Ugh. (TES V)

It was just something that popped in my mind when they first announced the two whole two hundred year jump.

I am pretty sure as other posters said there will never be any major technological changes in the TES universe now that it has reached the level of generic fantasy.

BTW, was there ever the danger that Bethesda would purchase Arcanum?
 
Haha yea, I understand and given the description, it's an interesting thing to consider. It would be interesting to see how it changed the setting.

And it would be great if their pr was like "People said fallout 3 was going to be oblivion with guns. PLEASE, that's what TES V is supposed to be"
 
simple, that would be funny...


i wonder where in the "tameriel" world or whatever its called is going to be for TES V because they supposedly have only covered like 1/3-1/2 of it
 
A UK Bookseller's website let slip that the next Elder Scrolls game mightbe set two centuries after the massively successful Oblivion.

Yeah, it's called "Fallout 4"
 
MrBumble said:
If Fallout 3 is of any indication of how a 200 years evolution is perceived by Bethesda, then I think TES V will take place in the stone age...

LOL, hilarious yet true.
 
I actually enjoyed Oblivion more than Fallout 3 so I'd rather have this than Fallout 4. as long as they use a new engine for it and improve the lousy character animations I'd be somewhat interested in playing. if they don't do that, they can shove the game somewhere.
 
aenemic said:
as long as they use a new engine for it

I don't see them changing engines anytime soon. They just like to add on to the Gamebryo engine. Production Director Ashley Cheng said that "a major reason many projects are delayed or never ship is because the developers decide to start from scratch. Games these days cost way too much for that kind of reboot. For most programmers, it’s easier to write new code than to read old code -- it takes a lot of discipline to selectively upgrade parts of your technology and to maintain others."

They had this same engine since Morrowind. It's time to move on, and get a better engine.
 
I guess they're too lazy to develop a new one and too cheap to buy a better one.
 
Rufus Luccarelli said:
They had this same engine since Morrowind. It's time to move on, and get a better engine.
Bethesda's version of the Gamebryo engine was majorly upgraded between Morrowind and Oblivion. While there were some new effects, I don't think you could argue the same kind of upgrade occurred between Oblivion and Fallout 3. As for when they will create a new engine instead taking on new parts to the old engine, it is hard to tell. The moneymen at Zenimax might say, "Why not just keep going with an upgraded old engine as long as we keep getting game reviews praising the graphics?"

As things are currently shaking out, the console manufacturers are looking like they will delay even announcing their next generations until the economy is looking healthy. While Oblivion really benefited from being an "eye candy" game (at least for bloom) early in the lifecycles of the XBox360 and PS3, Fallout 3 seemed to do just dandy in sales by having mediocre graphics and lots of hype. If Elder Scrolls V gets slated to arrive within this console generation then Zenimax probably won't change the engine. If it gets slated for the next generation of consoles, then they might look into getting it on a new engine, especially since Zenimax now owns id software.

And to prematurely head off any argument about the recent advances in PC graphics, we all know that Bethesda no longer develops for PCs as their primary platform.
 
hmm, I never even thought about what console generation they might develop it for.

I wouldn't be surprised if they hold it off for the next generation.
 
Who knows when the next generation of consoles will come out. The Playstation brand is losing money, Nintendo doesn't seem to want to go beyond the power of a Gamecube, and Xbox breaks the moment you turn it on (which is because they rushed it to get it out before Playstation, and its been years and they still haven't released a stable product, probably because those Xbox fans keep replacing their broken one).

Game companies have got to stop limiting themselves to getting their games to work on consoles, and perhaps focus more on PC gaming. Once they do that, perhaps then there won't be such watered down, same ol' same ol', type games. Although, there are some games that are great for consoles, and it's funny that they are exclusive only to a certain console.
 
bah, they cant focus on the PC, there is piracy in those waters!

consoles are much safer!

there are no hardware differences! no need to change your engine when the hardware never changes year after year after year after year.....
 
Yes, piracy is everywhere. There are hacking tools for Wii, PS3, and 360, which will allow you to play pirated games, and do other things. Nothing is safe!
 
i was trying to be sarcastic :)

everyone cites piracy for PCs as why they move away from them, yet for multi-platform releases, i hear far more often of a platform version being pirated before the PC version.
 
While there is definitely piracy on consoles, it''s not nearly as bad as it is on PC. The fact is that it's just so much easier to download a torrent than hack or mod a console.

It's also a lot more difficult to find illegal copies of console games (at least in US) than googling a PC game torrent and clicking on the very first search result.

There are companies that still make VERY good money on PC titles (Valve, Blizzard) but consoles ARE safer than PC's when it comes to piracy.

I think their secret is releasing strong Multiplayer components that people would really want to have access to but can't with an illegal copy.
 
maximaz said:
I think their secret is releasing strong Multiplayer components that people would really want to have access to but can't with an illegal copy.

Or make it so whenever someone tries to rip the data off a PC game, an anti-piracy program will kick in and explode the computer. That would be fun.

On a serious note, what Multiplayer components would there be to make it so only legal copies would have access to it? Couldn't a hacker just make a crack or whatever? So that would get rid of register your software, because there are cracks and keygens. Monthly fees? Who wants that, and if these hackers or whatever they would be called really wanted to, could they set up their own servers and play multiplayer without paying? I'm making stuff up, but isn't it possible? I don't think it's very likely, but who knows.

Another idea to stop piracy is other companies can just do what Nintendo does and release hardware with the games. Wii has top selling games, but it could just be that people who pirate games aren't the type to play Wii Fit or Animal Crossing.

Oh, just doing some research (because I'm bored), and apparently Microsoft has already solved the piracy problem.


(This is all pretty much off topic. :lol: )
 
Rufus Luccarelli said:
On a serious note, what Multiplayer components would there be to make it so only legal copies would have access to it? Couldn't a hacker just make a crack or whatever? So that would get rid of register your software, because there are cracks and keygens. Monthly fees? Who wants that, and if these hackers or whatever they would be called really wanted to, could they set up their own servers and play multiplayer without paying? I'm making stuff up, but isn't it possible? I don't think it's very likely, but who knows.


It's not impossible to cheat your way into Valve and Blizzard multiplayer but they do make it more difficult, which is good enough. I remember there being constant mandatory updates for Counter Strike, for example, that overwrote any cracks you had installed.

CS servers require everyone to have the same version in order to join so there would constantly need to be cracks released in order to join any servers. By the time the new crack is released, there would be another update and another crack needed to be made. (I had this Russian friend who wasn't used to paying for games so I remember the headaches).

There would be underground servers that made things easier but overall it's not something I would put so much effort into, not to buy the game.

Diablo had a pretty tight system with Battlenet as well. There were plenty of hackers but it was a lot more difficult to do than download a torrent.

I doubt piracy can be eliminated completely but PC piracy can quite easily get to the level of console piracy.[/quote]
 
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