Baldurs Gate 3 wasn't actually supposed to Baldurs Gate 3, it's just that Interplay didn't have the rights to name a D&D game anything else than Baldurs Gate at the time (possibly Icewind Dale). It was never supposed to be Baldurs Gate 3, it was a new story set in the Forgotten Realms.
The Black Hound (which I guess was supposed to be the final name if I understand things correctly) is currently being made as a NWN2 mod by JE Sawyer. So we might still see it, though it'll be a long while yet since he's also busy with his official Obsidian stuff. Judging from what info was actually released on the Black Hound, it seemed really promising.
Josh recently started a blog for it which can be found here: http://the-black-hound.com/blog/
And there is an info site on the Black Hound to be found here: http://theblackhound.googlepages.com/
It's such a shame Troika went away, yeah. They really went all out on their game designs, to the point where I could forgive the unfortunate bugginess. All 3 of their games were completely different from one another, and the best parts of each game were... well, really strong. Arcanum was the most "Fallouty" in overall design with strong choices, Temple of Elemental Evil had probably the best RPG combat I've tried (the rest of it was really bland though unfortuantely, my least favourite of their games) and Bloodlines had incredibly strong characters and writing.
The Black Hound (which I guess was supposed to be the final name if I understand things correctly) is currently being made as a NWN2 mod by JE Sawyer. So we might still see it, though it'll be a long while yet since he's also busy with his official Obsidian stuff. Judging from what info was actually released on the Black Hound, it seemed really promising.
Josh recently started a blog for it which can be found here: http://the-black-hound.com/blog/
And there is an info site on the Black Hound to be found here: http://theblackhound.googlepages.com/
It's such a shame Troika went away, yeah. They really went all out on their game designs, to the point where I could forgive the unfortunate bugginess. All 3 of their games were completely different from one another, and the best parts of each game were... well, really strong. Arcanum was the most "Fallouty" in overall design with strong choices, Temple of Elemental Evil had probably the best RPG combat I've tried (the rest of it was really bland though unfortuantely, my least favourite of their games) and Bloodlines had incredibly strong characters and writing.