When will the next version come out?killap said:Both an update to the unofficial patch and RP 1.3 will be released at the same time. Sunday, Jan 4th is when it should happen. The update to the unofficial patch is quite large thanks to the reports by Haenlomal. It is really surprising how many bugs still existed in the game even after I fixed 800+ bugs.ktchong said:When will the next version come out?
Wow, I was going to release in January...my how time flies.ktchong said:When will the next version come out?killap said:Both an update to the unofficial patch and RP 1.3 will be released at the same time. Sunday, Jan 4th is when it should happen. The update to the unofficial patch is quite large thanks to the reports by Haenlomal. It is really surprising how many bugs still existed in the game even after I fixed 800+ bugs.ktchong said:When will the next version come out?
Blackened said:^
This should be posted at the RP thread.
1). On an empty rendom location with friendly NPS ( party Sulik, Vic, Cassidy or any) to press fight -> save game -> loading of this save game -> course transition ( переход хода ) => NPS always attack chosen oneDarek said:@ Herves,
1. Sorry, I do not understand. Crappy translators...
ок. understand2. This is known and it is fixed for the next patch version.
3. This is known and will also be fixed for the next patch version.
Well spotted. This has already been corrected for the next release, though, together with added EMP bonuses to the other lesser versions of Skynet.player1 said:When we are at Robobrain.
I noticed that unofficial patch also modified regular Robobrain proto (no. 75) so it also has 500% EMP protection.
No, the base proto is unchanged, so it won't have any leveling issues.player1 said:I noticed K-9 has updated protos too (probaby to fix AC reduction on level-up). Is it affected with similar bug as Robobrain?
No it should work without changing anything, though you may want to set the following to 1:player1 said:If I would install new version of sfall over current version of unofficial patch, should I need to modify new sfall settings in some way to make unofficial patch work correctly (ddraw.ini)?
;Set to 1 to fix issues with the GainXXX perks not giving all the bonuses that they should
GainStatPerkFix=0
Yes, this issue still exists. A fix would be awesome!Timeslip said:Are there any bugs left related to zero damage insta-kill criticals? (i.e. the way the death procedure doesn't fire, and scripts still think they're alive)
I've been poking around the relevant code for another sfall feature request, and it would be trivial to add in a fix for this while I'm at it if one is still required.
Done. Now in return I expect to see RP 1.3 within the week.killap said:Yes, this issue still exists. A fix would be awesome!
Timeslip said:Done. Now in return I expect to see RP 1.3 within the week.killap said:Yes, this issue still exists. A fix would be awesome!
Any other engine bugs still waiting on fixes?
Dream on...SorgFall said:There is only one remaining, if I'm not mistaken the very last unfixed bug in Fallout 2.
I had mentioned this a while back, but the too many items bug should finally be addressed in the upcoming release. As far as I and others could tell, it was the result of having too many items with scripts attached to them. Nearly every item that had one has been altered and as a result, the bug no longer rears its ugly head!Darek said:Dream on...SorgFall said:There is only one remaining, if I'm not mistaken the very last unfixed bug in Fallout 2.