Van Buren Resources Exported!

Discussion in 'Fallout General Modding' started by Dude101, Oct 15, 2009.

  1. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
  2. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Someone should try to render it for Fallout and see how it looks like. Because on all the render screens it looks pretty hard and blurry (the computers as example, etc).

    What I wonder, does someone know if these models (or some of them) for Van Buren have been created from scratch or if they just have been re-used from Fallout 1 / 2?
     
  3. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Someone must have Blender installed first and know how to use it! :ugly:
     
  4. brother_soifran

    brother_soifran Look, Ma! Two Heads!

    Oct 14, 2008
  5. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Would be really, really nice if someone could upload somewhere all meshes (in .obj format) + textures (extracted from archives). In this way everyone will have access to them without installing Blender, downloading whole tech demo, searching for extraction tools, etc.
     
  6. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    I spent some time trying to get this to work. It turns out the blender script does not work, but the *.ms file works in 3D Studio max apparently. I don't have that program so I cannot try it:

    http://rapidshare.de/files/48535104/g3dimport.ms.html

    edit

    Does not work with Max 2010. It through an integer type error. Apparently you need version 9, which I am looking for now.
     
  7. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Yeah, there's a Python script (.py) for Blender and MaxScript (.ms) for Max (or at least I think so). I already tried to run it, but without any success (error).

    -----------------------------EDIT

    Everything which is working with 9 should work with 2008 (and vice versa).
     
  8. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    It's a real pain in the ass to get a legal version of Max 9. I think I found the last mirror on the net. I will give that a whirl when it finally downloads.

    Maybe we can get Senpay to export them all to Obj for us.
     
  9. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I thought interest in those resources will be bigger, they're from the TRUE KVLT Fallout 3! :eek:

    Every mod should have them, just for the melancholy purposes! :ugly:
     
  10. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Me to :( I guess we can make this an MR exclusive :wink: just kidding. I am still downloading max. I hope I can get this working.
     
  11. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    If you'll get this shit to working... why not! At those renders they're looking horribly low-poly... but for in-game purposes they should be fine, I guess... I'll pimp the meshes/textures if necessary.
     
  12. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    I am become 1337 Haxor:



    The textures are not working for me yet. I need to do some more digging.
     
  13. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    Weren't these already converted? I know that buggy was, because I included the file in the MM (just haven't actually used it). Pretty sure I have the motorcycle too, but I don't remember seeing if the others were converted.
     
  14. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Those where made from screenshots :P no one has done anything like this before. I am trying to work out how to texture frames right now.

    edit

    WTF!! Guano Machine anyone:

     
  15. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Ripping off has started! :aiee:

     
  16. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    So will these be able to be used shortly?
     
  17. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    If I'll get meshes (and textures) I'll render them ALL (or most of them) and prepare for adding to game*. Of course scenery objects only, no weapons, or critters.

    But some of them will need little tweaking. Like that truck above. Look at "windows" around cabin (or whatever that shit is). You can see "tilling" of color map there. This needs to be fixed.

    *it's called team work! :D
     
  18. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    I am exporting all the scenery for Conti to play with right now :) we don't have all the textures by the looks of it, so the OBJs may need some work.
     
  19. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    How many pieces are there? I'm not downloading them as i couldn't open them anyway.
     
  20. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Potentially 500 + with some work. Some of the files will not convert though. I think the script is still being worked on.