YAAM as default was an oversight by killap for RP installer (the manual install uses vanilla), but he didn't fix it because there's no "next version".
For now RPU is in a manual install package so people need to adjust some settings manually to match their selected options from RP installer.
I'm not so sure...
rp-readme.txt from manual installer said:
The manual install already comes bundled with Mash's Resolution Patch and Appearance Mod. DO NOT install these separately! The installer version of the RP includes several additional options that are not part of this manual install. Thus, it is highly suggested to use the installer instead of this manual route.
And the “Windows 95-98-ME” of the manual installer does not support YAAM (see the ddraw which is missing that option entirely). This could also be a reason why Killap excluded the YAAM adjustments from the manual installer, i.e. to avoid issues with the three OS options (like adjusted proto/items files).
That said, the fact that the installer version selects YAAM (when selecting a “full install”) may not be an oversight, but on purpose. Perhaps YAAM is supposed to be default for RP 2.3.3 after all.
Hope burn will base his fixes to RP based on the installer version files and not the RP manual install.
Otherwise, I agree with this. In fact, I was under the impression RP 2.3.3 is the installer version and 1.02.31 (unofficial patch) is the manual installer (for some reason). Still...
When I install RP 2.3.3 and I select “Full installation” I get all the stuff (including YAAM).
When I select “compact” all that stuff is turned off (but children frms).
And last there is “custom” for personal mishmash.
This seems totally correct and fine to me: Full install is RP default, compact is for those who want vanilla with restored content, and then there is custom for those who know what they want.
Why remove YAAM (aka an ammo fix) from default (aka full install)?
Especially as AP ammo not “working” properly is arguably a bug that needs to be fixed. I can understand to argue YAAM as default (even though I think it's fine). But not having an ammo fix as default seems not in the spirit of RP mod (i.e. fixing things), but rather in the spirit of the “unofficial patch”, i.e. the difference between RP mod and “vanilla Fo2”.
Or RPU and UPU (as I thought).
And if people want they can still make a custom installation of RP. I really don't understand why an ammo fix has to be turned off by default.
Seems weird. Every mod out there is looking/applying an ammo fix. And RP (by default) isn't? That seems kinda head-scratching.
P.S. RP 2.3.3 (auto-installer) does not highlight “containers” and “corpses” by default either. I thought that looks a bit nicer when pressing “shift” (i.e. less flashing highlight outlines), plus containers are still “hidden” content. Will that be maintained as default?
I'm saying this because to me, both (a default ammo fix) and a decision if containers are highlighted are rather fundamental game-design decisions. Which have an influence on how encounters and maps are designed. That's not entirely optional (EDIT: removed a word which had a different meaning than I thought it had). Personally, I couldn't design a game if those settings are “up in the air”. I currently have that issue with LH, which could get an ammo fix, but that would change several fights rather dramatically. You can of course make it customizable, but you have to have a foundation to build the game on and I do hope that foundation isn't (14mm is useless and all AP ammo is “technically” just money, and every NPC wielding a gun loaded with AP is just a body that can be ignored.) I struggle to believe that RP 2.3.3 is build on that.
All that said, are we certain YAAM as default is a mistake? Or is the removal just a difference between "manual" and "installer" version for technical reasons. At least Killap was aware that there is a difference, and he suggests to use the installer over the manual version (see quoted readme).
Addition: I had a quick look through the manual installer and it is also missing: NaChld (only includes female version), NPC armor, new weapon animations (some critter frms are there but the proto are not set), smoking (probably as it caused slow downs on older machines (OS) (I read that somewhere) and supporting those seems to be what manual is build for, tbh), Cassidy's voice (but his head is there?) and party orders. Idk, it seems a lot more messy than the auto-installer (especially critter frms).
Honestly to me it seems that the manual version is the inferior version making compromises, while the real deal is the “full installation of the auto installer” (with custom options for puritans etc.).
Even Killap suggested to use the auto-installer. And consequently pointing at the manual installer as how RP should be may be going the wrong way about it.
Idk, I can't be believe all that “extra” stuff had been added without the intention of it being a basic part of RP. And that includes the YAAM selection. The option to deselect is just being user friendly. Just as the manual installer has a Windows 95-98-ME option. Anyway, I think it's important to have a default version of RP (and an ammo fix should be part of that).