Continuum
Vault Fossil
That train station from main menu could be quite interesting. Also, after looking at screenshot of the city you may noticed that ground is done from tiles (or at least looks like) - maybe it could used as FO's tiles?
Dude101 said:WTF!! Guano Machine anyone:
Lexx said:Are there any animation files too? This would be nice for new critter stuff.
Yeah, low-poly-ish crap!Lexx said:Heh, but it's very low poly here and there. Some more work would be still needed to polish it up a bit.
Continuum said:Most of objects is very, very similar to the ones from Fallout/Fallout 2. Is there a point of rendering them?
G3d isn't its "native" format. But its .dll may be somehow involved into critters' .g3d, or maybe critters' .g3d got different format... and because of that you're not able to import them into Max... but again, it's some 1337 Haxor talk I totally don't understandLexx said:trying to open g3d models gives only a error message about a corrupt file.
Dude101 said:CR_Cougar.g3d
Looks like shitz relevant for Burham Springs and Boulder Dome areas. Nothing that would actually support those good old wet "Let's GRAVEDIG and RRREMAKEEE VAN BUREN! ideas, though.Continuum said:There's an art set for mines (including that guano machine, cart's track, etc.) - 46 objects...
That Mines sounds somehow familiar...
Here's some of the "Tech" objects:
BTW. ALL tech objects are sharing the same 256x256 texture!
Continuum said:G3d isn't its "native" format. But its .dll may be somehow involved into critters' .g3d, or maybe critters' .g3d got different format... and because of that you're not able to import them into Max... but again, it's some 1337 Haxor talk I totally don't understandLexx said:trying to open g3d models gives only a error message about a corrupt file.