Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

how can i kill mickey in broken hills without being seen? i couldn't figure that out. i trapped him in the well but when i blow the well, even if i sneak out of the town, in the dialog with english bob i say that i've been seen and he gives me a report. every time i talk to him he gives another report. i can't give it to jack so i couldn't find anything to do. i guess i have to find another way to kill mickey but i really don't know what else to do if i'm not supposed to blow the well.
 
kedimsidomuz said:
how can i kill mickey in broken hills without being seen? i couldn't figure that out. i trapped him in the well but when i blow the well, even if i sneak out of the town, in the dialog with english bob i say that i've been seen and he gives me a report. every time i talk to him he gives another report. i can't give it to jack so i couldn't find anything to do. i guess i have to find another way to kill mickey but i really don't know what else to do if i'm not supposed to blow the well.

How do you kill people from a distance without making a sound? think about it man. What kinds of weopons can perform that function?
 
I had like 3 different options to kill mickey... too bad the subsequent floating text was covered by another floating text... would have liked to see how he died :) That damn midget.. I mean "little person"
 
rynie said:
I had like 3 different options to kill mickey... too bad the subsequent floating text was covered by another floating text... would have liked to see how he died :) That damn midget.. I mean "little person"

It always pissed me off, that he was stuck down the well forever: hence I wanted to have him die horibly to fix the problem hehe.
 
thanks, i managed to complete the task. but i got so bored of broken hills and if i ever start a new game, i won't even visit that city :)
 
Quick question: I just started a new game and got Mynoc to sharpen my spear. But now he says he's busy and I got him to teach me how to sharpen spears myself. He gives me the flint, but how do I actually go about sharpening stuff? Or is this all just for "flavor"?

Same goes for the shaman mortar + pestle & pipe you get from Hakunin if you go that route.

Thanks in advance.

Edit: Nm, I got it :)
 
I can't even get through the temple I tried to blast the door after killing everything but was unable to get past it. Is there another way or is my game messed up?
 
delusiondejavu said:
I can't even get through the temple I tried to blast the door after killing everything but was unable to get past it. Is there another way or is my game messed up?

They changed the method of opening the door, explosives are not nesisary. Look a mechanism to open it i.e. some kind of switch.
 
delusiondejavu said:
...I tried to blast the door after killing everything but was unable to get past it. Is there another way or is my game messed up?

Where in the hell did you even get the explosives?! There aren't any in the new Temple. Or are you just making stuff up?
 
I'm pretty sure explosives AND new door in the Temple means faulty install.

The first time(s) I installed the megamod, I was having problems thinking the protos were read only when they weren't. And I experienced weird stuff like this.

I would read ALL the install tips and instructions and start over from scratch.

Misteryo
 
Is there any use for the blackbox on the ground by the downed vertibird in Klamath? Or am I lugging this heavy thing around for nothing? :P Same goes for the yellow card, I'm curious as to whether a use for it was implemented with the mod.
 
There was already a use for the card, I think, either in Navarro or the Gecko power plant. I never changed that.

As for the Black Box...did you even try to repair it?
 
MIB88 said:
There was already a use for the card, I think, either in Navarro or the Gecko power plant. I never changed that.
Nope, the yellow card from the crashed verti in Klamath had no use. It is one of the many mysteries of Fallout 2. Supposedly it was to open one of the doors at the Enclave. According to Per it actually wasn't in the original 1.0 game but came in a patch. Odd indeed.

Either way though, it doesn't do anything in the game.
 
killap said:
MIB88 said:
There was already a use for the card, I think, either in Navarro or the Gecko power plant. I never changed that.
Nope, the yellow card from the crashed verti in Klamath had no use. It is one of the many mysteries of Fallout 2. Supposedly it was to open one of the doors at the Enclave. According to Per it actually wasn't in the original 1.0 game but came in a patch. Odd indeed.

Either way though, it doesn't do anything in the game.

Did you guys ever think about modding a use for it? I mean, you've already tied up so many other loose ends.
 
MIB88 said:
There was already a use for the card, I think, either in Navarro or the Gecko power plant. I never changed that.

Oh, wait, I know where I got this. This was changed in the 1.05 unofficial patch. Either Seraph changed some codes to actually have it work in the Gecko power plant, or he changed the card to a blue one that could be used at Navarro. I think I incorporated this change in the beginning, then removed it.
 
Is there anything overly important to the game that involves Virgin Street in New Reno? I'm unable to get this area to work in my savegame, and I don't really want to have to start over a second time..

Thanks.
 
EPA

Hello, I'm a first time poster on these forums.

I've been going through the EPA-map but had no success. The only thing I got to do was get the Doc the pelts he wanted, but after that, nothing. Yes, I alredy found the way to the actual base. But when I'm trying to repair certain things, nothing happens. And a lot of the doors, maybe half of them, won't open, nothing happens when I try to lockpick them.

Well, I'm beginning to wonder that there's something wrong with my files, since I've gone through the places I can access so many times, and the two garage doors outside the base also won't open, and when I try to lockpick them, nothing happens. I had the same kind of a thing with Bunker21, where all the people inside the base were unresponsive. I later found out that something was indeed wrong with the files from the official megamod -thread.

But please help me, is there something wrong with my files/install, or am I just totally blind and missing something?
 
Re: EPA

MITJA3000+ said:
Well, I'm beginning to wonder that there's something wrong with my files, since I've gone through the places I can access so many times, and the two garage doors outside the base also won't open, and when I try to lockpick them, nothing happens. I had the same kind of a thing with Bunker21, where all the people inside the base were unresponsive. I later found out that something was indeed wrong with the files from the official megamod -thread.

But please help me, is there something wrong with my files/install, or am I just totally blind and missing something?

There is nothing wrong with the way you installed the game. You are just having difficulty figuring out how to get through the EPA. I have already corrected the issues with the warehouse doors outside for the next release...that was a bug. But, overall, the doors cannot be lockpicked anywhere in the EPA.

As for the Bunker 21, I have corrected this for the next release, too. However, I provided an easy fix for this in the other thread that just involved moving a file and loading a game from before you first entered that area.
 
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