Uniq Armor/Critter Mod!

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hmcmbtja0pc4.gif


Ok, thats taken me the best part of 20 minutes or so for one direction so we'll see how swiftly this moves!

I have been using Hue 212 and Saturation 44 so nearly but not perhaps a little too bright - we'll see what folks think! I didn't desaturate the trousers though - that seemed unnecessary!

(it looks really dark on this board - it might look a lot nicer in game but I can't say ...)
 
Nah trust me - they're light enough!
Its because they're on this dark background

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I used almost exactly the same settings as Azrael so its purely a matter of relative colour!

With regards to the pants I shan't be changing them - whats the point?

EDIT: thats really wierd - I had a white background - my image editting program must be giving me gip! On moment please!
 
Yeah it looks wrong - read my posts ...... :roll:

For some completely ridiculous reason Imageready is saving my files in a very restricted palette!

I just can't work out why!

It should look like this:

testne7.gif


And now you'll all complain its TOO bright ... :(
 
This is really cool, I always wanted a blue combat armor.

Oh yeah, I wonder if it was possible to somehow automatically replace a set of colours with another, or apply some transformations to it like hue, like you'd add in all the possible greens that the combat armor uses, the transformation required then just batch modify all the frames with it in one go, there's gotta be something like this, I'm willing to bet you don't have to actually do all this manually but not finding the right app/hax could halt this little plan, I'm gonna look into whether something like Bright can do this with per frame palette alterations maybe.
 
Can someone try this for the (bridgekeeper)cloak as well?
brown instead of purple or something. It should like like those hermits and father truthly.
 
Oracle said:
Can someone try this for the (bridgekeeper)cloak as well?
brown instead of purple or something. It should like like those hermits and father truthly.


I think the Blacjk version is here the best because lot of animations are ready to use by BIS!
 
Blue combat armor is a little strange..
I mean, the camo idea or the brown-dirt-look fits but blue? It's weird..

Btw i had the idea some time ago of using the hue on existing FRMS to make a diverse world of NPCs (different clothes) but i still don't know how to edit the FRMs :oops:

If i did that one per day i would have like 20 "new" npcs within a month.

Would be like making some dudes more pale, different shirt color for ones or different pants color etc. Although we would still have NPCs with the same this would make each NPC more unique.
 
Oracle said:
Can someone try this for the (bridgekeeper)cloak as well?
brown instead of purple or something. It should like like those hermits and father truthly.
You saying there's something wrong with the purple pimp robes?
 
Hotel California said:
hmcmbtja2io9.gif
hmcmbtja0pc4.gif


Ok, thats taken me the best part of 20 minutes or so for one direction so we'll see how swiftly this moves!

I have been using Hue 212 and Saturation 44 so nearly but not perhaps a little too bright - we'll see what folks think! I didn't desaturate the trousers though - that seemed unnecessary!

(it looks really dark on this board - it might look a lot nicer in game but I can't say ...)

It seems to have a close resemblance to the inventory color of the combat armour mk II.

I like it :ok:
 
Hotel California said:
Yeah it looks wrong - read my posts ...... :roll:

For some completely ridiculous reason Imageready is saving my files in a very restricted palette!

I just can't work out why!

It should look like this:

testne7.gif


And now you'll all complain its TOO bright ... :(
I like the idea of blue Combat Armor but I think that it's too dark.
 
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