HoKa said:
For the last time, stop referring to V.A.T.S. as an alternative to real-time, as a combat system, because it isn't: it's a glorified cheating menu.
The reason? It's pretty obvious: you can use it, while your enemies can't.
So drop it.
HoKa said:
V.A.T.S. is most definitely not RTwP; it's more akin to bullet-time, a form of cheating, since only the player can shoot during that period.
I agree in principle of these statements, (I have some amateur background of writing table-top games systems) a combat system is the methods by which all things interact
The most basic way to explain this
all characters have 2 hit points
each round 1 character can inflict 1 hit point of damage to any 1 other character
if a character has 0 hit points it is dead.
now imagine in the above example if one 'special' character can do 2 hit points of damage. just that one character, no one else. and the character gets to do this simply because he wants to.
The logical thing would be to expect a 'balance' in a games combat system, and as such all characters should have the ability to choose to do 2 hit points of damage.
end of silly example-------
In the Fallout S.P.E.C.I.A.L system (most notable if you ever played the PnP) Everyone has the option of making an aimed shot. Ok in the fallout games FO1 FO2 the only 'aimed' attacks against a PC were critical location attacks, but i still think that counts toward balance of the PC being able to actually use the aiming function. So yes, the argument that VATS being exclusive to the PC is a logical one, it unbalances the combat unfairly in the favour of the PC, now if there is proof that there is within the game engine the equivalent of VATS for the use of other game combatants I'd be a lot happier.
hmmm, Super Mutant + VATS/bullet time + Minigun Vs player character in 'realtime'