "DLC" or "Expansions" or w/e you want to call them will be about. Because I am getting the feeling they are going to try to sell us the ending.
i think that could work, because it doesnt felt something is cutted as additional post release content like mankind divided. 25 hour of content with much replaybility is not what i expect from a prologue :P
 
Well... I liked it, in every RPG aspect it kicks ass.


choices, whilst sometimes come between Faction Y and Faction X (or more) still offers a lot of character and story variety, the Character Development is awesome, especially for a Player Character in and RP...untill the third act.

The Combat atleast in my opinon is a big imporvement on PoE, especially the Combo moves, those were awesome.

it lacks... MAJOR choices, it has some(especially in Act 3), and those are great, but it has plenty of small choices, which I love.

Characters were great, I especially loved Verse, Barik and Lantry... Eb was also pleasant.

the mechanics are great, and incredibly so, It's really good! the Fear/Wrath and Favor/loyalty, I really like it!

Dialouge is fucking Ace <3

The Spires are a great addition, provides your stronghold, and I think they were handled great!


The story is really good, and altered greatly by your choices.

I played the Disfavored side, and I really enjoyed it, I wanted to unite the Chorus and Disfavored, but no such luck :I


That being said...

It very much feels like this game is cut in half... quite literally.

Act 1 is big, and Act 2 is HUGE, Act 3 is tiny.

You start off as a fatebinder, your name commands respect but you are not above a soldier to most factions, and the Archons do well to remind you that, if you so much as critisize their actions.

You unlock your special abillity to control Spires(which we get far too little insight in...the how and why is not really that well explained..atleast not to me..)

I kicked off the Insurgent from the spire and I was struck with awe how great the evil choices were, fucking awesome!

You Decide to use your power to Aid Kyros and the army you picked. starting act 2.

now...this was a fucking perfect act, I got insight to Tunon and his court, the factions and groups, all great.

You make some questionable choices in the name of Kyros (I killed a baby and demolished a land making it barren for millenia)
But I did it for Kyros! to fruther the Kyros campaign!.

Great action, great lore and story, and with a great payoff!

and then you get word... that your first Spire is under attack!

so now we're firing on all cylinders 10/10 fucking awesome right?!

Wrong.

I asumed... the SC would be scaling the spire, and I'd get to fend off the invaders from the top well, no... I just awoke a HUGE POWER over Edicts, and it was cut short, and the army was decimated, but on the bright side Now I should be able to convince the SC to join the Disfavored I thought... but no.

Now, this made me curious, perhaps there was gonna be a little twist, maybe I was Kyros chosen, or Maybe I was related to Kyros...maybe I was Kyros.

Now a fellow fatebinder arrives and tells me i am an Archon, and I actually used an edict.

So, I can use Edicts, and It's not hard to tell this mechanic was made to be expanded upon, and greatly so, sadly it isn't.
Also Kyros said only one archon can have this place... that's all.

I went to Tunon, and I wanted to make it clear I was gonna serve Kyros and Tunon, even as an Archon.

well I couldn't.

Tunon asked to serve me, and I accepted, Bleden mark Arrived and started kicking my ass, but I kicked his ass right back. (fucking Bleden Mark! the Bane of all Archons, and i really liked the bossfight!)

Well he died, cause Kyros wanted me dead...lol wut why.


I convinced Graven Ashe to bend the Knee and he did, I killed the Voices of Nerat and dominated the SC, and they no longer went hostile.

So... The disfavored, and the SC.. or so i asumed were mine to command now!... well no.

Kyros starts marching on me (I wanted to serve Kyros... so why Kill me over it... I never wanted to wildcard this)

So I issue and Edict on the Northern realms, and me and my companions have some heart to heart, Barik and Verse are great friends during the whole ordeal aswell!

It was really cool, a turning point, I was a fatebinder, now I am Overlord 2.0, If i have to fight Kyros then so be it, I'll enjoy this none the less i thought.

WELL the game ended... I never even got to see Kyros. :I


First i thought, hey it's a ''Tier'' ending, now i will march on Kyros in the 4th, 5th and Epilouge!.

But no such luck, i got an ending.



all in all I really liked the game none the less... but It feels like there was supposed to be much more... It felt like Act 3 was the turning point/middle of the story.. not the end.
 
all in all I really liked the game none the less... but It feels like there was supposed to be much more... It felt like Act 3 was the turning point/middle of the story.. not the end.
It kinda reminds me of Witcher 2 in that aspect. There is a lot of build up and then... ending. I remember (after playing Witcher 2) thinking; "That's it? That's all there is?"

At least the overall game was alright though I do wish I could still be loyal to Kyros rather than be turned into Kyros's enemy for having an ability that Kyros may have granted the player.

I'm probably going to replay the game again to try out the Rebellion route; working with the factions opposing Kyros's armies.
 
It kinda reminds me of Witcher 2 in that aspect. There is a lot of build up and then... ending. I remember (after playing Witcher 2) thinking; "That's it? That's all there is?"

At least the overall game was alright though I do wish I could still be loyal to Kyros rather than be turned into Kyros's enemy for having an ability that Kyros may have granted the player.

I'm probably going to replay the game again to try out the Rebellion route; working with the factions opposing Kyros's armies.
Yeah, I LOVED Witcher 2 and it was my favorite game untill 3, but I get what you are saying, absolutley I do and I agree :)
 
Wait, 26 measely hours!? Is a Part 2/DLC coming?
They advertized it as 25 hour expected playthrough, but with extreme replayability. But yeah, some OCD, some AFK, some reloads.
I suspect I'll replay it three times. Once Disfavored aligned, once evil as fuck (I guess that means Chorus) and once trying to unite the locals to rise under my command (not sure how viable that is, but I'd be disappointed if they didn't put in that option).

To Tyranny's credit, it does have proper epilogue slides that reflect your choices. Kinda like Mankind Divided but with more C&C present. The game still needed a better ending or should have been longer (though I appreciate what Kyros really is still being kept as a mystery)
But at the same time, you're railroaded into taking a heavy handed approach to the ending, which might be entirely uncharacteristic to some Diplomat characters etc.

As far as I know, your last Edict cannot be tempered and has to be taken to end the game. I feel it way over the top to attack Kyros' capital with an Edict to prove your point... Even for someone who has later conquest of the North in mind, that's just plkaying with fire.
 
But at the same time, you're railroaded into taking a heavy handed approach to the ending, which might be entirely uncharacteristic to some Diplomat characters etc.
That is a flaw indeed.
As a Diplomat character (who sided with the Disfavored), I did want to continue serving Kyros and all but I could not do anything about it. It is a real shame that the only option you have is to launch an Edict but I guess since Kyros wants to eliminate the PC for having the power to recreate Edicts, the PC has little choice (since Kyros's remaining armies would converge on the Tiers).

From a certain point of view, some Edicts could less harmful to the environment than others like the Edict of Malediction which only forces bad luck on people rather than the land like the Edict of Fire, Storm or Stone. It's probably still an extreme measure for diplomatically inclined characters though.
 
Playing through it atm and I am having fun with it for the most part. Been playing it on and off when I have time between work and other side activities.

Being a new IP and what not, there's a lot of reading and dissecting companions/characters/items for world information, so the game pace seems a little funky.

I think I'm towards the end of act II but I'm not 100%. I personally found it a little ridiculous that:

you could subside the edict of storms and spare Graven Ashe's daughter's baby by having her abdicate her title. I guess powerful magic actively looks for people going "whups changed my mind."
 
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