Yes, which a lot of game developers don't do because so many gamers play the game and turn it back in. Episodic content expands the release cycle indefinitely because it encourages people to buy the game online rather than in physical format and expand the content therein.
Hitman is a big example of this as the Episodic release allowed them to do the entire "Exclusive Contracts" thing which never would have happened with post sales. The big appeal for Episodic content for game developers is the fact it allows the development cost to be covered as the game is being made and thus a much longer release cycle.
There's the extremely good development of getting a day's worth of gaming for five bucks and potentially much more given the format. I've mentioned this and no one has refuted the appeal of it.
- First clue! It's not like a lot of games get to version, like, 3.2.14 or something! So you say that dedicated devs and loyal community/fanbases only form in episodic games becouse...
Most if not all the PC (original) games I've played had a year or more of patching and sorting out of the initial product. And with indies? Main example of this is Minecraft. And that's not accounting Early Access, Betas and Alphas. Some shit like, dunno, Cube World stays in Beta dev hell forever, but that's the exception.
- Aren't those contracts a PS4 exclusive thing? Games have got an online component post-release a long time already. Namely Dragon Quest IX's daily quests and market deals, and daily/weekly runs, events in plenty other games like L4D2, MOBAS, Roguelikes...
I see is that what you are thinking about are chapters of bloody 10 Gigs each, but for AAA a "game" is worth what a game is worth; the value/content doesn't matter. That's why For Honor vanilla costs 60$. And Telltale games cost 30$ bundled, most Indie games cost the same and have at least 10x the play value.
Releasing what is supposed to be a full fledged, game in parts would just result in a mess. Maybe it's my rustic mindset.
- ??? You can buy a lot of different games for 5$ in sales that can last you forever. FNV costed me 3$ (later DLC for 10$) and i have 400 hours in it.
Starbound 7 and 200
Terraria 4 and 150
FTL 4 and 140
Unturned 0 and 140
BL2 10 and 250
Looooooong etc. Check out my Steam library if so
Are you grateful for paying 5$ for 60-120 minutes and consider it a good business model?
EDIT: /ignored