USA Today previews Fallout: New Vegas

Lexx

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USA Today previews Fallout: New Vegas. No images or big new info in this short writeup, but it is still of interest.<blockquote>Events in the game happen a few years after Fallout 3. No characters from that game appear, Hines says, "but you will eventually hear a little bit about the events" of that game. New Vegas is "a self-contained story. You don't have to have played the previous games to have any clue what's going on here."

At the game's outset, you get to customize your character by choosing gender, age, race, other attributes and skills. "You were a courier, and you were obviously carrying something that somebody wanted," Hines says. "Part of the story is finding out what you had and what they took."</blockquote>
 
"Unlike the previous Fallouts, where you start in a vault and you are a vault dweller, this one starts with a curveball," says Pete Hines of Bethesda Softworks.

All of 'em?
 
Yes, even in Fallout 2. :)

In those games, as well as in 1998's Fallout 2, the main character leaves a fallout shelter and roams an irradiated environment to perform missions.

That's not quoted from Pete, but what the magazine writes.
 
"No characters from that game appear" doesn't necessarily mean no Dogmeat, since the Dogmeat in FO3 technically wasn't the same one as in FO1 either. And given Harold's condition in FO3, it's hardly surprising he's not in.

"There is practically no one more qualified to make Fallout games," says Dan Stapleton of PC Gamer, which will feature the game on the cover of its April issue (in stores March 2). "Few people know the look and feel of the Fallout universe better."

Looks like PC Gamer US has a different preview from the UK one, since that one is written by Tim Edwards. The US edition should already have reached subscribers, so hopefully scans will surface soon.
 
Brother None said:
I'm more shocked that we'll see the first Fallout RPG without Dogmeat (and Harold)
I firmly believe both characters will somehow make an illogical comeback.
 
I remember Dan Stapleton somewhat, like Will Porter he had an early 5-hour hands-on preview session, and came across as more competent and knowledgeable than others. He also did that talk-with-Desslock format of reviewing Fallout 3. I believe he's an old Fallout fan like Porter and Desslock but I'm not sure.

Curious to see his preview. If he approached it with as much care as his previous previews it should be much better than the others we've read (certainly than OXM)
 
Curious to see his preview. If he approached it with as much care as his previous previews it should be much better than the others we've read (certainly than OXM)

Just wait until you read the OXM US one!
 
Events in the game happen a few years after Fallout 3.
Shit. There's some point at which post-apocalyptic world should stop being post-apocalyptic. Even F2 was too much into the future for my taste. Why is every next Fallout game put further and further in time? I hoped New Vegas would take place back in XXII century.
 
I was also sort of thinking about that last night.

Seeing as Bethesda's Fallout and Fallout New Vegas have no connection whatsoever, why couldn't it take place long before Beth's... ehr... PA thingy?

Technically it could even take place before Van Buren's time period, showing how the NCR drove the Caesar's Legion back East beyond the radioactive mid west and its twisters.
 
Lexx said:
"You were a courier, and you were obviously carrying something that somebody wanted," Hines says. "Part of the story is finding out what you had and what they took."</blockquote>

This ofcourse was the plot of PS3 exclusive superhero game Infamous. Infamous' biggest weakness was it's crap story.

As for it still being post acoplytic- what stuns me is that in Fallout 2 some progress had been made in getting past the acoplypse, but not in Fallout 3. I wonder if (in terms of post acoplyptic development) if New Vegas will have bizarrely undone the little progress we saw in Fallout 2?
 
Well, the progress we saw in Fallout 2 was in towns like Vault City, etc. It was not a wide area, still just local. Fallout 3 was set on the easat coast, so we could say that it's more worse there... or just forget about it.

The NCR was growing and as we can see in New Vegas, they are big now and follow the Van Buren roots: They expand(ed) to the east.

Also New Vegas features blue sky and real plants, so it most probably will not look as dead as Fallout 3, which is only a good thing.
 
"There is practically no one more qualified to make Fallout games," says Dan Stapleton of PC Gamer, which will feature the game on the cover of its April issue (in stores March 2). "Few people know the look and feel of the Fallout universe better."

obviously this guy isn't thinking of the fair few Fallout fans who will be more than a little concerned that this could be a recipe for nuclear disaster, is he?!

IS HE!?!
 
I just hope there will be huge deserts in it, not with every centimeter full of crap, just large areas full of ... nothing.
 
Surf Solar said:
I just hope there will be huge deserts in it, not with every centimeter full of crap, just large areas full of ... nothing.

Well, if it's for hoping, I hope the traveling world map comes back.
 
Surf Solar said:
I just hope there will be huge deserts in it, not with every centimeter full of crap, just large areas full of ... nothing.
If it does turn out like this, hopefully we get a vehicle of some kind.

I certainly wouldn't mind the return of the Highwayman, in theory if they added one in New Vegas it could be the same one used by the Chosen One. The areas aren't that far apart, are they? And it would be pretty convenient to be able to store stuff in it again.
 
Lexx said:
...Also New Vegas features blue sky and real plants, so it most probably will not look as dead as Fallout 3, which is only a good thing.
I don't think so, blue sky and plants, yeah sure. But a less dead world other than that and weather would ruin the Fallout Post-Nuclear Apocalypse atmosphere.
 
Lexx said:
Yes, even in Fallout 2. :)

In those games, as well as in 1998's Fallout 2, the main character leaves a fallout shelter and roams an irradiated environment to perform missions.

Wait, am I missing something here? Tribal settlement = fallout shelter?
 
Lexx said:
Yes, even in Fallout 2. :)

In those games, as well as in 1998's Fallout 2, the main character leaves a fallout shelter and roams an irradiated environment to perform missions.
And this. This is just seriously retarded.

Did they even play Fallout 2? Or just try to guess what happened in it? Maybe they saw the intro, which takes place in a Vault... and... guessed? :roll:
 
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