You think?Herr Mike said:He's admitting they had to make a trade-off, big deal.
But hey, an opportunity to piss on Bethesda, so you damn well should take it! High-Five!
Now whats more important for you in a RPG. Dialogues or visuals ?
Dont worry. Bethesda decided already for you (and everyone):
“Dialogue wasn't a battle we wanted to pick. There were other things that were more important for us to spend time and energy on… we just don't have unlimited monkeys and typewriters.”
- Pete Hines, a spokesperson for the Reading Foundation.
This is seriously not just "one quote" or something. Its their whole concept of how to design "RPG's" since Oblivion (cause a good RPG is killing some stuff with a sword and ridding a horse! if you ask some of them for Oblivion). That is quite depressing if you ask me.
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Edit
Its indicative for their whole mindset around games. Particularly RPGs and how they tend to develope games. Now by just a simple comparision to other game makers (like Interplay or Blizzard) they tend to spend on projects of the scope and detail like Fallout more a lot more on the concept phase and the design before making the actual game. Why? Well to just avoid such "plot holes" and mistakes. And frankly both Fallout 1 and Fallout 2 contain a lot less mistakes in the story compared directly to Fallout 3. I would even say any game from Blizzard or Bioware is more consistend (when it comes about the dialogues/story only) cause they spend enough time in "pre-production". But this is the visual age ... Bethesda has computers, and money, and electricity and money. They dont need a "script". Thats what you needed 20 years ago in a RPG maybe! A scipt, and story and quests and such. But this is the visual age!
You can ask Garlic if you like, he will agree that the way how Bethesda is making "games" could be described by usual definitions in software engineering at best as "naive" and "sloopy" at worst.Rev. Layle said:Basically... they ran out of time to do it right?
*facepalm* - well not like this isn't common in the industry
At least do the story and how followers interact with the story WAY before you are in that "shit we gotta fix stuff in time phase"